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Patch Notes 11/01/2020

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oaliaen
Posts: 1201

Re: Patch Notes 11/01/2020

Post#21 » Sat Jan 11, 2020 11:49 am

Nice patch..and ranked match is for end game players...ppl were starting to complain about losses but didnt care whit which set they were using. Good job.

At least, while the mmr dont have an affect match making.
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drmordread
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Posts: 916

Re: Patch Notes 11/01/2020

Post#22 » Sat Jan 11, 2020 1:32 pm

What's with all the hate towards sc's/sc players? No more banners? Why not? Is not an sc a combat situation where the buffs from banners can be applied to give one side a boost? And now more hoops to jump through as well. And a set schedule (please explain further the part of where you mentioned the "give more time" option) of when you must hit enter a scenario?

So now if you have the misfortune of being saddled with crap players and lose a days worth of scenarios, you wind up getting more penalized by getting less emblems? Look, the only ones who care about the silly MMR thing (still haven't figured out why we even need a ranking, it is so childish.... like on a five year old level), are the eppeen measuring fools of set 6 man groups.
Seriously, PUGers don't care. Just want to play SC's with out all the hoops to jump through. We are more mature and do not feel the need to whip out our epeen/mmr score and shove it in people's faces.

Really starting to feel that these ranked sc's are a pita and are ruining the game.

EDIT: the emblem bonus, is that applied on ALL players in game or just those that play the ranked sc? And if only on those who play the ranked sc .... just more proof that it is elitist epeen measuring BS.
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Hivvy
Posts: 6

Re: Patch Notes 11/01/2020

Post#23 » Sat Jan 11, 2020 1:56 pm

- Ranked Scenario rewards have been reduced to 10 for a win and 3 for a loss as weekly rewards have been implemented.
Oh that makes me sad. Definitely the reason ranked had such appeal. The weekly reward isn't going to be big enough to offset 15 emblems per win.

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katroulitsa
Posts: 342

Re: Patch Notes 11/01/2020

Post#24 » Sat Jan 11, 2020 1:58 pm

Very nice ranked improvements, ty.
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Manatikik
Posts: 1249

Re: Patch Notes 11/01/2020

Post#25 » Sat Jan 11, 2020 2:00 pm

drmordread wrote: Sat Jan 11, 2020 1:32 pm What's with all the hate towards sc's/sc players? No more banners? Why not? Is not an sc a combat situation where the buffs from banners can be applied to give one side a boost? And now more hoops to jump through as well. And a set schedule (please explain further the part of where you mentioned the "give more time" option) of when you must hit enter a scenario?

So now if you have the misfortune of being saddled with crap players and lose a days worth of scenarios, you wind up getting more penalized by getting less emblems? Look, the only ones who care about the silly MMR thing (still haven't figured out why we even need a ranking, it is so childish.... like on a five year old level), are the eppeen measuring fools of set 6 man groups.
Seriously, PUGers don't care. Just want to play SC's with out all the hoops to jump through. We are more mature and do not feel the need to whip out our epeen/mmr score and shove it in people's faces.

Really starting to feel that these ranked sc's are a pita and are ruining the game.

EDIT: the emblem bonus, is that applied on ALL players in game or just those that play the ranked sc? And if only on those who play the ranked sc .... just more proof that it is elitist epeen measuring BS.


Think the banner thing is to prevent an exploit.


You do realize the ENTIRE point of RANKED is for rating and having a competitive mode, right!? Crying about ‘elitism’ and ‘exclusion’ about a competitive game mode is a **** joke. The higher emblem reward is an incentive to get it more popular and not the point of ranked SC’s; and if you’re losing all day why should you not get less SC’s than if you were winning!? For being ‘more mature’ you sure are childish in manner and just straight slow in your understanding of what things are and what they are for.


Ranked SC changes seem good. Maybe set prep time to 90 seconds to allow better coordination/speccing and to allow people to load in if they’re on older machines.

Big fan of the gear req change since one of the biggest issues with Ranked was people trying to use it as a way to gear lowbies instead of a more competitive SC environment.
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wachlarz
Posts: 798

Re: Patch Notes 11/01/2020

Post#26 » Sat Jan 11, 2020 2:03 pm

Hivvy wrote: Sat Jan 11, 2020 1:56 pm
- Ranked Scenario rewards have been reduced to 10 for a win and 3 for a loss as weekly rewards have been implemented.
Oh that makes me sad. Definitely the reason ranked had such appeal. The weekly reward isn't going to be big enough to offset 15 emblems per win.
Dont see point playing normal sc then. 15 m and U have 7 or 1 medalion. Solo rsc 5 m fight lose 5 med or 25 med for win. Now U see point ?

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Ototo
Posts: 1012

Re: Patch Notes 11/01/2020

Post#27 » Sat Jan 11, 2020 2:07 pm

Natherul wrote: Sat Jan 11, 2020 11:26 am the reason for the gear limit on ranked SCs was that there were some people joining in with devestator gear. Simply having a TOK unlock be the entry requirement would not stop this. Currently the gear limit to match or surpass is item level 45.
Ok, I can see the logic here, and how some people are weird to limits that... make no sense.
Spoiler:

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Secrets
Former Staff
Posts: 414

Re: Patch Notes 11/01/2020

Post#28 » Sat Jan 11, 2020 2:26 pm

Hivvy wrote: Sat Jan 11, 2020 1:56 pm
- Ranked Scenario rewards have been reduced to 10 for a win and 3 for a loss as weekly rewards have been implemented.
Oh that makes me sad. Definitely the reason ranked had such appeal. The weekly reward isn't going to be big enough to offset 15 emblems per win.
It's about a potential payout of 750 tokens provided 200 games are played and you're at the top of the ladder (3k MMR) at the end of the week.

10 tokens for 10 minutes is a better rate than normal SCs still.

It was way out of whack, and still kinda is.

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Secrets
Former Staff
Posts: 414

Re: Patch Notes 11/01/2020

Post#29 » Sat Jan 11, 2020 2:28 pm

Ototo wrote: Sat Jan 11, 2020 2:07 pm
Natherul wrote: Sat Jan 11, 2020 11:26 am the reason for the gear limit on ranked SCs was that there were some people joining in with devestator gear. Simply having a TOK unlock be the entry requirement would not stop this. Currently the gear limit to match or surpass is item level 45.
Ok, I can see the logic here, and how some people are weird to limits that... make no sense.
Beastlord is item level 45, and it only checks armor slots.

You'll have no problems queueing provided you have a Conq belt or above.

Zouldat
Posts: 21

Re: Patch Notes 11/01/2020

Post#30 » Sat Jan 11, 2020 2:29 pm

I like the ranked changes

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