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Patch Notes 10/08/2019

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Grock
Posts: 918

Re: Patch Notes 10/08/2019

Post#71 » Tue Aug 13, 2019 3:05 pm

Reesh wrote: Tue Aug 13, 2019 11:14 am
Sulorie wrote: Tue Aug 13, 2019 8:49 am
Reesh wrote: Tue Aug 13, 2019 8:33 am

I agree. Thus the easiest way is to increase the base damage of melee tree abilities by a large margin.
Keep in mind, that a lot of their dmg is aoe, so raising dmg to be viable in ST makes them too strong.
Not really, it's easy to adjust. For example - big bouncin (aoe) does more damage with each tick then ard noggin (ST), even though tooltips states otherwise. Things are completely messed up.

If we're getting rid of one of 25% damage boost tactic, each ability should be looked at and their base damage properly adjusted.

Examples - big bouncin 20% increase (aoe), ard noggin (ST - btw, weakest damage output ability as a melee spammable lel) 45% increase, sneaky strike (ST - decent tooltip and base damage - possibly cooldown lowered to 5s).

Etc etc. It wouldn't be that hard to tweak damage values so it works decently. One evening tops. Patch it, playtest for a week or so, adjust accordingly afterwards - and that's all it needs.
What about 15% damage tactic? Did you all use triple %damage tactics before?
I thought the build was Masterful Aim + Pick on your own size + double loner. In this case you go from +50% damage to +40% damage, thats not a big loss
Orkni 85+ (in-game Grock is not me...)
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aa91837
Posts: 106

Re: Patch Notes 10/08/2019

Post#72 » Tue Aug 13, 2019 3:40 pm

Grock wrote: Tue Aug 13, 2019 3:05 pm
I thought the build was Masterful Aim + Pick on your own size + double loner. In this case you go from +50% damage to +40% damage, thats not a big loss
Masterful Aim doesn't convert into str...
Nobody on the broken noob class

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Grock
Posts: 918

Re: Patch Notes 10/08/2019

Post#73 » Tue Aug 13, 2019 4:23 pm

Ohh i see then
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Natherul
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Re: Patch Notes 10/08/2019

Post#74 » Tue Aug 13, 2019 5:46 pm

Grock wrote: Tue Aug 13, 2019 2:55 pm
geezereur wrote: Tue Aug 13, 2019 1:09 am Melee Squigs pet dies way to easy in rvr to splash aoe damage.
Like every other pet, even engi/magus melee pet with huge dodge/disrupt
Something should be done with that. Either give pets high resistance to AoE damage or make them affected by group heals.
Pets already have resistance to AOE damage.... And quite a big bit as well

Orontes
Posts: 323

Re: Patch Notes 10/08/2019

Post#75 » Tue Aug 13, 2019 6:39 pm

Natherul wrote: Tue Aug 13, 2019 5:46 pm
Grock wrote: Tue Aug 13, 2019 2:55 pm
geezereur wrote: Tue Aug 13, 2019 1:09 am Melee Squigs pet dies way to easy in rvr to splash aoe damage.
Like every other pet, even engi/magus melee pet with huge dodge/disrupt
Something should be done with that. Either give pets high resistance to AoE damage or make them affected by group heals.
Pets already have resistance to AOE damage.... And quite a big bit as well
I know with both my engi and magus, in any siege situation, the turrent/daemon dies in basically two shots from AOE damage. I am constantly having to re-summon. I could easily be Re-summoning 20-30 times in any extended siege action.

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Darks63
Posts: 651

Re: Patch Notes 10/08/2019

Post#76 » Thu Aug 15, 2019 10:37 pm

Will the x2 go to the patch on friday night or though the weeknd? Sorry if this was already asked
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geezereur
Posts: 620

Re: Patch Notes 10/08/2019

Post#77 » Fri Aug 16, 2019 2:56 am

Natherul wrote: Tue Aug 13, 2019 5:46 pm
Grock wrote: Tue Aug 13, 2019 2:55 pm
geezereur wrote: Tue Aug 13, 2019 1:09 am Melee Squigs pet dies way to easy in rvr to splash aoe damage.
Like every other pet, even engi/magus melee pet with huge dodge/disrupt
Something should be done with that. Either give pets high resistance to AoE damage or make them affected by group heals.
Pets already have resistance to AOE damage.... And quite a big bit as well
really? my pet dies pretty fast to aoe talking both my magus pet and squig pet. talkiing 1-3 sec one aoe rain of fire.

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anarchypark
Posts: 2073

Re: Patch Notes 10/08/2019

Post#78 » Fri Aug 16, 2019 3:14 am

Put them at safer place. even players die standing at aoe spot. why not pets.
pet class need to control pets. and stationary need to find where to stand. that's minimum requirement, basic.
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Natherul
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Re: Patch Notes 10/08/2019

Post#79 » Fri Aug 16, 2019 7:16 am

Darks63 wrote: Thu Aug 15, 2019 10:37 pm Will the x2 go to the patch on friday night or though the weeknd? Sorry if this was already asked
it goes away on next patch, depending on your timezone its either Friday or Saturday

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Darks63
Posts: 651

Re: Patch Notes 10/08/2019

Post#80 » Fri Aug 16, 2019 8:37 pm

Natherul wrote: Fri Aug 16, 2019 7:16 am
Darks63 wrote: Thu Aug 15, 2019 10:37 pm Will the x2 go to the patch on friday night or though the weeknd? Sorry if this was already asked
it goes away on next patch, depending on your timezone its either Friday or Saturday
Ty some folks are saying in game till sunday but i figured it would only go till patch day.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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