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[AM] Class Mechanic Tweak

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Tesq
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Re: [AM] Class Mechanic Tweak

Post#41 » Sat Mar 16, 2019 10:47 am

About am/sh meccanic, it's good but they had special things which distinguished them from other healers as the follow

-Group heals while moving
-aoe snare pot
-short ammount of time for ress (shorter furthermore by tactic).

2 of these special has been complete lost over patch history

About meccanic the main probl has always been the ap consumption, but ap consumpion do not just pass from meccanic but even by single ap skill cost.
Why both classes still have. A 55 ap heal???

Regarding how meccanic should work, the original meccamic was better since it both decrease cast time per point spent which mean that build 4 off skill and then cast a group heal was the same as cast 1 group heal but you could do additional stuff meanwhile if skilled enough and/or by stayng near the enemy (risk) but you didnt have buffed dmg from meccanic. That was decided by your primary stat willp or int.

Regarding malus in meccanic this is bull **** , not every meccanic need malus, some does because class difference. Some classea have a playstyle unlocking meccanic like wh/we some have a meccanic buff type like choopa/slayer.

Only buffing meccanic also give malus after a certain meccanic point.

Am/sh is the first and should have no malus.

Ap, cast time reduction are what meccanic need other problems are commons problematic issues in every heal based on dmg.

Lifetap which work on int are flawed, they need to work on willp and heal crit for the heal part and int and off crit for the dmg part. And have base fixed ammount of heal i stead calculated on dmg

So a healer do **** dmg and good heal and an off healer do **** heal and good dmg

Both can do both with different quality of quality degree with out a hidden unwritten meccanic to balance it.

A very strong ap reduction could also lock em out of ap drain miss problem and leave it as an supp/off utlity instead, kind of rp/zeal stag.

Group heal on the move need to be brought back as that was the only way to kite in wb vs wb effectivly. Their main quality in orvr.

Aka these classes need 4 things for me

-55 ap heal dropped to 45/40
-Cast time reduction on meccanic again while keep ap reduction
-depending on the sich a faster meccanic generation/consumption
-lastly am need funnel essence casted on the move, since shammy can move due have in that mastery spot a tough + hot buff, maybe give a 20% snare while channeling but it's too static right now.(And fix pose....).

Shorter cast time will also make 2 sec cast st heal usefull again. If group heal on the move get enable plus now that am/sh have back the 20% heal proc this should give em both a special thing in sc and orvr
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Telen
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Re: [AM] Class Mechanic Tweak

Post#42 » Sat Mar 16, 2019 12:23 pm

shaggyboomboom wrote: Sat Mar 16, 2019 8:55 am DPS AMs don't want to heal. If they did, they would spec heal
No they would roll RP. You roll AM to do some of both.
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Telen
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Re: [AM] Class Mechanic Tweak

Post#43 » Sat Mar 16, 2019 12:26 pm

I think AM/Shaman have a 55ap heal so you couldnt just use it as a mechanic pump. Particularly in the lower tiers.
If evasion strike through was off highest stat then heal wouldnt have to deal with constant drain disrupt which would sort out ap issue.
AM were meant to have less mobile healing with stationary FE compared to Shammy with their less mobile dps. Shaman now have an extra dot though so its not really the case now.
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Diomedes8183
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Re: [AM] Class Mechanic Tweak

Post#44 » Sat Mar 16, 2019 12:46 pm

Full disclosure, I have yet to reach 40/40 on my AM, currently sitting at 36 but from what I can gather, at least in SCs is AM is utility damage to build healing, then pick up your healers. I found their ability to keep someone alive through sustained focus a bit lacking. But with quick heals/rez they are perfect for keeping your healers up and topped off considering the AM seems to be the swift casting healer.

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Tesq
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Re: [AM] Class Mechanic Tweak

Post#45 » Sat Mar 16, 2019 12:47 pm

Telen wrote: Sat Mar 16, 2019 12:26 pm I think AM/Shaman have a 55ap heal so you couldnt just use it as a mechanic pump. Particularly in the lower tiers.
If evasion strike through was off highest stat then heal wouldnt have to deal with constant drain disrupt which would sort out ap issue.
AM were meant to have less mobile healing with stationary FE compared to Shammy with their less mobile dps. Shaman now have an extra dot though so its not really the case now.

Mm problem in this is that mecc point are not rewarded for cast time spent a heal /off skill of 2+ sec cast still give 1 mec point compared to 1 hot. This imo is a flaw. You should recive a mecc point x every gcd spent. Also that heal is the same as dok/wp as type and is not like it's that good ( values are all calculated x gcd apent) is just the 2 sec stationary heal for both classes is so dam bad that that skill get spam anyway look at zeal/rp they flesh heal the use of the 2 sec isncredible limited.

It always has been spam on am due wild healing so that 55 ap as mythic wanted it (i agree with your thinking) just dont make sense realisticaly speaking in how the game work they need that heal and they will use 2 sec one either with reduction from meccanic with ista cast or just if target alredy have hot component still up from prevously heal but if there is no pressure.

So 55ap heal is spam regardless (with problems for both classes in ap management instead, and 2sec is diched as healers cant be that stationary 90% of time. Again if cast time reduction was in effect 2 sec heal would be a great tool.
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shaggyboomboom
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Re: [AM] Class Mechanic Tweak

Post#46 » Sun Mar 17, 2019 12:38 pm

Are people still having issues with AP while healing on AM?
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peterthepan3
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Re: [AM] Class Mechanic Tweak

Post#47 » Sun Mar 17, 2019 2:12 pm

Telen wrote: Sat Mar 16, 2019 12:23 pm
shaggyboomboom wrote: Sat Mar 16, 2019 8:55 am DPS AMs don't want to heal. If they did, they would spec heal
No they would roll RP. You roll AM to do some of both.
...dunno about you, but I pick Asuryan AM to play a DoT-caster; I do not play it to both heal and damage at the same time (you specialise into one if you want to do anything other than solo shenanigans).
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bloodi
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Re: [AM] Class Mechanic Tweak

Post#48 » Sun Mar 17, 2019 5:14 pm

Well turns out we cant actualyl have a mechanic that makes you able to weave attack spells into your healing because those two dont want to use heals when they are damage specced.

What a pity, we almost got it and they strike us down.

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peterthepan3
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Re: [AM] Class Mechanic Tweak

Post#49 » Sun Mar 17, 2019 6:38 pm

Like if you want to use heals as a DPS AM, then that is entirely your prerogative: I prefer to role with actual healers, so that I can actually try to put out DPS (which is the reason to bring a DPS AM in the first place). IMO (and this is just my view which has no bearing on balance), an Asuryan AM's heals should only really serve to help keep them afloat (sorta like Torture DOK); their heals should not be great at all if their DPS is what they are taken for.

The mechanic has always been rubbish; the idea of 'weaving' between heals and damage spells has never really come to fruition in any environment outside of solo play. Sure, you can throw the occasional amped-up HoT here and there - but you have dedicated healers for this already, and why should your heals be worth using if you're taken as a damage dealer? Unholy hybrid.
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bloodi
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Re: [AM] Class Mechanic Tweak

Post#50 » Sun Mar 17, 2019 6:43 pm

Yes Peter, never a single RP has changed the outcome of a fight because of a well placed stagger, they always just heal. Forever.

So now that we realized that argument is retarded and has no basis in reality, can we now talk about how to make the ability to use their debuffs and cc while using the heal spec and mechanic worthwhile or will you constantly chime in reminding everyone that you wont heal on your dps am?

Because thats what they have to make up for the lack of tools in actual healing, so maybe, making it castable would help a lot with the class.

Because, cool, you wont use heals as a dps, however, i fail to see what relevance this has to the actual topic besides remiding everyone how cool you think you are.

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