Magi
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Re: Magi
Bretin: "destru classes are in general better for solo play"
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Re: Magi
If it matters, my love for Renorka remains unchanged.Renork wrote:Has anything changed? I haven't played in quite a while :^)
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Re: Magi
viewtopic.php?f=8&t=23384 This and
So yeah, things changed and it made them worse.Secrets wrote:-Precalculated DoTs no longer exist. They are calculated on tick time and recalculated on subsequent ticks for damage values.
-Abilities can now trigger off of DoT ticks, such as Quick Escape. This is consistent with the original game's behavior.
-DoT abilities now can be dodged, disrupted, parried or blocked on a per tick basis. If the first attack is disrupted/dodged/parried/blocked, no subsequent DoT ticks will happen. This includes parry's positional requirement. Each tick will take into consideration an avoidance check, and facing the target is no exception to this rule.
Re: Magi
And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Bretin: "destru classes are in general better for solo play"
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- Shalktonin
- Posts: 203
Re: Magi
Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Queue Gnashing and wailiing
Scientia potentia est, tene hanc bene
Re: Magi
It wouldn't like that on liveShalktonin wrote:Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Bretin: "destru classes are in general better for solo play"
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- peterthepan3
- Posts: 6509
Re: Magi
Here with said gnashing and wailing:Shalktonin wrote:Makes sense to me. It should.SilverWF wrote:And, please correct me if I'm wrong, I've noticed that DOT ticks removes detaunt
Queue Gnashing and wailiing
It doesn't make sense in any environment outside of solo play, given that there are damage classes who rely an incredible amount on dots (magus and dps am). I could write an essay further expanding on this, but I'll pass and instead say hi to renork:)
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