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Stealth mechanic adjustment

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Tsuna92
Posts: 31

Re: Stealth mechanic adjustment

Post#11 » Wed Apr 08, 2020 12:57 pm

WH/We broken Op class?

:) Lolilol
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wiscel
Posts: 481

Re: Stealth mechanic adjustment

Post#12 » Wed Apr 08, 2020 1:00 pm

The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
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jokerspsycho
Posts: 244

Re: Stealth mechanic adjustment

Post#13 » Wed Apr 08, 2020 1:08 pm

wiscel wrote: Wed Apr 08, 2020 1:00 pm The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
Would make them a nightmare for sure in melee combat, especially WH with the 4s parry buff.

I honestly think that 10-15s cd on stealth instead of 30 and a snare in melee that I dont have to cast so I dont have to watch people walk away after I open on them lol (this could could be a low lvl issue here).

Again doubt we will see anything like stealth changes. If devs thought it needed changed, likely would have been done a while ago.

But, "Agile Escape is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds." We did just get this, which is nice.

Tsuna92
Posts: 31

Re: Stealth mechanic adjustment

Post#14 » Wed Apr 08, 2020 1:08 pm

wiscel wrote: Wed Apr 08, 2020 1:00 pm The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
I dont think defensive buff is not the way to go with WH.
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Arcrival
Posts: 74

Re: Stealth mechanic adjustment

Post#15 » Wed Apr 08, 2020 2:01 pm

I agree needs to be tweaked reduce cast time and recast time / cool down.
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TreefAM
Posts: 676

Re: Stealth mechanic adjustment

Post#16 » Wed Apr 08, 2020 2:29 pm

Tsuna92 wrote: Wed Apr 08, 2020 1:08 pm
wiscel wrote: Wed Apr 08, 2020 1:00 pm The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
I dont think defensive buff is not the way to go with WH.
What do you mean, the riposte build is what most whs go for in lakes

jokerspsycho
Posts: 244

Re: Stealth mechanic adjustment

Post#17 » Wed Apr 08, 2020 2:49 pm

TreefAM wrote: Wed Apr 08, 2020 2:29 pm
Tsuna92 wrote: Wed Apr 08, 2020 1:08 pm
wiscel wrote: Wed Apr 08, 2020 1:00 pm The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
I dont think defensive buff is not the way to go with WH.
What do you mean, the riposte build is what most whs go for in lakes
Means that, especially WH, are well off in melee combat atm. Think as if you were any other melee. Wh engages, stuns you 3s, repost 4s parry, shroud for 7s of dodge, likely get your m1 off at this point for 7s of dodge and parry.

On his engagement and after, as a melee, you cannot take action vs that WH for 21s. Even without that stun, still 18s of 100% parry. They have good defensive for the design of the class imo.

Elemint
Posts: 258

Re: Stealth mechanic adjustment

Post#18 » Wed Apr 08, 2020 3:16 pm

jokerspsycho wrote: Wed Apr 08, 2020 1:08 pm But, "Agile Escape is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds." We did just get this, which is nice.
It was like this since the ability was added into the game, only for the last month or 2 it wasn't behaving like that. We didn't "just" get this, we had it forever

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Tsuna92
Posts: 31

Re: Stealth mechanic adjustment

Post#19 » Wed Apr 08, 2020 3:44 pm

TreefAM wrote: Wed Apr 08, 2020 2:29 pm
Tsuna92 wrote: Wed Apr 08, 2020 1:08 pm
wiscel wrote: Wed Apr 08, 2020 1:00 pm The WE/WH could use some love to impove them a bit more. A dodge added to the Elixir Of The Cauldron (now only disrupt) would be welcome.
I dont think defensive buff is not the way to go with WH.
What do you mean, the riposte build is what most whs go for in lakes
I mean that when dev create the class, i dont think they would make a survivor class :). More a bursty class. But i may be wrong.
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Gunlinger
Posts: 65

Re: Stealth mechanic adjustment

Post#20 » Wed Apr 08, 2020 4:47 pm

jokerspsycho wrote: Wed Apr 08, 2020 2:49 pm Means that, especially WH, are well off in melee combat atm. Think as if you were any other melee. Wh engages, stuns you 3s, repost 4s parry, shroud for 7s of dodge, likely get your m1 off at this point for 7s of dodge and parry.

On his engagement and after, as a melee, you cannot take action vs that WH for 21s. Even without that stun, still 18s of 100% parry. They have good defensive for the design of the class imo.


-Wh engages, uses Opener, stuns you 3s (2.5s time for him because 1 GDC is the button+Animation of Opener and KD ), [3 Accusations gained by Opener(2) and KD(1)]
-Builds up 2 more Accusations by Seeker's Blade(1) and Torment(1)
some AA
-Enemy almost in standing up animation- (Enemy in Coms with Group will get focus Heal/Bubble at this point)
some AA
-BaL or other Finisher applied.
some AA
-Enemy stands up and Detaunts, uses CC, potts, attacks or all of that in order of his choice - (Enemy in Group with or without Coms will get focus Heal/Bubble or CLEANSED OFF WHs biggest Finischer)
-some AA and 1, 2 or 3 skills ( or standing/laying/send flying by CC + snared) (being detaunted and or hitting defence skill/Absorb/pott)
-repost 4s parry (3 sec to use other Skills because of the Animation) building up some Accusations and using shroud for 7s of DISRUPT (6 to use other Skills because of the Animation AND
Parry time is OVER) every Caster in range tryes to apply dot rotation.
some AA and some Potting Absorb and definatly AP.
-Enemy and other meele's beginn the gangrape
-some AA or being CCed to the ground by now.
-m1 off at this point for 7s of dodge and parry. (50/50 Chance to even being able to use m1 because of CC and or Moral drain)
-getting rekt or getting away (lol snare lol 100% chance to get set back on hit while casting Stealth lol even if in Stealth Magus and Squig pet still on target)


Rippost WH? 2010 Called and asks you to stop trolling.

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