Mobas like Dota e Lol? Yep heavily objective based
Overwatch? Yep basically fighting on flags (which is an area to cap there)
sincerely I would find Kill based scenarios pretty boring. But objective based scenarios where you can skip the fighting are also very dumb.
So things like Thunder Valley shouldn't be brought up, they are not a good example of a good objective based scenario basically.
that's also worth considering.flintboth wrote: ↑Fri Aug 23, 2019 3:05 pm If there were less differences between gear power probably you would have less differences between the both categories you draw, 1) and 2) and fight would be more interesting.
Game would be less progression based and more battle/RvR/PvP oriented but I m just a player, this is just my opinion.
There would be more scenario because more fair enough.
Currently gear power differences as more impact in scenario than on RvR, because the players number on the RvR make gear differences less visible.
In scenario the gears differences impact on the battle outcome, match become unfair if one side is full geared.
but thing is that people will ALWAYS try to exploit the system somehow. If running around capping flags and ignoring fights is rewarded with a win, they (we) will do it. Because it means more emblems and faster.
So basically wanting or not to fight in those cases isn't even the issue. It's more like I said people with take the shortest route to gear.