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Patch Notes 5/5/2018

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wargrimnir
Head Game Master
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Patch Notes 5/5/2018

Post#1 » Sat May 05, 2018 6:54 am

[RvR]

Natherul
- Lord healing now works again.
- Increased rr reward from locking keeps. The calculation has been redesigned completely and the minimum and maximum values have been increased.

[Scenario]

Lheana
- Destruction guards will now protect better their camp in Gromril Crossing scenario

[Abilities]

Natherul
- Pets are no longer affected by AOE healing
- Backend ability work
- Fix the self healing part of:
Aegis of Orange fire
Da Thoughest
Furious Mending

[Dungeons]

Grunbag
- 'Ard Ta Feed : Reduced Squig Frenzy rage percentage . It will now increase outgoing damage for 50%

[Tome of Knowledge]

Lheana
- You will now trigger the map unlock for Altdorf where you arrive when you fly to the city
- You will now trigger the Achievement unlock for visiting Altdorf when you walk at the Emperor's Circle
- You will now trigger the map unlock for The Inevitable City and the Achievement unlock for visiting The Inevitable City where you arrive when you fly to the city

[Tickets]

Sioding
[11695] To remove the two second unfairness, i have moved the questgiver in Reikland Factory for destro players.
[11689] Moenar Karinth is interactable again for "Keeping Secrets".
[11707] Quest objects fixed for "Land of Shadows".
[11703] Quest objects fixed for "Seeing Green".
[11311] Quest object changed for "Tower of Destiny".
[11693] Quest object and marker fixed for "Press the Attack".
[11692] Quest object and marker fixed for "Rewards for the Faithful".

Norkalli
[5461] Items now salvagable
[5582] Added questmarker
[5591] fixed map marker, quest now completable
[11591] Item now properly set to spear
[11436] Item given a proper appearance
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Lilim
Community Management
Posts: 1318

Re: Patch Notes 5/5/2018

Post#2 » Sat May 05, 2018 7:01 am

wargrimnir wrote: Sat May 05, 2018 6:54 am Norkalli
[11591] Item now properly set to spear
Thx for the update :)

But this link has a typo.

naugrim
Posts: 148

Re: Patch Notes 5/5/2018

Post#3 » Sat May 05, 2018 7:05 am

- Pets are no longer affected by AOE healing

Question 1 :So for the moment magus/engineer pets are nearly one shoot so we can't play close combat magus/engineer. (3 seconds to recast pets and reach x8 damage it's 16 seconds) So you mean both magus horror and engineer turret will not be able to be affected by AOE healing?

Question 2 : So engineer keg can't heal anymore his own turret?
Last edited by naugrim on Sat May 05, 2018 7:30 am, edited 1 time in total.

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hogun
Posts: 289

Re: Patch Notes 5/5/2018

Post#4 » Sat May 05, 2018 7:19 am

naugrim wrote: Sat May 05, 2018 7:05 am - Pets are no longer affected by AOE healing

So for the moment magus/engineer pets are nearly one shoot so we can't play close combat magus/engineer. (3 seconds to recast pets and reach x8 damage it's 16 seconds) So you mean both magus horror and engineer turret will not be able to be affected by AOE healing?
yes good question !
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Natherul
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Re: Patch Notes 5/5/2018

Post#5 » Sat May 05, 2018 7:32 am

naugrim wrote: Sat May 05, 2018 7:05 am - Pets are no longer affected by AOE healing

Question 1 :So for the moment magus/engineer pets are nearly one shoot so we can't play close combat magus/engineer. (3 seconds to recast pets and reach x8 damage it's 16 seconds) So you mean both magus horror and engineer turret will not be able to be affected by AOE healing?

Question 2 : So engineer keg can't heal anymore his own turret?
1 and 2 correct though kegs are not target able...

naugrim
Posts: 148

Re: Patch Notes 5/5/2018

Post#6 » Sat May 05, 2018 7:42 am

So it will be not possible to play close combat magus/enginner as both pets melt in combat.
Thanks for your answer.

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Rydiak
Posts: 770

Re: Patch Notes 5/5/2018

Post#7 » Sat May 05, 2018 7:56 am

naugrim wrote: Sat May 05, 2018 7:42 am So it will be not possible to play close combat magus/enginner as both pets melt in combat.
Thanks for your answer.
viewtopic.php?f=42&t=25503
Magus and Engineer pets are AoE damage immune. Why should AoE healing be any different?
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Also includes extra RoR calculators! -Updated for 01/25/24 patch!

Ceithin
Posts: 87

Re: Patch Notes 5/5/2018

Post#8 » Sat May 05, 2018 8:11 am

naugrim wrote: Sat May 05, 2018 7:05 am - Pets are no longer affected by AOE healing

Question 1 :So for the moment magus/engineer pets are nearly one shoot so we can't play close combat magus/engineer. (3 seconds to recast pets and reach x8 damage it's 16 seconds) So you mean both magus horror and engineer turret will not be able to be affected by AOE healing?

Question 2 : So engineer keg can't heal anymore his own turret?
Magus and Engineer have a tactic to instant summon a demon/turret with no AP cost

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Nameless
Posts: 1141

Re: Patch Notes 5/5/2018

Post#9 » Sat May 05, 2018 8:24 am

Lets clarify aoe healing is not same as group healing.
Cos only few skills got aoe healing. Other question is what kind of heal is leaping alteration. Is that an aoe healing or not?
Mostly harmless

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Natherul
Former Staff
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Re: Patch Notes 5/5/2018

Post#10 » Sat May 05, 2018 8:39 am

Nameless wrote: Sat May 05, 2018 8:24 am Lets clarify aoe healing is not same as group healing.
Cos only few skills got aoe healing. Other question is what kind of heal is leaping alteration. Is that an aoe healing or not?
AOE healing is any healing that is instantly healing things in a area, be it AOE or group heal. The leaping alteration is currently not affected, thats not an AOE but a bouncing heal

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