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Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)

Posted: Wed Jun 11, 2014 5:23 pm
by Sildur
What is Sildur's Enhanced Warhammer?
It converts the game to Directx 11 and uses reshade to add antialiasing, anisotropic filtering, ambient occlusion, bloom, global illumination, color adjustements and sharpening. The UI is filtered out so it won't be affected by all the shaders. Additonal shaders are also included so feel free to tweak it yourself!

Screenshots:
Image
https://imgur.com/a/QdqGa2l and https://imgur.com/a/Wo4fB (both are older versions)

Installation:
1. Download Sildur's Enhanced Warhammer V7.2
2. Unpack all files in to your Warhammer folder, next to the launcher and .exe files.
3. Use "Sildurs-Launcher.bat" to launch the RoRLauncher and play the game, that's it!
Note: If you close the game also close the RoR-Launcher, it must be restarted with my custom launcher to function properly.

Hotkeys:
"Home" opens reshade, there's an additional UI filter in the addons menu at the bottom for nametags and such.
"F7" toggles reshade
"F8" toggles bloom (I use it with postprocessing turned off)

If you want the old v6.0 version with DX12, openGL and vulkan support it's still available here, follow the included readme: Sildur's Enhanced Warhammer V6.0

Changelog:

Code: Select all

version 7.2:
- Fixed depth buffer flickering if projectile skills are used. (looking at you shadow warriors)
- Added a subtle bloom effect. Can be toggled with F8. Works with postprocessing off or on.
- Improved sky rendering by adding dithering/debanding.
- Reworked ambient occlusion and global illumination, creating a better "fake shadows" effect.
- Reworked tonemapping to not lose detail in dark areas.
- Reworked launcher, now checks and waits for Warhammer to launch so it's no longer timer based.

version 7.1:
- Fixed depth buffer flickering

version 7.0:
- Removed DX12, openGL and vulkan support
- Filtered out UI elements
- Adjusted tonemapping
- Added global illumination
- Improved ambient occlusion
- Improved antialiasing
- Updated all shaders
- Updated DX11 wrapper
- Updated Reshade
- Included additional shaders, feel free to mess around!

version 6.0:
- Added support for DX11, DX12, OpenGL and Vulkan.
- Updated reshade binaries, v5.6.0.
If you modify my work you may not share it without my permission, thanks.

Links:
Twitter
Discord
NexusMods
Sildur's Vibrant, Enhanced Default and Basic shaders for Minecraft
Feel like supporting me? Donations and Patreon

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:28 pm
by Elven
Works great and I love it! :D

Here's some other pics to add to the library:

Spoiler:
Image

Spoiler:
Image


Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:30 pm
by Sildur
Hehe, I wish we could use spoilers, would make a lot of things easier ;)

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:32 pm
by Elven
Sildur wrote:Hehe, I wish we could use spoilers, would make a lot of things easier ;)
That's true! :O

Wonder is Dascoub could add it????

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:35 pm
by dimzard
Great work
Looks fine.
I need to instal this again.

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:35 pm
by Elven
It does use a bit more GPU power. Your frames per second will go down a little :D

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 5:40 pm
by dimzard
Hmm i have gt 325m i think it's enough for this mod. I'm not a fps geek

Re: Sildur's Enhanced graphics

Posted: Wed Jun 11, 2014 8:49 pm
by Sildur
Updated my thread a bit, thanks for adding spoilers DaScoub!

Re: Sildur's Enhanced graphics

Posted: Thu Jun 12, 2014 3:39 am
by drmordread
looks awesme but i dont know how it will run on my old comp.

Re: Sildur's Enhanced graphics

Posted: Thu Jun 12, 2014 7:37 am
by Khorba
Very nice ... is possyble to add BLUR efect horizon or when we look far efect whill be cool :?: