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Patch Notes 09/09/2020

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ReturnOfReckoning
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Patch Notes 09/09/2020

Post#1 » Wed Sep 09, 2020 1:54 pm

[Weekend Warfront: Guns, Shrooms, and Steam]

The trains of Kadrin Valley are carrying gromril back to Karaz-a-Karak night and day. Work on the Doomstrikers is well underway, but now the greenskins have decided to sabotage the efforts. Get out to Gromril Crossing, and help your realm drive back the enemy!

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This weekend Guns, Shrooms, and Steam will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Gromril Crossing scenario, and extra rewards from completing the event tasks.

[Combat formulas]

- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.

Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.

[Abilities]

[Disciple of Khaine]

- Empowered Transfer: now correctly increases healing on Devour Essence

- Devour Essence: Damage adjusted to match tooltip damage (base damage is same, but stat multiplier lowered).

[RvR]

Using the new area system introduced in the previous patch we have made some changes to keeps. The inner sanctum, outer sanctum and area around keeps are now detected as separate areas.

Respawning in RvR is changed:

- If you are in the inner sanctum and the inner door is still up you respawn in the keep.

- If you are in the outer sanctum and the inner door is not yet under attack you respawn in the keep.

- In other situations you will respawn in the warcamp.

General blocking of some abilities between keep areas:

- Jumping with Pounce-like abilities to targets in more inner areas of keeps is now blocked. Jumping from inner areas to outer areas is still allowed.

- Pulling players between different keep areas is blocked.

- Melee pets can no longer attack targets in different areas of keeps

[Fortresses]

- Higher career level players now have priority for getting reservations

- The forts will prioritize giving reservations to 33% tanks, 33% healers and 33% dps so more balanced warbands can be made. After the initial reservations to top contributors of each type are handed out, the rest are done in a first come first serve manner.

[Scenarios]

- Increased capture range of proximity capture flag objectives from 20ft to 30ft (The ones in Nordenwatch and similar SCs).

[Misc]

- Fixed an issue with combat flagging when healing others.

[World]

- Battlefront Objective ToK unlocks and quests are now triggered when entering the area instead of when entering draw distance of the flag.

[In memory of Bipolargary]

- Last week, we wanted to show support and empower Gary and anyone battling against cancer. The Twitch Drops quest starter was named Gary; he proceeds and asks players not to surrender and to continue fighting.

- In memory of Bipolargary, the brave cancer fighter who sadly lost the battle, a gravestone has been added next to the others at the Graveyard of Praag.

[Tickets]

- [17713] Crimson Death - wrong duration in tooltip
- [17712] Leading The Charge - wrong duration in tooltip
- [17711] Energy of Vaul - wrong CD in tooltip
- [13094] Minion skill description not matching Unholy Empowerment buff
- [13815] Fix chosen aura tooltips to state that you can use 3 of them at a time.
- [13665] Emperor's Champion: Incorrect duration/tooltip information.
- [15586] Wild healing tactic, wrong AP reduction value
- [15518] Banish Darkness requires a 2h weapon to get cooldown reduction
- [15755] Indigestion wrong maximum cooldown increase in tooltip
- [15714] Hastend Dismissal requires a 2h weapon to get cooldown reduction
- [17302] Draining Swipe, cooldown on tooltip wrong
- [17598] Fix No Respite to work on auto attacks.

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GamesBond
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Gary's Story

Post#2 » Wed Sep 09, 2020 2:00 pm

Bipolargary - aka Gary - has been a huge fan of Warhammer Online since the early days. He then kicked off his journey on Return of Reckoning, with the same wild spirit, loyalty and support.

It was a pleasant experience to see the community rallied together behind an ill comrade. When Gary/Biploargary posted that he had terminal lung cancer, the support many of you expressed to him was overwhelming. I assume he already knew he was going to leave this life, but you guys reminded him that he's leaving a mark or at least a memory in you.

As a team, we tried naming the whole Drops quest "Gary's iron-will journey" but technical difficulties disallowed us to do so. Then we proceeded and added an NPC that looked exactly like Gary. That NPC had a clear message to deliver within the quest.

After the weekend, we've been informed that Gary has passed away. When we created the NPC, Gary was still fighting for his life. We did not know he was going to pass away that soon. The team has unanimously decided to add Gary's gravestone in Praag's Graveyard and to share the story in order to mourn and to honor the brave warrior who fought cancer, in an effort to show support to anyone who’s still fighting a similar battle.

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Goermsi
Posts: 134

Re: Patch Notes 09/09/2020

Post#3 » Wed Sep 09, 2020 2:01 pm

So, if u can not be pulled in a different keep-zone ... may it be possible to ad the same in Forts? Not get the Choppa/Engi/Mara/WL Pull at the inner Gate might be ... a blessing of some kind.
Like it Hard (Drakenwald)
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MaxHayman
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Re: Patch Notes 09/09/2020

Post#4 » Wed Sep 09, 2020 2:03 pm

Goermsi wrote: Wed Sep 09, 2020 2:01 pm So, if u can not be pulled in a different keep-zone ... may it be possible to ad the same in Forts? Not get the Choppa/Engi/Mara/WL Pull at the inner Gate might be ... a blessing of some kind.
It might be something we do in the future based on feedback. Doing this for 30 keeps took some time as it is :)
Max Hayman

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Re: Patch Notes 09/09/2020

Post#5 » Wed Sep 09, 2020 2:04 pm

I like the respawn changes! Excited to see how it plays out next few weeks

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Acidic
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Re: Patch Notes 09/09/2020

Post#6 » Wed Sep 09, 2020 2:04 pm

Nice to see gaurd change, scared to see what the result is
Like the keep respawn model, will be interesting

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Onigokko0101
Posts: 192

Re: Patch Notes 09/09/2020

Post#7 » Wed Sep 09, 2020 2:05 pm

ReturnOfReckoning wrote: Wed Sep 09, 2020 1:54 pm [Weekend Warfront: Guns, Shrooms, and Steam]



Respawning in RvR is changed:
- If you are in the inner sanctum and the inner door is still up you respawn in the keep.
- If you are in the outer sanctum and the inner door is not yet under attack you respawn in the keep.
- In other situations you will respawn in the warcamp.

[Fortresses]

- Higher career level players now have priority for getting reservations
- The forts will prioritize giving reservations to 33% tanks, 33% healers and 33% dps so more balanced warbands can be made. After the initial reservations to top contributors of each type are handed out, the rest are done in a first come first serve manner.

This two changes alone are huge. Actually defending the keep has become way more fun, as you can fight in outer, funnel outer, and be able to respawn inside as well as do some good defence on bottom. Amazing change A+

And the fort change means that we might actually have proper setups, and not 80% DPS
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

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Onigokko0101
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Re: Patch Notes 09/09/2020

Post#8 » Wed Sep 09, 2020 2:06 pm

Acidic wrote: Wed Sep 09, 2020 2:04 pm Nice to see gaurd change, scared to see what the result is
Like the keep respawn model, will be interesting
from what I understand the Guard change isnt a change, rather its making the change visable. Guard has worked this way for awhile, it just showed up as parry/block
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

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Aurandilaz
Posts: 1896

Re: Patch Notes 09/09/2020

Post#9 » Wed Sep 09, 2020 2:07 pm

so jumping/suiciding/releasing/jumping... on ram is back on the menu of "fun" keep strats?

I hope the outer sanctum area very is limited, keep sieges started almost getting fun when as mdps you would have to blockade people trying to get in, I hope it's not a total revert back to AFK-ing and watching 4 guys ram a door while defenders keep appearing from having died "near" enough.

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Acidic
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Re: Patch Notes 09/09/2020

Post#10 » Wed Sep 09, 2020 2:08 pm

Onigokko0101 wrote: Wed Sep 09, 2020 2:06 pm
Acidic wrote: Wed Sep 09, 2020 2:04 pm Nice to see gaurd change, scared to see what the result is
Like the keep respawn model, will be interesting
from what I understand the Guard change isnt a change, rather its making the change visable. Guard has worked this way for awhile, it just showed up as parry/block
As said scared :) mainly about the uses same formula, old formula was not clear from the discutions

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