Combatlog dont lie.agemennon675 wrote: ↑Wed Jul 15, 2020 10:38 am At this point even Destro players are going to pity SW's, Crosscut buff wasnt necessary but do you think crosscut really needed this nerf ?
Patch Notes 15/07/2020
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Re: Patch Notes 15/07/2020
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- Posts: 226
Re: Patch Notes 15/07/2020
Imagine seeing the **** that is campaign, the zerging stalemates of the prime time, the ridiculous random endgame grind and the numerous classes/specs that need love.
But you still decide to introduce yet another weekly SW nerf instead of fixing something...
How did we get here devs? At the start, this rework was supposed to make SW an actual viable rdps and not just a pseudo mdps that you take 1 into WB. So you introduce changes, everyone starts one to test them out, and over next couple of weeks, you roll all of them back and leave the class in worse place than it was before - aSW is a little tiny bit better than it was, ranged is still unviable. I don't even know what to think about this, just leaves me terrified how massive mess the rSH rework will be.
But you still decide to introduce yet another weekly SW nerf instead of fixing something...
How did we get here devs? At the start, this rework was supposed to make SW an actual viable rdps and not just a pseudo mdps that you take 1 into WB. So you introduce changes, everyone starts one to test them out, and over next couple of weeks, you roll all of them back and leave the class in worse place than it was before - aSW is a little tiny bit better than it was, ranged is still unviable. I don't even know what to think about this, just leaves me terrified how massive mess the rSH rework will be.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov
DPS SnB SM Valianoris - rr81, full Sov
Re: Patch Notes 15/07/2020
You mean the overbuffed triple hit melee attack? I don't see many nerfs besides it.
Dying is no option.
Re: Patch Notes 15/07/2020
- Spellbound
- Posts: 329
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Re: Patch Notes 15/07/2020
Order is back to losing City sieges by decent margin post morale nerf.
Order population is much lower than Destro reason Destro is easily pushing 1-2 star Altdorf.
Abilities like GTDC with double/triple pulls while in the air not giving immunity is still in the game.
Past week of cannon abuse by solos every 10 minutes to tag doors to prevent leveling keeps during low pop is making Order log after hours of doing it, thus oRvR not being fun anymore on Order side.
There’s many issues on Order side which Destro side doesn’t have to deal with.
... yet still let down by this patch with more Order changes/nerfs and rewarding Destro zergs even more and more are flopping to that side, even during NA prime when Order used to do well.
My guess total city instances will soon start capping at 9-10 when sometimes we’re at 12.
I know programming and adjustments are slow on this server but wrong things are being addressed. You were supposed to buff Shadow Warriors then mild tweak them. Not gut them back.
Archmages need a ton of healing love too. They’re far behind their Shaman counterpart on defense abilities and being wanted in cities. Destro can do fine with 3 shaman in cities while Order hurt themselves the more they have.
Address AMs to be an effective healer, remove GTDC pull and just buff it’s damage, address the massive frame lag the client gives with melee squid herder bouncing, buff Order tanks slightly to encourage players to play them more and make IBs not a pain to manage. Focusing on Order tanks and healing which needs more focus why you see so many dps. Nerfing SW back to where they were isn’t going to help things.
After working on balance in DAOC, Warhammer Live, Phoenix DAOC, it’s painful to see things being ignored and wrong things being focused on and I can see and hear from friends playing both realms what the balance issues are. I can’t correct them but I’d figure eventually someone involved in balancing here will eventually see it.
I don’t want Destro nerfs as any micro nerf can cause big impacts to one side, but definitely adjustments needing to be make for many many months with a blind eye towards it.
Please start having the weekly balance patches actually balance the game.
Order population is much lower than Destro reason Destro is easily pushing 1-2 star Altdorf.
Abilities like GTDC with double/triple pulls while in the air not giving immunity is still in the game.
Past week of cannon abuse by solos every 10 minutes to tag doors to prevent leveling keeps during low pop is making Order log after hours of doing it, thus oRvR not being fun anymore on Order side.
There’s many issues on Order side which Destro side doesn’t have to deal with.
... yet still let down by this patch with more Order changes/nerfs and rewarding Destro zergs even more and more are flopping to that side, even during NA prime when Order used to do well.
My guess total city instances will soon start capping at 9-10 when sometimes we’re at 12.
I know programming and adjustments are slow on this server but wrong things are being addressed. You were supposed to buff Shadow Warriors then mild tweak them. Not gut them back.
Archmages need a ton of healing love too. They’re far behind their Shaman counterpart on defense abilities and being wanted in cities. Destro can do fine with 3 shaman in cities while Order hurt themselves the more they have.
Address AMs to be an effective healer, remove GTDC pull and just buff it’s damage, address the massive frame lag the client gives with melee squid herder bouncing, buff Order tanks slightly to encourage players to play them more and make IBs not a pain to manage. Focusing on Order tanks and healing which needs more focus why you see so many dps. Nerfing SW back to where they were isn’t going to help things.
After working on balance in DAOC, Warhammer Live, Phoenix DAOC, it’s painful to see things being ignored and wrong things being focused on and I can see and hear from friends playing both realms what the balance issues are. I can’t correct them but I’d figure eventually someone involved in balancing here will eventually see it.
I don’t want Destro nerfs as any micro nerf can cause big impacts to one side, but definitely adjustments needing to be make for many many months with a blind eye towards it.
Please start having the weekly balance patches actually balance the game.
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- Posts: 42
Re: Patch Notes 15/07/2020
Interesting how will squig herders keep justifying their cries for range spec buffs if SWs did not only not get to keep their meaningful buffs (i.e. glass arrow) but also have their melee specs ruined now (with physical crosscut). MSW damage was already pretty modest compared to Sov WE with her casual 2k backstabs but you for whatever reason try to push people to only play slayers and white lions as mdps on order side.
83 Marauder ][ 82 Zealot ][ 82 Chosen
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 81 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP ][ 79 SL, SM, WL
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 81 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP ][ 79 SL, SM, WL
- agemennon675
- Posts: 506
Re: Patch Notes 15/07/2020
I am not saying that 3x Crosscut wasnt overperforming but now its worse than pre-buff state on a mdps spec which doesnt even have any kind of meaningful aoe compared to its mirrors; SH, Mara, WL and its arguably is not better in single target as well. My question still stands;Do you think crosscut was too strong before the buff ?wachlarz wrote: ↑Wed Jul 15, 2020 10:54 amCombatlog dont lie.agemennon675 wrote: ↑Wed Jul 15, 2020 10:38 am At this point even Destro players are going to pity SW's, Crosscut buff wasnt necessary but do you think crosscut really needed this nerf ?
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Re: Patch Notes 15/07/2020
Where you find those mysterious 2k backstabs?squiggastolemybike wrote: ↑Wed Jul 15, 2020 11:18 am ... MSW damage was already pretty modest compared to Sov WE with her casual 2k backstabs ...
Dying is no option.
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Re: Patch Notes 15/07/2020
- cursedflesh
- Posts: 99
Re: Patch Notes 15/07/2020
you mean conditional +1 attack you can parry/block? oh how dare that char without aoe can have strong single target dmg ... lol ...
Garrth - order, Garrmi - destro
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