[DEVELOPER PREVIEW] Onslaught Set

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Bobbiom
Posts: 157

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#91 » Wed Mar 28, 2018 1:01 pm

stillwaterww wrote:
Wed Mar 28, 2018 10:21 am
The onslaught stat based set bonusses imply a step up from beastlord 60 vs. 58. But I notice the amount of armor on the indivual pieces is lower (med chest 450 vs 520 ie.) is this intended? Also a little concerned that the dok/wp 4p bonus might be a little powerfull, seeing as it can not be drained like ap on any other healers. Any thoughts on this?
8 RF every second (from offhand) is not enough to be a reliable healer under long exposure of damage pressure, it works well if you are the party/wb putting out pressure.
With that said you have abilities that refills your RF/SE but that is GCD you are spending not healing.
The other healers have 25 ap reg every sec without any other ap gear which there is plenty of, not to mention sc ap pot and the crafted ap pot.
You can definitely be drained out of ap on a wp/dk since you do NEED ap to refill your RF/SE, no ap no RF/SE, exception is the tactic that have a 25% chance when you are hit to give you 35RF/SE with a 3sec ICD.

If it wasn't for the onslaught set for WP/DoK in the horizon I would have shelfed the class long time ago.

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Jinxypie
Posts: 127

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#92 » Wed Mar 28, 2018 3:51 pm

Bobbiom wrote:
Wed Mar 28, 2018 1:01 pm
8 RF every second (from offhand) is not enough to be a reliable healer under long exposure of damage pressure, it works well if you are the party/wb putting out pressure.
With that said you have abilities that refills your RF/SE but that is GCD you are spending not healing.
The other healers have 25 ap reg every sec without any other ap gear which there is plenty of, not to mention sc ap pot and the crafted ap pot.
You can definitely be drained out of ap on a wp/dk since you do NEED ap to refill your RF/SE, no ap no RF/SE, exception is the tactic that have a 25% chance when you are hit to give you 35RF/SE with a 3sec ICD.

If it wasn't for the onslaught set for WP/DoK in the horizon I would have shelfed the class long time ago.
Exactly this^^ 100%
DoK RR74, Chosen RR73, Choppa RR62, WP RR55, Zealot RR53, Mara RR52

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stillwaterww
Posts: 148

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#93 » Thu Mar 29, 2018 1:53 pm

Ah allright thank you for clearing that up for me :) Still learning y way around Dok :D Any thoughts on the diffirence in armor values? Or is beastlord scaled higher on def-stats on purpose?
Iobel - SO // Miae - BG // Sorrowstrike - WE // Happyjumping - WL // Ishaisa - DoK

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SilentMorbus
Posts: 60

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#94 » Sat Apr 21, 2018 8:01 am

it is finally out :D but my BO is so low lvl...hope that when i reach lvl 40 people will farm it T.T

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Hargrim
Developer
Posts: 2308

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#95 » Sat Apr 21, 2018 8:50 am

SilentMorbus wrote:
Sat Apr 21, 2018 8:01 am
it is finally out :D but my BO is so low lvl...hope that when i reach lvl 40 people will farm it T.T

Yes, when you are rank 40 the PQs will still farm the players.
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SilentMorbus
Posts: 60

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#96 » Sat Apr 21, 2018 12:47 pm

Hargrim wrote:
Sat Apr 21, 2018 8:50 am
SilentMorbus wrote:
Sat Apr 21, 2018 8:01 am
it is finally out :D but my BO is so low lvl...hope that when i reach lvl 40 people will farm it T.T

Yes, when you are rank 40 the PQs will still farm the players.
:lol: :lol: :lol: you naughty dwarf! thank you for the amazing work Harg ;)

ferraz19
Posts: 197

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#97 » Sat Apr 21, 2018 6:43 pm

wargrimnir wrote:
Fri Sep 08, 2017 3:02 am
https://i.imgur.com/utyH72g.jpg
Image

https://i.imgur.com/1ntuokp.jpg
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All the pieces are dyeable of course, although the armor colors are otherwise unattainable.

You will be able to acquire them from Chapter 22 Hard PQ's which are being worked on for difficulty scaling.

Set bonuses can be found here.
viewtopic.php?f=52&t=22686
Awesome. Hyped for those shaman shoulders!

Thank you and the team/testers for all the work! Can't wait to do those PQs!

WAAAAAAAAAAAAAAAAAAAAAAAAAGH!!
KILLIN' IZ GUD!
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Ugle
Posts: 475

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#98 » Sat Apr 21, 2018 9:21 pm

Old sentinel shammy shoulders. Sentinel head was the best looking imo. :)
Ugle - SW | Amoebas - AM | Amoeba - SM
Gief - SH | Sidathex - WE | Pnzr - BO
Inactive

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Xergon
Posts: 421

Re: [DEVELOPER PREVIEW] Onslaught Set

Post#99 » Sun Apr 22, 2018 12:08 am

Cool, we finished PQ couple times, fun mechanic and need good teamwork, but...
can you guys do something about increasing/scaling numbers of gold/purple bags ? when there was over 30 ppl it gave only 2 gold 1 purple... cmon, next time we did with 24 there was 1 gold 1 purple... cmon... and in lower should be at least some currency to exchange for that specific set, not Ruin imho.
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Spoiler:
WH: Xergon RR 80+ WP: Xergod RR 66+ KotBS: Xergov RR 78+ BW: Xergof RR 50+
SW: Xergos RR 55+ SM: Xergom RR 44+ AM: Xergoam RR 57+
ENG: Xergok RR 38+ RP: Xergot RR 56+ SL: Xergor RR 20+

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wargrimnir
Head Game Master
Posts: 5286
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Re: [DEVELOPER PREVIEW] Onslaught Set

Post#100 » Fri Jun 29, 2018 11:10 pm

SOON.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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