Patch Notes 08/02/2020 - City Sieges
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Re: Patch Notes 08/02/2020 - City Sieges
How is point blank not a viable counter to WoI? 100 ft garanteed KB as long as the target is not immune. WoI is for area denial, knock the zealot out of the area.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
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Re: Patch Notes 08/02/2020 - City Sieges
Are you serious, bro? Not even training they will learn to do it with such level of precision that there is no push in between one fading and the next activating, and you are using 2 (that have to be 3 cause your way require a completely different training level above) specifically specced players for a single skill of the enemy warband, using the less useful of the SM mastery trees. So, do you have to fight 48 vs 24 to make things even?
That entire post was a sci-fi novel.
Spoiler:
Re: Patch Notes 08/02/2020 - City Sieges
Really dislike the skill changes. Dumbing down options and tools.
Direction seems to be any Just min max focused on only a limited class number. Strongly sounds like one dev bought int a certain guild mindset.
Hopefully if nothing else devs see the arguments against Winds of insanity match the arguments against Rampage. Big difference is rampage does not get immunities , and can be up 100%
Tone this s..t down if your arguments are genuine about winds as being able to land CD increase in its current model is very wrong
What I find odd is a month or so when I asked forum why Destro have no mirror to total party Rez skill on Destro I was clearly indicated (by order players) that this was Winds , rezzing upto five players by being able to hide for 5 seconds is a massively powerful skill and yes hard to use but rewards are very high.
Oh on a nother note on risk reward. The oil changes is not a good idea , removes the game flow and just bottlenecks thing to bash door and let engines and oil leach profit for very little risk.
Direction seems to be any Just min max focused on only a limited class number. Strongly sounds like one dev bought int a certain guild mindset.
Hopefully if nothing else devs see the arguments against Winds of insanity match the arguments against Rampage. Big difference is rampage does not get immunities , and can be up 100%
Tone this s..t down if your arguments are genuine about winds as being able to land CD increase in its current model is very wrong
What I find odd is a month or so when I asked forum why Destro have no mirror to total party Rez skill on Destro I was clearly indicated (by order players) that this was Winds , rezzing upto five players by being able to hide for 5 seconds is a massively powerful skill and yes hard to use but rewards are very high.
Oh on a nother note on risk reward. The oil changes is not a good idea , removes the game flow and just bottlenecks thing to bash door and let engines and oil leach profit for very little risk.
- hammerhead
- Posts: 308
Re: Patch Notes 08/02/2020 - City Sieges
Great changes in the oil mechanics. Though a little cheer up routine siege.
(\|)o0(|/)
Re: Patch Notes 08/02/2020 - City Sieges
Spoiler:
and up to 3k aoe dps on a single player is fine?
"Winds of Insanity needed a window where there is counterplay against it, because in a keep or funnel situation not having line of sight to super punt a zealot preemptively this one ability could stop a full M4 push. And it could be chained by other zealots as followup, potentially. (an other change could had been to just give Wind of Insanity a 6player aoe cap like Rift)"
so can every cc...you are not forced to run into it, you can bait it or remove the zealot or should silence him before push.
"Now with the change, as I read the patchnotes. It sounds like the goal was to give a sort of counterplay reactionary and not preemptively. And I support this..."
sure but maybe you could have used the tools already in game instead of make it interrupt able by tools basicly every order char has? its not like you play against a dps zealot warband and since you got your save space back in my op sm should lose his interrupts. in my op the better solution would have been to add punt prevents on vaults tempering or do give something like that to ib.
Re: Patch Notes 08/02/2020 - City Sieges
Still OP as F in fort/keep sieges, why isnt it interruptable?zgolec wrote: ↑Sun Feb 09, 2020 10:46 pm....and guess what? it was nerfed. Your turn Felicia.retekelek wrote: ↑Sun Feb 09, 2020 7:13 pm And what about Solar Flare on Kotbs for fort and keep plays? i was in a fort attack whit my tank, every time before we got m4 to ready to push 3-4 kotbs come out, droped thier morale drain on both sides frontline and we wasnt able to use m4 on pushing attempts. it was a massacre for order.
Re: Patch Notes 08/02/2020 - City Sieges
Spoiler:
Re: Patch Notes 08/02/2020 - City Sieges
Let me remind you that destro has not one but two morale drains/pumps based in skills instead of in morale, and in widely used mastery trees. Also remind you that those drains/pumps can't be interrupted cause are procs, and that have a way higher uptime than a M4 has. It's very viable to completely avoid Solar Flare by simply clicking skills, while also pumping morale in your side to hit M3-M4.
So, unless that you want to see running around WLs/Slays/BWs with morale drains/pumps in skills and not KotBSs in morale, I would really suggest you to shut up about realm balance when you are so much biased. Cause that is exactly what you gonna get in exchange for a nerf to Solar Flare. Currently all viable morale drains/pumps in order are solely based in morale skills.
It can't be interrupted cause it is an instant cast.
Spoiler:
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Re: Patch Notes 08/02/2020 - City Sieges
Well make it channelable spell whit build up time, so we can interrupt.
Winds was a toggle on/off spell too, which from its type not been able to affected by interrupts.
Before more responds come on this message, and we flooding whit nonsense, i was joking.
- wargrimnir
- Head Game Master
- Posts: 8280
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Re: Patch Notes 08/02/2020 - City Sieges
You seem to be not so subtly attacking a staff member. I recommend you avoid this and speak plainly on the actual issues at hand. Getting really tired of devs being attacked for simply playing with people on the server.Acidic wrote: ↑Mon Feb 10, 2020 6:18 am Really dislike the skill changes. Dumbing down options and tools.
Direction seems to be any Just min max focused on only a limited class number. Strongly sounds like one dev bought int a certain guild mindset.
Hopefully if nothing else devs see the arguments against Winds of insanity match the arguments against Rampage. Big difference is rampage does not get immunities , and can be up 100%
Tone this s..t down if your arguments are genuine about winds as being able to land CD increase in its current model is very wrong
What I find odd is a month or so when I asked forum why Destro have no mirror to total party Rez skill on Destro I was clearly indicated (by order players) that this was Winds , rezzing upto five players by being able to hide for 5 seconds is a massively powerful skill and yes hard to use but rewards are very high.
Oh on a nother note on risk reward. The oil changes is not a good idea , removes the game flow and just bottlenecks thing to bash door and let engines and oil leach profit for very little risk.
Rampage was simply never part of the conversation that was had about WOI, so I have no idea why people are so hard on us for not changing that skill at the same time. It's not remotely similar.
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