To be honest, it doesn't matter what pugs consider to be "skill" these days.
Nothing comes close to an actual raid, aka premade rvr warband play, in terms of pretty much everything: from gear requirements, tactics and groups synergies, actual logistics and planning, to following commands and each player working to their best with other 23~ players as well oiled cog in a machine, especially when two such wbs collide. You can't argue about that.
There are other games on the market, in which you "work" 10min for a single kill, mindlessly mashing you boring-ass single target pve rotation until the cooldowns are up and the enemy is somewhat CC'able to score a "skillful" kill.
Or you can score about 150 kills with your ~20-30men in less than one minute here and I wouldn't necessary call it much less "skillful".
Sure there's aoe involved, since it's the best thing to deal with much greater numbers, and it might be more than you would like.
But you aren't obliged to use any of the things involved to achieve this, like moving as a constant, well coordinated, hotted-HTL'ed aoe-deathball with morals being your OH-SHI button, with both damage and defensive ones being fine in my opinion.
You can go for much lesser results, set the plank a bit lower for yourself. The game is completely pug-friendly, you can get the best gear roaming as a kill-stealing/BO capping 6men. Or even don't participate in rvr and can play scs only, where there's no such thing as bombing.
But lets not kid ourselves, we all know what's THE actual "skillful" play here.
Acidic wrote:Focused targets, target choice, burst timing(not only moral burst) and positioning is normally closer to skill, none of which is directly bomb related
Spoken like someone who'd never actually played in a non-sh*t tier warband with voice-coms.