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City Siege

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Zamoth
Posts: 48

Re: City Siege

Post#21 » Mon Apr 27, 2020 2:09 pm

It's zero fun to play this stuttering lagfest called Fort. If you enjoy it, good for you. Best of luck in there. But pls stop crying for more ppl inside Citys. Once again: as long as the server can't handle those Numbers, 24vs24 is the best possible solution. Go zerg somewhere else.
Deadwing 85
Zamoth 80
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Ninjagon
Posts: 475

Re: City Siege

Post#22 » Mon Apr 27, 2020 2:34 pm

I am fine with 24 vs 24 for City Siege. My point was, that you can imagine, that there is a fight just next to your street :-)
The fortress pop is too much. 144 vs 120 (6 WB vs 5 WB) should be enough.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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demonzar1
Posts: 54

Re: City Siege

Post#23 » Mon Apr 27, 2020 3:08 pm

When I am playing in city siege 24 vs 24 Im feeling that im capturing an empty zone,100vs100 will be better.

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Sandinio
Posts: 19

Re: City Siege

Post#24 » Mon Apr 27, 2020 3:48 pm

If I play whole day, from t2/t3 over two successful forts till City Siege, it just feel like different game.

I like semi organized chaos in oRvR and final stage (if I can call it this way) is more like SC.
ORDER
Sandinio - mDPS follower KotBS - 40/80
Acutor - Bombing BW - 40/68
Derrak - retired Slayer - 40/4x
Gurat - sWP - 40/4x
and few others

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Sandiago - new mDPS follower BG 40
Guraoth - sDoK to see the difference to sWP 40

admanb
Posts: 35

Re: City Siege

Post#25 » Mon Apr 27, 2020 4:21 pm

EsthelielSunfury wrote: Mon Apr 27, 2020 9:21 am
admanb wrote: Mon Apr 27, 2020 6:18 am Who plays through a 500v500 zerg in this game and goes “yes, that was fun. I want more of that.” If you want a turn-based game I recommend Civilization 5.

120v120 could be fun though.
It's what I enjoy the most about Fortresses, and it's nothing like Civ5. The draw of MMOs for me is large-scale combat, if I was a fan of instanced 20v20 I'd play other games which do it a lot better and don't look from 1999.
The biggest forts are ~340v280, most of them are 240v200. ~400ish players is the peak at which WAR feels playable, by the time you get to 1000 it's a complete slideshow.

Also you don't remember what games looked like in 1999.

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Martok
Posts: 1840
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Re: City Siege

Post#26 » Mon Apr 27, 2020 4:27 pm

demonzar1 wrote: Sun Apr 26, 2020 9:10 amIm playing this game the last 5 years, when I find it after the live servers closed. I want to ask the developers of the server if in the future something gonna change with the city siege 24vs24 and will be like was on live. I think 24vs 24 is really boring and city siege is the end of the war...

If you wouldn't mind expanding a bit concerning why you feel this way, beyond just the sense you find it boring, I would appreciate it.
Blame It On My ADD Baby...

demonzar1
Posts: 54

Re: City Siege

Post#27 » Mon Apr 27, 2020 4:39 pm

I am not playing only this mmorpg all these years ,iam saying that the last stage of the game must not be a scenario in an empty city.

demonzar1
Posts: 54

Re: City Siege

Post#28 » Tue Apr 28, 2020 4:12 am

Can a developer of ROR tell what is thinking about a more populated city siege?

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admanb
Posts: 35

Re: City Siege

Post#29 » Tue Apr 28, 2020 5:30 am

demonzar1 wrote: Tue Apr 28, 2020 4:12 am Can a developer of ROR tell what is thinking about a more populated city siege?
You haven't provided any actual argument. Just "this is boring." And a more populated city represents a ton of work that is, as you should be able to tell from the replies, not a request of the majority of the community. You'll be lucky to get a dev response at all and luckier to get a dev response that isn't just "no."

jvlosky
Posts: 168

Re: City Siege

Post#30 » Tue Apr 28, 2020 5:48 am

I dunno if 500v500 would work but more numbers would be interesting to see.

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