teiloh wrote: ↑Fri Mar 13, 2020 6:26 pm
Some claims I want to address:
1. It would not. And the Marauder has incredible utility, although I'm not necessarily in favor of nerfing the tactic.
2. Can you list the ways in which Order has more raw damage? You mentioned ID+SL but that's one single combo. Destro has two CD decreasers on two very popular classes, when Order used to have a 10/20s uptime version (on an unpopular class) and Destro a 20/60. How much damage is ID hitting for on average, exactly? Squig Herder Run Away! (the ability) lowers damage done by all affected targets for 10 out of 45 seconds. It stacks with challenge, detaunt and lasts the full duration even if the Squig pet is beaten down or even dies. Any properly played Squig Herder will completely wreck Order MDPS damage. ID is not exceptional and Destro has counterplay in spades. Marauder Lashing Power and Forked Aggression will either outright kill or severely cripple all DPS attacking them. For BW, a BW will be hitting himself as hard as he hits a single Magus if that Magus uses Misdirection.
3. I'll do you one better - 2 Marauders with damage reflection for Slayer/BW, 1/2 Marauders with drain, 2 Magus with Misdirection, 2/3 SH with Run Away! and the standard mSH build, Shaman to build everyone's morale.
4. The fact that Destro doesn't use one of the best tools at its disposal, Run Away!, leads me to believe this is not really true.
Incredible utility? Such as? You should list what you think is "incredible utility" and explain how if you're trying to debunk an argument, but anyway... Once morale drain is out of the picture there's only two good things left. Exhaustive Strikes and 25feet aoe KD. On the class that has the absolute lowest damage in the game. That's nowhere near enough to make it a viable class.
My previous post explains how and why Order has more raw pressure compared to destro, but i can go in slightly more detail. The answer is how easy it is to apply constant damage for Order compared to Destro. and, once more, it mostly comes down to Rampage ID+SL.
ID ticks every 3s doing an average of 350 to 500 damage with a 30 ft radius, basically meaning you have from 2 to 3 IDs hitting the entire warband. It has 5s CD and it's undefendable much of the time due to Rampage not being so easy to shatter in a 24v24 fight. Besides that, it's not like Slayer uses only ID and SL. Retribution, Onslaught, Flurry all deal very good damage and are a constant source of pressure, much of the time being undefendable. A Slayer can easily output an average of 2.5k dps to a group of enemies, which normall can be healed by competent healers. Now remember you have 4 Slayers dealing 2.5k undefendable average dps, add another 2 BWs that also average at 2.5k dps. Maybe add an engineer that has Concussive Mines and Pierce Defenses and a WH that is being a pain in the ass to one of the healers. Hell, you could even add two more BWs or 2 more Slayers instead. Ontop of all of that the entire enemy warband is affected by SL.
That paragraph above is purely about sustained pressure. Both BWs and Slayers can output incredible aoe burst damage in a very short window of time with Rampage'd Retribution proccing Jagged Edge alongside BWs using Annhilate proccing Wildfire, Flame of Rhuin and Explosive force.
Can Destro apply this much pressure and with the same ease of use? Not really. Which is why destro has better morale play.
Moving on to the next part of your point. Forked Aggression? Lashing Power? Magus Misdirection? No, no and once again, no. Don't take offense at this, because that's not my intent. I can clearly tell by this that you must be either a new player or one that completely lacks knowledge about Largescale fights.
What are you going to do with a Savagery mara?
Apply you Single target wounds debuff that does next to no damage every 10s? You have a 2h BG proccing Hastened Doom with Crimson Death and Monstrous Rending. Apply your single target armor debuff that also does next to no damage and isn't needed? Zealots can spec into Sweeping Disgorgement if you want an armor debuff and that one is also aoe.
Same can be said about Brutality mara. What are you going to do the entire time? Use Wave of Terror to accomplish nothing and then idk convulsive slash someone for 150 damage total. Maybe even reach such legendary heights such as...300 total damage with Mutated Aggressor active! I personally haven't seen or played a deep brutality mara in years and there's a reason for that.
Magus as a class doesn't fit into anything. They can rift which can occasionally be good but completely lack damage. How much damage they lack? I've seen BGs and played my BO as pure dps in 24v24 achieving better results in both damage and DBs while still having tank utility. This might be my bias speaking, but that class has to be re-created from scratch to make it useful for anything outside pug wb/sc
Run Away! isn't used for WB play because it's simply not useful. Doesn't matter how good you think it is.
teiloh wrote: ↑Fri Mar 13, 2020 6:26 pm
Destro has two CD decreasers on two very popular classes, when Order used to have a 10/20s uptime version (on an unpopular class)
Which is yet again another case of Order not using the tools at their disposal. Balance arguments should not take "But Order lacks X which means Y results in Z" in consideration. Destro takes full advantage of what they have (which in many cases is straight up inferior, like KotB and Chosen), why can't Order do the same?
They done stole my character's names. Can't have **** in RoR.