Recent Topics

Ads

Patch Notes 10/08/2019

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
sioding
Game Master
Posts: 1232

Re: Patch Notes 10/08/2019

Post#11 » Sat Aug 10, 2019 12:21 pm

Orontes wrote: Sat Aug 10, 2019 12:16 pm Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
don't post bugs here... create a bugtracker ticket please.
OCRANA ...deal with it!
Jolinor
Siolor

sioding[at]returnofreckoning.com

Ads
User avatar
anarchypark
Posts: 2073

Re: Patch Notes 10/08/2019

Post#12 » Sat Aug 10, 2019 12:32 pm

first client patcher, now pathfinding.
what's next ? :D
gj guys, and thx
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
peterthepan3
Posts: 6509

Re: Patch Notes 10/08/2019

Post#13 » Sat Aug 10, 2019 12:33 pm

Image

^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.
Image

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 10/08/2019

Post#14 » Sat Aug 10, 2019 12:42 pm

Orontes wrote: Sat Aug 10, 2019 12:16 pm Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
I didn’t sent all the files , we will patch the right soon
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 10/08/2019

Post#15 » Sat Aug 10, 2019 12:42 pm

Grock wrote: Sat Aug 10, 2019 12:04 pm Good job but can i get some clarifications please:
- 2h Bastion Stair weapons should all have 2 procs and no duplicate variations
I still see only one "proc" for 5% damage on Slayer 2h's, what am i missing here?
- Unlocked the item slot in the dye interface.
What does this mean? The "reward item slot", what is it for?
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What ability is this about?
It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
I suppose this is also the problem with Cleft in Twain damage? :)
Yes this is the reason of broken abilities damage
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 10/08/2019

Post#16 » Sat Aug 10, 2019 12:44 pm

Ysaran wrote: Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote: Sat Aug 10, 2019 11:29 am
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 10/08/2019

Post#17 » Sat Aug 10, 2019 12:45 pm

Added a missing note for RP Rune Of Battle to the Patchnote . Extended Battle is now fully working
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

Sulorie
Posts: 7219

Re: Patch Notes 10/08/2019

Post#18 » Sat Aug 10, 2019 12:59 pm

peterthepan3 wrote: Sat Aug 10, 2019 12:33 pm Image

^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.
Well, the 2nd proc is just a gimmick. :) Low proc chance and low dmg.
Dying is no option.

Ads
User avatar
peterthepan3
Posts: 6509

Re: Patch Notes 10/08/2019

Post#19 » Sat Aug 10, 2019 1:08 pm

Jolt isn't bad whatsoever, particularly when it's been 'given for free' on top of Reactionary (which is already an amazing proc to have on a BO).

Just don't feel that the PvE weapons needed yet another bump when they are already alluring enough as it is - just my 2c.
Image

User avatar
oaliaen
Posts: 1201

Re: Patch Notes 10/08/2019

Post#20 » Sat Aug 10, 2019 1:19 pm

Grunbag wrote: Sat Aug 10, 2019 12:44 pm
Ysaran wrote: Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote: Sat Aug 10, 2019 11:29 am
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly
So was it a good or bad tweak ?
Image

Who is online

Users browsing this forum: No registered users and 11 guests