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Patch Notes 05/11/2020

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ReturnOfReckoning
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Patch Notes 05/11/2020

Post#1 » Thu Nov 05, 2020 11:15 am

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(original picture taken by Broskins)

[Fortresses]

During Stage 3 there's now four flyers available for the attackers that will fly you up to the third or fourth floor (random).

These can be used to also attack the defenders from the top, and threaten ranged DPS on the walls. As there's only four available, the attackers will have to use them wisely to be be able to build a foothold on the upper floors and not just arrive one by one and get killed by the defenders.

[Scenarios]

Daemonball Rally: Passing range increased from 50ft to 80ft

Objective tracking on the map now works properly in the following scenarios
- Talabec Dam
- Tor Anroc
- Mourkain Temple
- Maw of Madness
- Howling Gorge
- Serpent's Passage

[Abilities]

Fixed the following tactics to work properly on DoTs as well. Previously they only worked on direct damage:
- Wild Changing (Magus)
- Chaos Unleashed (Magus)
- Breaking Point (Slayer)
- Powerful Draw (Shadow Warrior)
- Strong Finish (Choppa)

[Knight of the Blazing Sun]

- Runefang now buffs Weapon skill and Toughness instead of Initiative and Toughness
- Efficient Swings effect changed from "All Path of Conquest abilities now cost 35% fewer action points." to "Detaunts are dispelled automatically when applied to you."

[Chosen]

- Daemonclaw now buffs Strength and Toughness instead of Strength and Weapon Skill
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed. (We've read your feedback, rework is already in progress)

[Pets]

Pet abilities will now show the correct ability level.

[Quests]

Greenskin Chapter 7
- Chaaarge!: You will now have to destroy the Black Powder Barrels
- Fixin' Da Boyz: You will now receive the Madmaka Mushrooms to "heal" the Wounded One Tusks
- Anudda Way: You will now have to take the staff of the Magrak Shaman, and the quest rewards have been added
- Stealin' Dose Shinies: You will now have to collect a Sack of Gold Ore for Vorgnish
- Da Betta Stuff: You will now have to gather some Blastin' Barrels
- Good Stunties is Dead Stunties: You will now have to take the hand of Felgrund Harmirsson

Greenskin Chapter 8
- Push Dem Back: The name of the NPCs to kill has been corrected, and the quest rewards have been added
- Bar Hoppin': Barak Varr Brewers will now also count toward the quest. Also, you will now have to collect some Casks of Barleybrew for Skitz, and he will now offer you a reward for that

[Emotes]

- Added new emote that will temporarily replace your static standing anim pose : /ror
* Note that this animation will last until you log off / die or zoning . The animation will display when you have specific weapontype in hand so if you don’t see the difference feel free to press X.
- Fixed empire /yawn animation. They will now do the proper animation.
- Fixed /atease text in all languages.

[Tickets]

[17995] The typos have been corrected
[14198] The quest markers have been corrected
[14199] The quest marker has been corrected
[14200] The quest marker has been corrected
[14201] The quest marker has been corrected
[916] You can now remove Blessings and Enchantments from yourself
[15799] Slow Boil deals correct damage
[18031] Mirror of the Chaos Wastes is now a fragile ability just like Book of Binding

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Jabba
Posts: 344

Re: Patch Notes 05/11/2020

Post#2 » Thu Nov 05, 2020 11:21 am

- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10."

This sounds a bit ridiculous
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OldSparky
Posts: 87

Re: Patch Notes 05/11/2020

Post#3 » Thu Nov 05, 2020 11:22 am

As I read the changes to Runefang and Daemonclaw I was cackling like a psycho.

nuadarstark
Posts: 226

Re: Patch Notes 05/11/2020

Post#4 » Thu Nov 05, 2020 11:26 am

Lol the corrupted power thing is a bit absurd.

Also RIP to defending any fort ever.

Edit: Scratch that, destro without a full FMJ or VII band going is still dogshit at pushes, no matter the flyers.
Last edited by nuadarstark on Thu Nov 05, 2020 1:49 pm, edited 1 time in total.
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Crumbs
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Re: Patch Notes 05/11/2020

Post#5 » Thu Nov 05, 2020 11:26 am

what is this change..
Last edited by GamesBond on Thu Nov 05, 2020 11:41 am, edited 1 time in total.
Reason: Here, I made it respectful to the devs' time.
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Re: Patch Notes 05/11/2020

Post#6 » Thu Nov 05, 2020 11:26 am

Amazing.

Mruvka
Posts: 41

Re: Patch Notes 05/11/2020

Post#7 » Thu Nov 05, 2020 11:33 am

Well, back to Minesweeper, I guess.
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heybaws
Posts: 124

Re: Patch Notes 05/11/2020

Post#8 » Thu Nov 05, 2020 11:35 am

ReturnOfReckoning wrote: Thu Nov 05, 2020 11:15 am
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds."
This is too much, order gets 5% crit chance buff from knight. Reduce the value to 10% atleast or duration to 3 sec or something like that, cause as it is we will have 100% uptime that can debuff almost all crit chance from non bis geared players which is absurd.

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vertolet
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Re: Patch Notes 05/11/2020

Post#9 » Thu Nov 05, 2020 11:36 am

ReturnOfReckoning wrote: Thu Nov 05, 2020 11:15 am
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds."
Do I understand it right? When you receive a critical hit from an aoe attack the aoe dd get a cursed that gives him 25% less chance to critical hit every other target. Sounds like a huge impact for fort and keep fights?

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wonshot
Posts: 1101

Re: Patch Notes 05/11/2020

Post#10 » Thu Nov 05, 2020 11:37 am

- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds."

Careful this is not working on critheals :D
Sounds insanely strong, so 25%minus crit to... everyone beating on a tank standing in a doorway. mkay

Edit: Assuming its a curse(?) what will the internal cooldown be on this?
Last edited by wonshot on Thu Nov 05, 2020 11:39 am, edited 1 time in total.
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