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[Engie / Magus] Turret and deamon, it's to fix what was never broken

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martholomew
Posts: 162

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#11 » Sat Feb 15, 2020 1:32 am

Don't you know? if you aren't a low dps Rift bot, you have no place in WB's, sieges, and cities. Eff your pet......
Magus 40/78

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xanderous
Posts: 501

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#12 » Sat Feb 15, 2020 2:31 am

wargrimnir wrote: Fri Feb 14, 2020 1:57 pm One might even ask, what even is a short range spec good for?
So what should i take away from this comment, possible lack of interest, ignorance of the classes or seriously asking me to lay it all out for you?
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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Crumbs
Posts: 199

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#13 » Sat Feb 15, 2020 4:11 am

One might even ask, what are specs even good for?
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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Ototo
Posts: 1012

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#14 » Sat Feb 15, 2020 4:43 am

I use this build in my engi. I'm not gonna top dmg charts, but is damn funny. Probably worst dps that i own, but most enjoyable one. I sometimes move to this other that, while dealing a lot more dmg, somehow is not that fun to play. Maybe is about the adrenaline of going with your rDPS to the frontline and trying to survive ;)
Spoiler:

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Glorian
Posts: 4976

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#15 » Sat Feb 15, 2020 7:26 am

You need the pet not for the pet but for the Damage buff.
And for that it needs to be in a 25 feet range around you. Most AoE will then also hit you and your pet.
The only exception is the bombardier turret, where you can raise your damage buff and then move to 60 feet range.
That can be done in funnels or keep defences.
In every other situation you can't set it up, wait till you have the buff and then move to the attacking destro warband that has killed your warband. Stationary pets die instantly in anything that involves wb vs wb. If you have instant Pet summoning you can summon it every 5 seconds.

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Crumbs
Posts: 199

Re: [Engie / Magus] Turret and deamon, it's to fix what was never broken

Post#16 » Mon Feb 17, 2020 3:17 pm

that or lost rebuild penalty stacks are tuned down. Eg from 4 down to 2
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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