Foofmonger wrote: ↑Mon Mar 23, 2020 5:32 pm
This is a symptom of the current system being designed for a low population game, and then having a huge influx in population.
The live game was built in such a way that you don't have this issue, which is why there was 4 tiers and not 3. This private server combined tiers 2/3/4 (and then broke out 4 to be 40 only, which was a good change IMO).
There's no good way to fix this really, as the population of this game is likely to go back down eventually anyway. They could try to split up T2/T3 again, but that will probably cause more problems then it would solve.
Yea, it sucks being level 16-24 more or less. It's definitely a shell shock for a new player who is doing good at level 14/15 in sc's and orvr and immediately then becomes the guppy in the new pool instead of the shark. Same thing happens from 39-40 as well. That's just the nature of the thing though. Either go PvE up to 24-25 and start RvRing again, or just stick through it and level via RvR. Either way these levels go fast and you can bang out 16-24 in about 4-5 hours.
I mean some players actually prefer the low and steady progress if they can help it. Low tier PvP can actually be quite fun, at least for me, as long as everyone is on relatively even footing.
And btw, I'm quite curious.
Would it be possible to implement a match making system with a tier bias? Or is that already the case?
Like for an example if your level fall within T2, then you're more likely to pair up with T2 players. Sometimes a T3 player might fall through the crack, but if they did then at least the ratio of T3 players with T2 players be balanced out. Might be a good compromise if this game can expect steady stream of newer players in the future. This is a question maybe a dev or someone else in-the-knows can help clear up.