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Developer Preview: Stonewatch Changes

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yacoucou
Posts: 20

Re: Developer Preview: Stonewatch Changes

Post#11 » Tue Feb 12, 2019 9:24 am

Awesome work, keep going !
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Gangan
Posts: 653

Re: Developer Preview: Stonewatch Changes

Post#12 » Tue Feb 12, 2019 11:15 am

Get hyped! 😂
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saupreusse
Developer
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Re: Developer Preview: Stonewatch Changes

Post#13 » Tue Feb 12, 2019 12:41 pm

Skullgrin wrote: Mon Feb 11, 2019 5:53 pm Looks nice! Does this mean that some day the glitchy texture on the ramp that approaches Doomstriker Vein in Thunder Mountain might one day be fixed? I've always found it disconcerting when you ride across it and for a second or two it looks like you are going to fall through the world...
thats no texture issue. the client does not display things that are outside your viewing field so it can save on resources. sadly it has some issues doing it correctly at this particular spot. thats my best guess but it might aswell be a different issue :P
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Grunbag
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Posts: 1881

Re: Developer Preview: Stonewatch Changes

Post#14 » Tue Feb 12, 2019 2:06 pm

This issue is different and we rencentky discovered how to fix it
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navis
Posts: 783

Re: Developer Preview: Stonewatch Changes

Post#15 » Tue Feb 12, 2019 3:34 pm

Can't wait to find out what person or thing this mechanic is.
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CountTalabecland
Posts: 987

Re: Developer Preview: Stonewatch Changes

Post#16 » Tue Feb 12, 2019 3:43 pm

Those retextures look great! Makes one realize how little effort/how rushed the non-human endgame regions were at release.

I’m not sure how Karak Kadrin ended up next to Karaz a Karak geographically speaking but its only proper that they both have snowy maps by Grimnir!
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Grunbag
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Posts: 1881

Re: Developer Preview: Stonewatch Changes

Post#17 » Tue Feb 12, 2019 4:43 pm

Technically Karaz a Karak is between mount gunbad and Barak varr , at the south of karak kadrin
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Skullgrin
Posts: 837

Re: Developer Preview: Stonewatch Changes

Post#18 » Tue Feb 12, 2019 5:44 pm

Grunbag wrote: Tue Feb 12, 2019 2:06 pm This issue is different and we rencentky discovered how to fix it

Cool, always good to know that progress is being made to fix things that have been wonky ever since the game was originally released.

After looking at the progress that has been made fixing up the fortresses, I can't help but wonder and hope that you guys are also working on the two incomplete cities that are in the client. And if you are, would love to see a Dev diary on the work in progress even if it is mostly incomplete. It is the process itself that fascinates me, you guys need someone to document big changes like these with videos and and breakdowns of the changes made, just to get the playerbase hyped up over upcoming content. :P

In any case, great work, and I look forward to all the future holds! :D

Edit: I just noticed there are several videos up now on the RoR youtube page showing off the fortresses. Exactly the type of thing I was hoping for. Woot!
Last edited by Skullgrin on Tue Feb 12, 2019 5:49 pm, edited 1 time in total.
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Grunbag
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Posts: 1881

Re: Developer Preview: Stonewatch Changes

Post#19 » Tue Feb 12, 2019 5:45 pm

That’s something you should talk with Yaliskah.
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