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Patch Notes 08/02/2020 - City Sieges

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Jinxypie
Posts: 328

Re: Patch Notes 08/02/2020 - City Sieges

Post#21 » Sat Feb 08, 2020 9:25 pm

Gatto wrote: Sat Feb 08, 2020 8:59 pm
oaliaen wrote: Sat Feb 08, 2020 8:10 pm Rampage whit the new sets will be sick..
you can shatter it, and you dont even need a new set to do that.
Gl with that, all you see is parry parry parry. Only slayers are privileged to ignore defense stats. Btw could say the same about healdebuff- it can be decursed, so why nerf it... right?
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

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Sulorie
Posts: 7219

Re: Patch Notes 08/02/2020 - City Sieges

Post#22 » Sat Feb 08, 2020 9:34 pm

retekelek wrote: Sat Feb 08, 2020 8:39 pm but they even nerfed more whit winds of insanity
You didn't thought this is a bug or oversight? How many channel casts or attacks you know, which can't be interrupted?
Dying is no option.

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Omegus
Posts: 1373

Re: Patch Notes 08/02/2020 - City Sieges

Post#23 » Sat Feb 08, 2020 9:48 pm

Sulorie wrote: Sat Feb 08, 2020 9:34 pm
retekelek wrote: Sat Feb 08, 2020 8:39 pm but they even nerfed more whit winds of insanity
You didn't thought this is a bug or oversight? How many channel casts or attacks you know, which can't be interrupted?
Winds of Insanity is a toggle, not a channel. You turn it on and although you're rooted in place you can still keep doing any other abilities you like while Winds keeps going in the background draining your AP until your AP runs out or the duration of the ability ends. It is specially designed not to be a channel, and you can channel other abilities while it is active.

How many toggled abilities do you know of that can be disabled with a Taunt? Excluding the recent change to Winds of Insantity of course.
Zomega: RR8x Zealot

retekelek
Posts: 102

Re: Patch Notes 08/02/2020 - City Sieges

Post#24 » Sat Feb 08, 2020 9:57 pm

Sulorie wrote: Sat Feb 08, 2020 9:34 pm
retekelek wrote: Sat Feb 08, 2020 8:39 pm but they even nerfed more whit winds of insanity
You didn't thought this is a bug or oversight? How many channel casts or attacks you know, which can't be interrupted?
U got the answaer from Omegus, will check it later but, can u pop winds of insanty than start channeling chaotic agitatons like postnerf? and if so a taunt will interupt both abilitys? winds of instanty 26 sec cd chaotic agitation 13 sec cd, thats a joke. A 6man tank will just taunt and laught on a dps zealot who still dumb enught to try to play, interupting his bursting whit 1 ability.

EDIT - Tested it, not just its now interupttebla, but since it works now completly as a channelable spell, u cant use any other spell, while u channeling WoI, because its cancels it. So u cant use any other damage as dps or healing spell as a healer while WoI up....
Last edited by retekelek on Sun Feb 09, 2020 9:36 am, edited 2 times in total.

Hypernia
Posts: 101

Re: Patch Notes 08/02/2020 - City Sieges

Post#25 » Sat Feb 08, 2020 9:58 pm

All the 6pc sov set bonuses show as 1 willpower, is this intentional?

Also DPS DoK gets fisted by these items. Please can we have a proper DPS set instead of the useless shield spec that nobody uses. Forcing our end game set to be warlord and not sov is quite sad. And I don't know if this is meant to just destroy this spec as a concept, certainly the recent balance changes seem to suggest it is.

Probably be forced to reroll to something viable because this is just a slap in the face to an already super one-dimensional class making it even harder.

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Omegus
Posts: 1373

Re: Patch Notes 08/02/2020 - City Sieges

Post#26 » Sat Feb 08, 2020 10:13 pm

Hypernia wrote: Sat Feb 08, 2020 9:58 pm All the 6pc sov set bonuses show as 1 willpower, is this intentional?
It is. They forgot to put "6pc" in the patch notes but: "Due to a bug with Mastery Points, those set bonuses have been delayed and may change to a different proc in the future. They are represented by 1 useless stat for now."
Zomega: RR8x Zealot

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Xumae
Posts: 101

Re: Patch Notes 08/02/2020 - City Sieges

Post#27 » Sat Feb 08, 2020 11:06 pm

After 5 years its here. Thanks for all the work.
Nezeb rr8x dps dok
Demonlarry rr7x Magus
Squigdakka rr7xSquig herder
Mcronalds rr6x Mara

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no0kiee
Posts: 29

Re: Patch Notes 08/02/2020 - City Sieges

Post#28 » Sat Feb 08, 2020 11:36 pm

i can't belive this day came true, thanks for your hard work!

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Zxul
Posts: 1359

Re: Patch Notes 08/02/2020 - City Sieges

Post#29 » Sun Feb 09, 2020 12:09 am

Looking at all the crit chance/dmg mods on sets, why do they remind me of live's rr90-100 sets. I guess FS4 and crit reducing items are becoming a must even more now.

Edit: Yep, looking at magus sov 7th set- on hit 10% for extra 10% crit chance and 20% crit dmg for 10 sec. Compare- DF set bonus:

(2 Piece Bonus): On Hit: 10% chance to increase Critical Hit chance by 12% and increase the added value from criticals by 25% for 10 seconds.

https://gaarawarrgabs.wordpress.com/201 ... -engineer/
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Lorsten
Posts: 57

Re: Patch Notes 08/02/2020 - City Sieges

Post#30 » Sun Feb 09, 2020 7:47 am

@Dev's
Whats behind DPS zealot nerf? Do you think this spec was overperforming in oRvR, or 6v6? Did you see a tons of dps zealots (like DPS DOKs now), so you decided to look at this spec, and tune it?
And why a toggle on/off ability should be interrupted by taunt??? Its not the only ability with this mechanic (on/off). It should be cancelled only if zealot runs out of AP, this behavior is intended (It was not broken, bugged, and worked exactly like on live). And now its garbage, cuz it will be interrupted by mass taunts, aoe silences and other random aoe stuff. Whats the logic behind that nerf? Or is it 7th legion tears on forum/discord lead to this new interrupt mechanics for 1 spell?

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