Lithenir wrote: ↑Thu Jun 18, 2020 5:12 pmIs it really? Then why am I seeing the things I mentioned all the time...nat3s wrote: ↑Thu Jun 18, 2020 4:50 pmLithenir wrote: ↑Thu Jun 18, 2020 12:45 pmLook since I am eu player myself I know you guys. And still I am not wrong.Spoiler:
If you have too many defenders split your forces and siege another zone at the same time. If you are as awesome as you think you should be able to hold most defenders in their keep so other people can take mostly undefended zones.... But wait for that to happen you would have to sacrifice potential rewards. Guess that option is out also...
And btw for a fort to have 300 defenders the attackers would need 400 players since fort defenders cap is at 75% of the attackers. The last forts I have seen had 240 attackers and 180 defenders.
Splitting forces is one tactic of many that the organised guilds are continually using to try to break the deadlock. You are pointing out the obvious.
If guilds are already doing the, not very mind-blowing and entirely obvious suggestions from your post, and still EU prime is not seeing cities, can you now accept that the problem is not the players, rather the system? It is definitely not the case that US TZ guilds are magically much more organised/skillful (good though they are).
I give you that there should be more ways to get into keeps other than postern and main gate. More things like catapults to get over the walls or cannons actually damaging the walls to break them.
But still the system is fine. You get invader and royals from zone locks also and as mentioned earlier it's about the best gear in the game. It shouldn't be too easy to get the best in the game.
I'd be totally fine if the approach they took was to nerf how easy it is to progress the campaign with a low pop so US TZ sees a city every few weeks similar to EU. What I dislike is this notion that it's totally fine to let one timezone have daily city farms and get easy mode Sov (which devalues it). At current rate EU players are looking at roughly 2 years for a set of Sov unless they no-life it and play during antisocial hours.
Of course if US TZ only had a city every few weeks you'd see that timezone decline too. Players won't stick around for an unreasonable grind, the pop has literally fallen off a cliff recently.