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Patch Notes 09/11/2019

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Chinesehero
Posts: 885

Re: Patch Notes 09/11/2019

Post#31 » Sun Nov 10, 2019 1:57 am

cant login after update

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alusnova
Posts: 118

Re: Patch Notes 09/11/2019

Post#32 » Sun Nov 10, 2019 6:10 am

Jinxypie wrote: Sun Nov 10, 2019 1:01 am So lions were underperforming so badly or why is there a CS buff just after a week?
Well not really CS was lowered recently 1.5 to .75 which was huge nerf and with this it gets a small bump to 1. however CS overall still nerfed 1.5 to 1.

alusnova
Posts: 118

Re: Patch Notes 09/11/2019

Post#33 » Sun Nov 10, 2019 6:11 am

LadyArcania wrote: Sun Nov 10, 2019 1:44 am Anyone else having this issue? Can't get it to download just says
'file signature bad: interfacecore/maps/zone039/mappoints.xml '
Having the same issue.

Lokahn
Posts: 1

Re: Patch Notes 09/11/2019

Post#34 » Sun Nov 10, 2019 6:30 am

alusnova wrote: Sun Nov 10, 2019 6:11 am
LadyArcania wrote: Sun Nov 10, 2019 1:44 am Anyone else having this issue? Can't get it to download just says
'file signature bad: interfacecore/maps/zone039/mappoints.xml '
Having the same issue.
I'm having the exact same issue as well, cannot login.

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Buffel
Posts: 14

Re: Patch Notes 09/11/2019

Post#35 » Sun Nov 10, 2019 6:38 am

Same here waiting for a fix from the devs.

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neutrino
Posts: 186

Re: Patch Notes 09/11/2019

Post#36 » Sun Nov 10, 2019 7:04 am

Hargrim wrote: Sat Nov 09, 2019 6:36 pm
neutrino wrote: Sat Nov 09, 2019 6:27 pm
ReturnOfReckoning wrote: Sat Nov 09, 2019 9:50 am
Logrin's Forge was redesigned.

- New objective was added in the middle
- Capping any objective will grant 15s 50% speed buff too you and all allied nearby players
- If you cap middle objective and your realm doesn't have any other objectives capped the middle objective will explode after 15 seconds. This will not grant any points.
- If you cap any 2 objectives all 3 objectives will explode after 15 seconds and grant 75 victory points
- If you cap 3 objectives all 3 objectives will explode after 15 seconds and grant 150 victory points
https://giphy.com/gifs/america-captain- ... 0d2UMyQ12
Note to Neut: Never disable check mark in qq'er for logrins forge.
Luckily with this kind of quality feedback we will change more SCs soon, so your list can be full of checkmarks!
If I knew Logrins was on the docket to be revamped I'd provide you feedback for sure. The problem with Logrins is its ability to allow players to run from fighting and make it a wack-a-mole scenario. A combat game like ROR shouldn't allow players to run from a fighting and just sneak BOs. Model the game's scenarios more like Caledor Woods or Morkain Temple. Adding more BO mechanics around numbers of BOs. speed boosts, exploding BO's, etc. in my opinion over thinks the problem an adds more bs that no one wants or asked for.
Home of Warhammer Drow "Old School"!

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 09/11/2019

Post#37 » Sun Nov 10, 2019 7:33 am

neutrino wrote: Sun Nov 10, 2019 7:04 am If I knew Logrins was on the docket to be revamped I'd provide you feedback for sure. The problem with Logrins is its ability to allow players to run from fighting and make it a wack-a-mole scenario. A combat game like ROR shouldn't allow players to run from a fighting and just sneak BOs. Model the game's scenarios more like Caledor Woods or Morkain Temple. Adding more BO mechanics around numbers of BOs. speed boosts, exploding BO's, etc. in my opinion over thinks the problem an adds more bs that no one wants or asked for.

Thing is, the objective being like CW means there is actually no objective - just kill / punt away the enemy and get free points for fast win. Glorious.

As for „but I didn’t know!” - there is a thread open on the forums where this rework idea was presented and everyone could share their thoughts about it.
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alusnova
Posts: 118

Re: Patch Notes 09/11/2019

Post#38 » Sun Nov 10, 2019 8:02 am

Hargrim wrote: Sun Nov 10, 2019 7:33 am
neutrino wrote: Sun Nov 10, 2019 7:04 am If I knew Logrins was on the docket to be revamped I'd provide you feedback for sure. The problem with Logrins is its ability to allow players to run from fighting and make it a wack-a-mole scenario. A combat game like ROR shouldn't allow players to run from a fighting and just sneak BOs. Model the game's scenarios more like Caledor Woods or Morkain Temple. Adding more BO mechanics around numbers of BOs. speed boosts, exploding BO's, etc. in my opinion over thinks the problem an adds more bs that no one wants or asked for.

Thing is, the objective being like CW means there is actually no objective - just kill / punt away the enemy and get free points for fast win. Glorious.

As for „but I didn’t know!” - there is a thread open on the forums where this rework idea was presented and everyone could share their thoughts about it.
Hargrim, many of us having the same error with the launcher, any idea if there is a dev fix? thanks

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 09/11/2019

Post#39 » Sun Nov 10, 2019 9:00 am

alusnova wrote: Sun Nov 10, 2019 8:02 am Hargrim, many of us having the same error with the launcher, any idea if there is a dev fix? thanks

Well, there will be one when Max wakes up I assume. So, wait.
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snot
Posts: 19

Re: Patch Notes 09/11/2019

Post#40 » Sun Nov 10, 2019 9:08 am

On a specific toon the interface for Scenario Surrender is constantly on. Any idea how to hide it?
Kopanaou, Elfas, Kalomoira

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