- Did you play with the change?
- What career did you play with?
- Is the change good as it is?
AoE is way more effect area-denial than it used to be.
OTOH, I think it's caused a dps/heal imbalance. AFAIK there's only
one actual AoE heal (Zealot, Leaping Alterations) and one AoE cleanse
(shaman), with the majority of HoTs and heals being group-based. So if
3 rdps catch a wb with only DoK/shaman healers in their AoE, it'll take
at least 4 healers to counter them (1 per group), and that's presuming
those healers can keep up with the dps. Summary: It's now way easier to
stack rdps effects than it is to stack heal effects. There are several
potential solutions, from making more heals be AoE (or warband?) instead
of group, to capping damage (but not targets) of AoE effects (eg.
Aoe-DD-spell-X does dps of min(players*200, 2400) instead of players*200).
I think the fundamental questions are: How many people should one healer be able to keep up vs one AoE?
Does/should every healer have the tools to do that?
- Is the change good but too far (as in lower cap to another value but between 9 and 24)?
wb-vs-wb it seems to have the effect of intensifying the aoe damage,
making ranging/positioning much much much more important. Previously
defending outer door entrance I'd stand slightly to the side but fairly
close to the door - the tanks were soaking teh AoE so I didn't get hit.
Now I can't get anywhere near the door; I have to stand well away or the
aoe will eat me.
- Is the change good but some abilities needs to be specifically capped (if so what ones?)?
- Are there any specific areas where this becomes especially troublesome?