WH/We broken Op class?
Lolilol
Stealth mechanic adjustment
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: Stealth mechanic adjustment
The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
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- Posts: 244
Re: Stealth mechanic adjustment
Would make them a nightmare for sure in melee combat, especially WH with the 4s parry buff.
I honestly think that 10-15s cd on stealth instead of 30 and a snare in melee that I dont have to cast so I dont have to watch people walk away after I open on them lol (this could could be a low lvl issue here).
Again doubt we will see anything like stealth changes. If devs thought it needed changed, likely would have been done a while ago.
But, "Agile Escape is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds." We did just get this, which is nice.
Re: Stealth mechanic adjustment
I dont think defensive buff is not the way to go with WH.
Tsuburn RR81 BW
Re: Stealth mechanic adjustment
I agree needs to be tweaked reduce cast time and recast time / cool down.
It's OK to heal a Slayer!
Re: Stealth mechanic adjustment
What do you mean, the riposte build is what most whs go for in lakes
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- Posts: 244
Re: Stealth mechanic adjustment
Means that, especially WH, are well off in melee combat atm. Think as if you were any other melee. Wh engages, stuns you 3s, repost 4s parry, shroud for 7s of dodge, likely get your m1 off at this point for 7s of dodge and parry.
On his engagement and after, as a melee, you cannot take action vs that WH for 21s. Even without that stun, still 18s of 100% parry. They have good defensive for the design of the class imo.
Re: Stealth mechanic adjustment
It was like this since the ability was added into the game, only for the last month or 2 it wasn't behaving like that. We didn't "just" get this, we had it foreverjokerspsycho wrote: ↑Wed Apr 08, 2020 1:08 pm But, "Agile Escape is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds." We did just get this, which is nice.
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Re: Stealth mechanic adjustment
I mean that when dev create the class, i dont think they would make a survivor class . More a bursty class. But i may be wrong.
Tsuburn RR81 BW
Re: Stealth mechanic adjustment
jokerspsycho wrote: ↑Wed Apr 08, 2020 2:49 pm Means that, especially WH, are well off in melee combat atm. Think as if you were any other melee. Wh engages, stuns you 3s, repost 4s parry, shroud for 7s of dodge, likely get your m1 off at this point for 7s of dodge and parry.
On his engagement and after, as a melee, you cannot take action vs that WH for 21s. Even without that stun, still 18s of 100% parry. They have good defensive for the design of the class imo.
-Wh engages, uses Opener, stuns you 3s (2.5s time for him because 1 GDC is the button+Animation of Opener and KD ), [3 Accusations gained by Opener(2) and KD(1)]
-Builds up 2 more Accusations by Seeker's Blade(1) and Torment(1)
some AA
-Enemy almost in standing up animation- (Enemy in Coms with Group will get focus Heal/Bubble at this point)
some AA
-BaL or other Finisher applied.
some AA
-Enemy stands up and Detaunts, uses CC, potts, attacks or all of that in order of his choice - (Enemy in Group with or without Coms will get focus Heal/Bubble or CLEANSED OFF WHs biggest Finischer)
-some AA and 1, 2 or 3 skills ( or standing/laying/send flying by CC + snared) (being detaunted and or hitting defence skill/Absorb/pott)
-repost 4s parry (3 sec to use other Skills because of the Animation) building up some Accusations and using shroud for 7s of DISRUPT (6 to use other Skills because of the Animation AND
Parry time is OVER) every Caster in range tryes to apply dot rotation.
some AA and some Potting Absorb and definatly AP.
-Enemy and other meele's beginn the gangrape
-some AA or being CCed to the ground by now.
-m1 off at this point for 7s of dodge and parry. (50/50 Chance to even being able to use m1 because of CC and or Moral drain)
-getting rekt or getting away (lol snare lol 100% chance to get set back on hit while casting Stealth lol even if in Stealth Magus and Squig pet still on target)
Rippost WH? 2010 Called and asks you to stop trolling.
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