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Patch Notes 02/02/2019

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ReturnOfReckoning
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Patch Notes 02/02/2019

Post#1 » Sat Feb 02, 2019 1:18 pm

Due to issues with Phoenix wings the ability has been disabled.

Phoenix's Wing is back and should be behaving.

[Abilities]

[Swordmaster]

[Path of Khaine]

- Phoenix's Wing - Restored to 9 points Path of Khaine. Post hotfix - Arc has been corrected from 120 degrees to 220 degrees as per client which was identified during repair.

[Path of Vaul]

- Vauls Tempering - Cast time removed.

[Path of Hoeth]

- Crashing Wave - Moved to 9 points Path of Hoeth.

[Shadow Warrior]

- Barrage - Removed snare component.
- Opportunistic Strike - Now only works in Assault Stance as previous.
- Brutal Assault - Now works in Assault Stance and Scout Stance as previous.

[Path of The Scout]

- Guerrilla Training - Tactic moved to 3 points Path of the Scout.
- Enchanted Arrows - Tactic restored to its original use and position of 7 points Path of the Scout - Flame Arrow and Festering Arrow will now bypass all of your victim's resistances.
- No Quarter - Tactic changed and moved to 11 points Path of the Scout - Eagles' Eye and Festering Arrow now builds up 1 second faster.

[Archmage]

[Path of Asuryan]

- Scorching Touch - Tactic removed.
- Increased Conductivity - Tactic restored to 11 points Path of Asuryan

[Slayer]

[Path of Big The Giantslayer]

- Spellbreaker - Cooldown set to 10s - Hotfix - Spellbreaker will no longer cleanse up to 3 of the same buff type, it will cleanse one Enchantment, one Blessing and one Absorb shield if present. For example, if a player has 3 enchantments on them and no blessings or shield effects then they will only lose one Enchantment.

- Deathblow - Cooldown set to 10s

[Shaman]

[Path of Gork]

Hotfix - Hurts, don't it - Tactic no longer compresses and accelerates the channel of Bunch o' Waaagh

[Choppa]

[Path of Da' Hitta]

- No More Helpin' - Damage increased to account for the extra damage capacity of Spellbreaker
- Weaklin' Killa - Cooldown set to 10s

[Squig Herder]

- I Feelz Yer Pain - Tactic moved to core, available at lvl 23.
- Poison Arrer - Fixed VFX

[Path of Big Shootin']

- Clever Shootin' - Tactic moved to 3 points Path of Big Shootin'.
- Extra Toxic Coating - New Tactic at 7 points Path of Big Shootin' - Explodin' Arrer and Poison Arrer will now bypass all of your victim's resistances.
- Aimin' Quickly - Tactic changed and moved to 11 points Path of Big Shootin' - Plink and Poison Arrer now builds up 1 second faster.

[Black Orc]

[Path of Da' Brawler]

- You Wot!?!! - Ability has its target requirement removed, will now be an instant click ability.

[Path of Da' Toughest]

- Not in Da Face - Moved to 9 points Path of Da' Toughest.

[Path of Da' Boss]

- Down Ya Go - Moved to 9 points Path of Da' Boss.
- Rock 'Ard - Target requirement removed.

[Black Guard]

- Feeding on Pain - Tactic moved to core, available at level 23.

[Path of Malice]

- Rebounding Hatred - Ability Removed.
- Blast of Hatred - Returned to 15 points Path of Malice.

[Path of Loathing]

- Anger Drives Me - Tactic moved to 7 points Path of Loathing
- Wave of Scorn - Ability moved to 9 points Path of Loathing
- Shielded by Hate - New Tactic, available at 11 points Path of Loathing - Your chance to Block is increased by 1% per 10 Hatred.
- Force of Fury - Ability moved to 13 points Path of Loathing, has been augmented by reducing incoming damage by 2/4/6% at the break points of 30/60/90 Hatred for the player and their Dark Protector in addition to its other effects.

[White Lion]

[Path of the Guardian]

Hotfix - Throat Bite - Damage component removed.

[Pets]

Pet Abilities have been changed to work how they should, that is the abilities that they gain alongside their control bars and in trees (such as Brutal Pounce, Git Em!, Penetrating Round) are supposed to scale off the PLAYERS stats not the pet stats which had been randomly allocated. This means your Mainstat, critical rates and weaponskill will translate through to your pets attack powers. The only thing that pet stats count towards in damage terms are Auto Attacks.

Sounds like everythings a buff right? Well it is overall and it will be removing a lot of unclear information and putting it all into view from the ability tooltips which will be aligning and obeying the client. An example where you could be "losing out" is in Co-ordinated Strike which pulled from pet stats previously, and in Trained to Kill, the STR of the pet caused huge number discrepancies. That said, in say Trained to Threaten you will likely get more damage from Co-ordinated Strike than before because its not looking at pet STR

Pets which damage to tooltip is slightly off alignment - Flamer. Some nuances on it need a little more investigation.

[Dungeons]

Bloodwrought Enclave:

• Fixed Barakus Blood Pool VFX.
• Fixed an issue with Barakus item mechanics. You can’t ignore items anymore.
• Fixed Sarloth The Bloodtouched dps
• Fixed a bug on Korthuk The Raging kegs , you can’t ignore them anymore.

Gunbad:

• Fixed Glomp Da Squig Masta Acidic Muck. It wont hit outside the Grounded VFX anymore.

[Items]

- Added few Dyes to the very special dyes merchant in cities ( King Deep Blue, Go Fasta Red, Cardinal Red) for 5 Gold.

[World]

-Removed the remaining Keg Event GO's from the RvR lakes

[Quests]

- The Ebon Flame: This Epic Quest has been fully reworked

[Tickets]

[12780] Players will now receive item Orb of Souls at the start of this step

[The War Report]

A feature that returning and existing characters will enjoy is 'The WAR Report' window. This window opens automatically when a player enters the game for the first time during a session and gives a snapshot of the action going on in the world. Separated by Tiers, the window not only gives you a list of current events but also allows you to choose one and teleport directly to the action. RVR events will take you to the closest warcamp and PVE events will take you to either the closest chapter hub or to the nearest Flight Master location which may be either a chapter hub or a warcamp depending on the event. This instant action teleport will be available for use once every 20 minutes. The WAR Report window can be accessed via a toggle located on the left side of the mini-map between the Rally Cry and Scenario queuing buttons. The window can also be toggled off if players do not want it to automatically open when they first enter the game.

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Acidic
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Re: Patch Notes 02/02/2019

Post#2 » Sat Feb 02, 2019 1:23 pm

Lots of stuff, you have been busy

Raggaz
Posts: 136

Re: Patch Notes 02/02/2019

Post#3 » Sat Feb 02, 2019 1:25 pm

No changes to RvR again? Its been a month or two since any solid changes were made. What are you guys working on? Cmon tell us some secrets!
Thanks for bringing back the 'older AM tree style.
And all the works you do! :P

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kkprfx
Posts: 175

Re: Patch Notes 02/02/2019

Post#4 » Sat Feb 02, 2019 1:29 pm

inb4 dps am whines
Gabber

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flintboth
Posts: 440

Re: Patch Notes 02/02/2019

Post#5 » Sat Feb 02, 2019 1:31 pm

Thanks for the patch, to fix Glomp ! and for the War Report
Spoiler:
[The War Report]

A feature that returning and existing characters will enjoy is 'The WAR Report' window. This window opens automatically when a player enters the game for the first time during a session and gives a snapshot of the action going on in the world. Separated by Tiers, the window not only gives you a list of current events but also allows you to choose one and teleport directly to the action. RVR events will take you to the closest warcamp and PVE events will take you to either the closest chapter hub or to the nearest Flight Master location which may be either a chapter hub or a warcamp depending on the event. This instant action teleport will be available for use once every 20 minutes. The WAR Report window can be accessed via a toggle located on the left side of the mini-map between the Rally Cry and Scenario queuing buttons. The window can also be toggled off if players do not want it to automatically open when they first enter the game.
monkey 079 (test failure - escaped)

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Glorian
Posts: 4980

Re: Patch Notes 02/02/2019

Post#6 » Sat Feb 02, 2019 1:32 pm

Looking like a Bow SW and Bow Squiggy buff.
Intersting, need to check it in detail.

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hogun
Posts: 293

Re: Patch Notes 02/02/2019

Post#7 » Sat Feb 02, 2019 1:32 pm

[Path of Malice]

- Rebounding Hatred - Ability Removed.

Haaaaaaaaaaa you have finally corrected this error ! ty
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

Sulorie
Posts: 7222

Re: Patch Notes 02/02/2019

Post#8 » Sat Feb 02, 2019 1:36 pm

Can some dev explain, why dps sham/am have to put 10 points into a healing mastery to get an aoe snare as your only tool to keep enemies away from your squishy class and additionally you lose silence in right path and now on top of it faster dmg ticks on channel cast are lost too?
Compared to live server you have worse lifetaps, no silence, less dmg, less debuff and all for no clear reason. Please comment on your reasoning for all those changes as I miss your direction and want to understand it. :)
Dying is no option.

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gebajger
Posts: 209

Re: Patch Notes 02/02/2019

Post#9 » Sat Feb 02, 2019 1:37 pm

So...some ppl thought dps shamy was too bursty (based on a 6v6 event) , and you nerf dps AM while leaving dps shamy intact.
Is it just me not seeing the logic in this?
Rioz

Sulorie
Posts: 7222

Re: Patch Notes 02/02/2019

Post#10 » Sat Feb 02, 2019 1:39 pm

gebajger wrote: Sat Feb 02, 2019 1:37 pm So...some ppl thought dps shamy was too bursty (based on a 6v6 event) , and you nerf dps AM while leaving dps shamy intact.
Is it just me not seeing the logic in this?
Probably just on oversight but I still don't get the reasoning behind it. I wish they would at least move snare back on 5 points.
Dying is no option.

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