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Patch notes 03/08/2019

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ReturnOfReckoning
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Patch notes 03/08/2019

Post#1 » Sat Aug 03, 2019 9:43 am

French translation provided by Machwar.

[General]

- Moved code around so that IndexOutOfRange error hopefully should not happen anymore.
- Members of staff is not called CSR in chat anymore, its STAFFMEMBER.
- Removed the mentions of CSR in the help / ticket system to reflect that you are talking to GMs.

[Abilities]

Blackguard :
- Fixed an issue causing Enraged Beating to hide your career resource.

Black Orc :
- You WoT!?!! Will correctly update your resist in the character window (stat doll)
- Mending Wounds will correctly show as heal instead of damage in combat log

Zealot :
- Fixed Harbinger of Doom , your stat will correctly update when you switch between the harbinger of doom and the harbinger of Change. This will also update your heal and damage tooltip appropriately.

Rune Priest :
- Fixed Rune of Breaking , your stat will correctly update when you switch between the Rune of Breaking and the Rune of Balance. This will also update your heal and damage tooltip appropriately.

[Dungeons]

Gunbad:
- Fixed the bolster buff, there was an issue causing you to take more damage than intended.

Bastion Stair:
- You can now use the Exit Keys next to the door inside the instance of Skull Lord Var'Ithrok to access the portal

[Items]

- Fixed Magus and Engineer invader 7 pc bonus . It will correctly proc on critical damage from Left Tree.

- Fixed an issue causing guild Banner Slam ability to not trigger its cooldown.

[Fortress]

- all 1st and 2nd floor doors inside a pairing should now have nearly the same width and all posterns (2nd floor) too. For technical reasons, depth of these doors can't be modified. Note width differ between different pairings, because of specific architecture. Note 2 : This change is clientside and models are pretty heavy, don't panic if if take a little time to update.
- Players in prison can no longer be targeted by spells or be targeted by AOEs.
- Fixed a lord mechanic that all lords have in common.
- Increased lord HP with 90%.
- Lowered damage from each BO in stage 2 from 2% to 1.5% and the bonus down from 18% to 15%.

[Public Quests]

- Ruinous Power: Kar'thok the Bloodhowler is now a hero
- Raven Host Vanguard: Argog the Unstoppable is now a hero

[Quests]

- Nurgling Nuisance: This quest is now available from the Silentwood's Lost Book in Avelorn
- Striking the Source: Whole quest line is now available and reworked
- Hidden Enemy: This quest line has been corrected
- Swallowed Whole: Bilerot Nurglings will no longer drop an item for a ToK unlock; They will instead drop their 'Bilerot Nurgling Fluid'. Quest markers have also been set
- Good Help is Hard to Find: Quest markers have been set
- Preserving Hope: This quest line has been corrected
- Anguish in Annulii: This quest now starts from the correct NPC. Whole quest line is now available and reworked
- Isha's Tear: This quest line is now available at the High Elf Chapter 11 and has been reworked
- Wounded in Action: You will now have to collect Caerlys Leaf, and rewards of the quest have been corrected
- Unnatural Ability: Whole quest line is now available and reworked
- An End to the Problem: Whole quest line is now available and reworked
- Thrill of Evil: Whole quest line is now available and reworked
- Wave of Destruction: This quest line has been corrected
- The Beasts Go On: This quest line has been corrected and reworked
- A Salamander Nuisance: Shimmering Salamanders will now also count toward the quest
- A Desperate Search: Whole quest line is now available and reworked
- Preserving Their Memory: This quest is now available from the Handmaiden Corpse in Avelorn
- What Lies Beneath: This quest line has been corrected and reworked

[Tickets]

[14660] Boss will now spawn in the center of the Sorcerers
[14676] NPCs are now targetable
[14678] NPCs are now targetable and correctly attackable
[12971] You can now take Tythos' head from his remains

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Acidic
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Re: Patch notes 03/08/2019

Post#2 » Sat Aug 03, 2019 10:25 am

Nice changes

dshdf
Posts: 90

Re: Patch notes 03/08/2019

Post#3 » Sat Aug 03, 2019 10:26 am

ReturnOfReckoning wrote: Sat Aug 03, 2019 9:43 am
[Abilities]


Zealot :
- Fixed Harbinger of Doom , your stat will correctly update when you switch between the harbinger of doom and the harbinger of Change. This will also update your heal and damage tooltip appropriately.

Rune Priest :
- Fixed Rune of Breaking , your stat will correctly update when you switch between the Rune of Breaking and the Rune of Balance. This will also update your heal and damage tooltip appropriately.

Theres probably something wrong with this code, toggled off rune of Breaking not converting int to willpower anymore (statdoll and tooltip change correctly, but getstats say there no wp increase, and healing values in log are the same as with rune of breaking turned on) Is this working as intended?

bajituka
Posts: 1

Re: Patch notes 03/08/2019

Post#4 » Sat Aug 03, 2019 11:15 am

- Increased lord HP with 90%.

ugh, lords have become 90% thicker?

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Glorian
Posts: 4976

Re: Patch notes 03/08/2019

Post#5 » Sat Aug 03, 2019 11:30 am

The change of Fotress Lords mechanic.

Is that a fix to this Dark Elf Fort Lords chalice thing that kills a 2/2/2 setup in notime?

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Tesq
Posts: 5704

Re: Patch notes 03/08/2019

Post#6 » Sat Aug 03, 2019 11:34 am

Wow door changes, nice i will look at em when i get back home
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Grunbag
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Posts: 1881

Re: Patch notes 03/08/2019

Post#7 » Sat Aug 03, 2019 11:39 am

dshdf wrote: Sat Aug 03, 2019 10:26 am
ReturnOfReckoning wrote: Sat Aug 03, 2019 9:43 am
[Abilities]


Zealot :
- Fixed Harbinger of Doom , your stat will correctly update when you switch between the harbinger of doom and the harbinger of Change. This will also update your heal and damage tooltip appropriately.

Rune Priest :
- Fixed Rune of Breaking , your stat will correctly update when you switch between the Rune of Breaking and the Rune of Balance. This will also update your heal and damage tooltip appropriately.

Theres probably something wrong with this code, toggled off rune of Breaking not converting int to willpower anymore (statdoll and tooltip change correctly, but getstats say there no wp increase, and healing values in log are the same as with rune of breaking turned on) Is this working as intended?
Fixed .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
Former Staff
Posts: 1881

Re: Patch notes 03/08/2019

Post#8 » Sat Aug 03, 2019 11:47 am

Glorian wrote: Sat Aug 03, 2019 11:30 am The change of Fotress Lords mechanic.

Is that a fix to this Dark Elf Fort Lords chalice thing that kills a 2/2/2 setup in notime?
maybe you didn't play the mechanic to avoid this damage. we will fix Z axis for next patch btw
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Glorian
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Re: Patch notes 03/08/2019

Post#9 » Sat Aug 03, 2019 12:01 pm

Grunbag wrote: Sat Aug 03, 2019 11:47 am
Glorian wrote: Sat Aug 03, 2019 11:30 am The change of Fotress Lords mechanic.

Is that a fix to this Dark Elf Fort Lords chalice thing that kills a 2/2/2 setup in notime?
maybe you didn't play the mechanic to avoid this damage. we will fix Z axis for next patch btw
What is the mechanic?
The lord resets every 10 seconds putting a chalice in the middle of the room where a destro warband is sitting. So no chance on targeting it.

As soon as you are near main door behind the wall you are getting hit by 1300 dps till the tanks are dead. Through the wall.

If you want to see the chalice and move near the open door you are punted to the groundfloor or killed instantly.

Pulling destro out to fill the prison worked neither as an guarded engi magnet healed by 5 RPs didn't survived near the door to pull destro that waited on range.

I'm really open to suggestions as we were in the fort with the leading order guild Warbands. And everything was killed immediately it came near the door.

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Natherul
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Re: Patch notes 03/08/2019

Post#10 » Sat Aug 03, 2019 1:10 pm

Glorian wrote: Sat Aug 03, 2019 12:01 pm
What is the mechanic?
We wont disclose details on mechanics just like we wont for dungeons. The mechanics fixed were not fiering off at all. As for the poison as Grun stated we will look into z axis but otherwise its working as intended and we have seen forts fall with that mechanic.

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