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Turret/Demon Pet Health in RvR

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kirraha
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Re: Turret/Demon Pet Health in RvR

Post#41 » Wed Jun 05, 2019 8:46 pm

Lol what was even wrong with the pet to start with?

I mean. From the start of the change with the pet :>

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Darks63
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Re: Turret/Demon Pet Health in RvR

Post#42 » Wed Jun 05, 2019 10:03 pm

kirraha wrote: Wed Jun 05, 2019 8:46 pm Lol what was even wrong with the pet to start with?

I mean. From the start of the change with the pet :>
It was a hit on the WL pet that also hit the other 3 pet classes.
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kirraha
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Re: Turret/Demon Pet Health in RvR

Post#43 » Thu Jun 06, 2019 7:02 am

Okey. Id say imo it is a very very loose reason. Punish one clas who only relies on their pets to affect another one who have a specc to play without the pet. Then it would be interesting if there would be a specc for magus or engineers without a pet. Cause atm, the magi or engi's damage it totally based on having their pets, cause their damage is based around it. And Wl have a small heal skill for their pet anyway? Thought it is very weak I belive? I have player very little wl myself.

This change has imo handicapped the class greately. It glads me devs want to solve it, and I hope it will be on any term. And I dont think the lionpet has been a huge issue? I know ppl hated on wl a lot, and it is kinda broken in some aspects, but I dont think the pet should be the blame. :>

Give the magus or engi a alternative specc for them to play without pet and be a bit sorcbased? Both aoe and st. But that would need lots of work. I would have tried to make them affected by 25% of the aoe heal for example. Its nothing that will affect other players and it is an easier change.

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Kragg
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Re: Turret/Demon Pet Health in RvR

Post#44 » Thu Jun 06, 2019 7:36 am

kirraha wrote: Wed Jun 05, 2019 8:19 pm well any kind of inc heal on the pets is better than nothing. I keep saying it, sorry for repeating myself. But the magus and engi are very useless in wb as a dps class as it is now when the pet dies so fast. I even used the wounds tactic on it, but didnt do anything.

I just wanted the class to viable again. Oke I dont demand rifts from third floor at least lol ;)
Ahah! Thikkboi is you! I wondered why this black Orc had it in for me while Lesti was standing in front of me still :P
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kirraha
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Re: Turret/Demon Pet Health in RvR

Post#45 » Thu Jun 06, 2019 7:06 pm

Kragg wrote: Thu Jun 06, 2019 7:36 am
kirraha wrote: Wed Jun 05, 2019 8:19 pm well any kind of inc heal on the pets is better than nothing. I keep saying it, sorry for repeating myself. But the magus and engi are very useless in wb as a dps class as it is now when the pet dies so fast. I even used the wounds tactic on it, but didnt do anything.

I just wanted the class to viable again. Oke I dont demand rifts from third floor at least lol ;)
Ahah! Thikkboi is you! I wondered why this black Orc had it in for me while Lesti was standing in front of me still :P
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Darks63
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Re: Turret/Demon Pet Health in RvR

Post#46 » Thu Jun 06, 2019 8:38 pm

A loner tactic was asked for at some point but was sadly denied.
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anarchypark
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Re: Turret/Demon Pet Health in RvR

Post#47 » Thu Jun 06, 2019 9:11 pm

Grunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff

then aoe dmg reduction should go away. lion pets take only 25% non-target aoe dmg afaik.
that even reduce morale dmg. 1200 m2 hits pet 300 dmg. maybe only lion.
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mubbl
Posts: 277

Re: Turret/Demon Pet Health in RvR

Post#48 » Thu Jun 06, 2019 10:12 pm

anarchypark wrote: Thu Jun 06, 2019 9:11 pm
Grunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff

then aoe dmg reduction should go away. lion pets take only 25% non-target aoe dmg afaik.
that even reduce morale dmg. 1200 m2 hits pet 300 dmg. maybe only lion.
wl pet should just take 10% aoe dmg, like every pet but only melees atm, or it was ninja adjusted. Nice morales are affected too...

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Orontes
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Re: Turret/Demon Pet Health in RvR

Post#49 » Fri Jun 07, 2019 2:56 am

Grunbag wrote: Wed Jun 05, 2019 4:48 pm Afaik it takes only a % of aoe damage , but maybe it has been reverted
The change to turret/daemons being so vulnerable to AOE was tied to Torq. and his focus on dealing with WL lions and not considering all other pets. I think it would be best if that could be reversed. Having two classes whose base mechanic is basically erased during sieges isn't justifiable (or fun). Please do have this reverted.

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Ototo
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Re: Turret/Demon Pet Health in RvR

Post#50 » Fri Jun 07, 2019 11:02 am

kirraha wrote: Thu Jun 06, 2019 7:02 am (...)And Wl have a small heal skill for their pet anyway? (...)
In live server Engi/Magus had this healing aswell for their turrets/demons. The Engi one was called Reinforcement iirc.
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