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Atropik
Posts: 708

Re: Dungeons

Post#31 » Tue Feb 14, 2017 6:53 am

Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
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Londo
Posts: 217

Re: Dungeons

Post#32 » Tue Feb 14, 2017 7:18 am

Atropik wrote:Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
I'll look at adding Grovod Cavern. Would be the new map (Mythic removed old map in 1.4.0), but with no play as monster mechanic. Will need to think of new mechanics.

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Grunbag
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Posts: 1881

Re: Dungeons

Post#33 » Tue Feb 14, 2017 8:29 am

Londo wrote:
Atropik wrote:Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
I'll look at adding Grovod Cavern. Would be the new map (Mythic removed old map in 1.4.0), but with no play as monster mechanic. Will need to think of new mechanics.

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What is the difference between the old and new grovod map ?
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Garrus
Posts: 78

Re: Dungeons

Post#34 » Tue Feb 14, 2017 11:11 pm

Natherul wrote:
Garrus wrote:
Natherul wrote:
One person is working on the tool that we need to make it happen, once tool is done a few more can work on the actual dungeons :P
Out of curiosity, how is the current progress for the tool? Any approximate time?
We do not give any ETAs
Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.

(I am just confused on what it exactly is and what's used for)

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Thamor
Posts: 113

Re: Dungeons

Post#35 » Tue Feb 14, 2017 11:23 pm

Really long time more :D
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monty
Posts: 22

Re: Dungeons

Post#36 » Wed Feb 15, 2017 8:33 am

Thamor wrote:Really long time more :D
:(

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Hargrim
Developer
Posts: 2465

Re: Dungeons

Post#37 » Wed Feb 15, 2017 10:44 am

Garrus wrote:
Natherul wrote:
Garrus wrote: Out of curiosity, how is the current progress for the tool? Any approximate time?
We do not give any ETAs
Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.

(I am just confused on what it exactly is and what's used for)
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).

Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
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Garrus
Posts: 78

Re: Dungeons

Post#38 » Wed Feb 15, 2017 1:25 pm

Hargrim wrote:
Garrus wrote:
Natherul wrote:
We do not give any ETAs
Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.

(I am just confused on what it exactly is and what's used for)
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).

Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
Ah, now that makes sense. So, the other races/classes can't be introduced most because of no one having the time to design models, animations etc; is that what you mean?

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Pity
Posts: 15

Re: Dungeons

Post#39 » Wed Feb 15, 2017 1:28 pm

Nothing has changed.

ETA = long time.
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Hargrim
Developer
Posts: 2465

Re: Dungeons

Post#40 » Wed Feb 15, 2017 1:58 pm

Garrus wrote:
Spoiler:
Hargrim wrote:
Garrus wrote: Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.

(I am just confused on what it exactly is and what's used for)
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).

Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
Ah, now that makes sense. So, the other races/classes can't be introduced most because of no one having the time to design models, animations etc; is that what you mean?
Models and animations are small potatoes - the bigger issue is to design at least 4 classes, 1 in each archetype and balance it against the existing ones. If you would want 3rd realm - all maps had to be redesigned to accommodate to this.. In other words, not gonna happen.
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