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Weak hits with mara

Chosen, Magus, Marauder, Zealot
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anarchypark
Posts: 2075

Re: Weak hits with mara

Post#11 » Thu Oct 24, 2019 12:06 pm

why not start with armor debuff?
10s is CD and you need to sync that timer with stance change.
so, armor debuff-tough debuff(masking)-heal debuff
change to brut.
impale-tough debuff-extra
change to sav.
and armor debuff is rdy.
repeat.
mix all kind of buffs debuffs instead of tough debuff and extra.
you can nonstop debuff armor+heal.
(+wound if full sav)
3 hit - change - 3 hit - change.
after long practice you can add positioning timer into rotation skipping things for nonstop debuff.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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WeGotThis
Posts: 57

Re: Weak hits with mara

Post#12 » Thu Oct 24, 2019 1:44 pm

anarchypark wrote: Thu Oct 24, 2019 12:06 pm why not start with armor debuff?
Wounds debuff is still one of the strongest abilitys of the Marauder... so you want to use it.
By example, your armor debuff deals 1000 damage, and then you wounds bebuff is 100..
then he goes back to 100% healthpoints... So the damage of your Armor debuff would be useless ;)

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zgolec
Posts: 753

Re: Weak hits with mara

Post#13 » Thu Oct 24, 2019 11:22 pm

Give WL aoe morale drain, aoe debuffs or kd and tweak it solo potential and make it WB viable... [aka give a try Aza changes again]

...and then compare WL to Mara :P
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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anarchypark
Posts: 2075

Re: Weak hits with mara

Post#14 » Fri Oct 25, 2019 2:28 am

WeGotThis wrote: Thu Oct 24, 2019 1:44 pm
anarchypark wrote: Thu Oct 24, 2019 12:06 pm why not start with armor debuff?
Wounds debuff is still one of the strongest abilitys of the Marauder... so you want to use it.
By example, your armor debuff deals 1000 damage, and then you wounds bebuff is 100..
then he goes back to 100% healthpoints... So the damage of your Armor debuff would be useless ;)

I don't think that's how wound debuff work.
say 5k hp.
armor debuff -1k. hp 4k/5k
wound debuff 100. hp 3k/4k
you're saying hp 4k/4k.

when wound debuff off, it goes back 4k/5k.
same as wound buff.
correct me if i'm wrong.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Sulorie
Posts: 7222

Re: Weak hits with mara

Post#15 » Fri Oct 25, 2019 5:31 am

anarchypark wrote: Fri Oct 25, 2019 2:28 am
WeGotThis wrote: Thu Oct 24, 2019 1:44 pm
anarchypark wrote: Thu Oct 24, 2019 12:06 pm why not start with armor debuff?
Wounds debuff is still one of the strongest abilitys of the Marauder... so you want to use it.
By example, your armor debuff deals 1000 damage, and then you wounds bebuff is 100..
then he goes back to 100% healthpoints... So the damage of your Armor debuff would be useless ;)

I don't think that's how wound debuff work.
say 5k hp.
armor debuff -1k. hp 4k/5k
wound debuff 100. hp 3k/4k
you're saying hp 4k/4k.

when wound debuff off, it goes back 4k/5k.
same as wound buff.
correct me if i'm wrong.
When skill dmg is lower than wounds debuff value, then you waste the "free damage" aka debuff, if you use other skills first.
Dying is no option.

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wachlarz
Posts: 798

Re: Weak hits with mara

Post#16 » Fri Oct 25, 2019 5:36 am

zgolec wrote: Thu Oct 24, 2019 11:22 pm Give WL aoe morale drain, aoe debuffs or kd and tweak it solo potential and make it WB viable... [aka give a try Aza changes again]

...and then compare WL to Mara :P
Yes buff frenzy, pounc, pet stats and again rezed Wl with 50% stat debuff can kill healer (pet dont have debuff from rez). Yes i miss this time...

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Grock
Posts: 918

Re: Weak hits with mara

Post#17 » Fri Oct 25, 2019 6:00 am

larsulu wrote: Wed Oct 23, 2019 11:07 amDon’t use in your rotation draining swipe/corruption or convulsive slashing.
Why not convulsive slashing? Its a channel and should be useful for timestamping AA, channel tick and ability hit (+ any DoT ticks)
rorness wrote: Wed Oct 23, 2019 12:22 am So I have pretty good(inv/vanq combo), using 23str gems with subjugator weapons along with fof+gi+pb tactics but my attacks don't seem to hit for much compared to other classes like WLs. Is there something more I can be doing or that I could change?
Do you have detaunt/guard/challenge/bellow tracking in buffhead or aura? :roll:
Orkni 85+ (in-game Grock is not me...)
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Grock
Posts: 918

Re: Weak hits with mara

Post#18 » Fri Oct 25, 2019 6:10 am

anarchypark wrote: Fri Oct 25, 2019 2:28 am
WeGotThis wrote: Thu Oct 24, 2019 1:44 pm
anarchypark wrote: Thu Oct 24, 2019 12:06 pm why not start with armor debuff?
Wounds debuff is still one of the strongest abilitys of the Marauder... so you want to use it.
By example, your armor debuff deals 1000 damage, and then you wounds bebuff is 100..
then he goes back to 100% healthpoints... So the damage of your Armor debuff would be useless ;)

I don't think that's how wound debuff work.
say 5k hp.
armor debuff -1k. hp 4k/5k
wound debuff 100. hp 3k/4k
you're saying hp 4k/4k.

when wound debuff off, it goes back 4k/5k.
same as wound buff.
correct me if i'm wrong.
Wounds debuff does not affect current health, only max health. It will reduce current health only if max health goes below current.
In most situations you need to start the rotation with wounds debuff or you just waste it.

In your example first ability will bring the target to 4000/5000
Then wounds debuff will make it 4000/4000
Then the damage part of wounds debuff ability will deal its damage(say 500) so it'll be 3500/4000
If wounds debuff then expires the HP will remain as 3500/5000

If you start with wounds debuff, however, first the target will get debuffed to 4000/4000 and then the damage part will make it 3500/4000
Orkni 85+ (in-game Grock is not me...)
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WeGotThis
Posts: 57

Re: Weak hits with mara

Post#19 » Fri Oct 25, 2019 6:12 am

anarchypark wrote: Fri Oct 25, 2019 2:28 am
Spoiler:
WeGotThis wrote: Thu Oct 24, 2019 1:44 pm
anarchypark wrote: Thu Oct 24, 2019 12:06 pm why not start with armor debuff?
Wounds debuff is still one of the strongest abilitys of the Marauder... so you want to use it.
By example, your armor debuff deals 1000 damage, and then you wounds bebuff is 100..
then he goes back to 100% healthpoints... So the damage of your Armor debuff would be useless ;)

I don't think that's how wound debuff work.
say 5k hp.
armor debuff -1k. hp 4k/5k
wound debuff 100. hp 3k/4k
you're saying hp 4k/4k.

when wound debuff off, it goes back 4k/5k.
same as wound buff.
correct me if i'm wrong.
Wounds debuff decrease your Max healthpool... so with your example from 5k, to 4k... when you already punshed him to 4k health, Wounds debuff puts him to 4k/4k and then the damage from wounds bebuff applies (lets say 500 dmg) then he is 3,5k/4k

when you start with wounds bebuff, he drops from 5k to 3.5k/4k and then armor debuff ~2.8k/4k.. healdebuff, guillotine...

Everdin
Posts: 555

Re: Weak hits with mara

Post#20 » Fri Oct 25, 2019 7:23 am

is this really how this happens? Sounds crazy for WE, you hit 5 times with moderate damage to get life debuff finisher, and it does *badabum* nothing because the target was already a little bit under the debuff value!
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