Dungeons
Re: Dungeons
Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
Nicelook | Obey
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Re: Dungeons
I'll look at adding Grovod Cavern. Would be the new map (Mythic removed old map in 1.4.0), but with no play as monster mechanic. Will need to think of new mechanics.Atropik wrote:Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
Re: Dungeons
What is the difference between the old and new grovod map ?Londo wrote:I'll look at adding Grovod Cavern. Would be the new map (Mythic removed old map in 1.4.0), but with no play as monster mechanic. Will need to think of new mechanics.Atropik wrote:Do we have any chance on some new sc implementation? Kadrin Valley Pass or an old Grovod Cavern?
Re: Dungeons
Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.Natherul wrote:We do not give any ETAsGarrus wrote:Out of curiosity, how is the current progress for the tool? Any approximate time?Natherul wrote:
One person is working on the tool that we need to make it happen, once tool is done a few more can work on the actual dungeons
(I am just confused on what it exactly is and what's used for)
Re: Dungeons
Really long time more
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Re: Dungeons
This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).Garrus wrote:Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.Natherul wrote:We do not give any ETAsGarrus wrote: Out of curiosity, how is the current progress for the tool? Any approximate time?
(I am just confused on what it exactly is and what's used for)
Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
Re: Dungeons
Ah, now that makes sense. So, the other races/classes can't be introduced most because of no one having the time to design models, animations etc; is that what you mean?Hargrim wrote:This tool (instance builder) will be used to recreate dungeons and other instances. New maps might be possible, but don't hold your breath. New races will never be introduced, as it is not possible to be done with the resources the project have (as in, some people doing this in their free time).Garrus wrote:Ah...forgot about that XD. But either way...would the release of the tool mean we would get new content and stuff, like other races and more maps, or is that just to edit the patcher.Natherul wrote:
We do not give any ETAs
(I am just confused on what it exactly is and what's used for)
Patcher is required to change the files of the client and is something different - it will allow more in depth changes to the abilities, classes and will also allow introduction of some of the NPC models as player models. And more.
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Re: Dungeons
Models and animations are small potatoes - the bigger issue is to design at least 4 classes, 1 in each archetype and balance it against the existing ones. If you would want 3rd realm - all maps had to be redesigned to accommodate to this.. In other words, not gonna happen.Garrus wrote:Spoiler:
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