Nerfing other trees won't help Scout to shine because it has huge glaring issues.Koha wrote: ↑Thu May 10, 2018 6:44 pm Same CD as Vengeance of N.... 300 spirit dmg bonus on a 1 sec ICD say 375 with VoN. This ability would be better than witchbrew, no built up time 10 attacks >> 6 ...
More over spirit is the most common aoe debuff thx to SM.
The problem with Scout tree is that it is currently outshined by assault and skirmish tree. Nerf one of these two, scout will look brighter.
After such posts I don't really know if people are informed so badly or just trolling? Scout was in the same sh*t spot on live and here (sw in general was in that spot actually). Currently, there is an Assault build which is competitive because it was fixed and given strong utility, other parts of the class were nerfed which brought it from meh spot to only-pug-farm. Organized WB play and small scale is closed for rdps builds of SW because other classes can bring much more.
Since Scout is a single target build it can't be balanced around WB play therefore it must be balanced around small scale. For small scale it lacks:
1. Consistency of damage
2. Reliability of damage
3. Utility
4. Survivability
This proposal addresses p.1 and p.2 in some kind. It's well known that you must have good stable damage which can be applied quickly enough in case of fast targets switches. Since it was proposed that Scout with that skill would move from dot-sustain type of damage into direction of constant instant damage, that should be more acceptable in small-scale environment which is very aggressive to range classes currently and it should not be left as it is, because then all range ST damage classes/builds will be claimed as pug-farmers forever.
Issues should be fixed one by one until the class will get into viable spot in organized play. Once Scout will reach that spot, unfixed issues could be left as downsides. Currently, there are only downsides and no valuable sides, no balance in reward/effort.