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Patch Notes 03/12/2020

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Jabba
Posts: 344

Re: Patch Notes 03/12/2020

Post#21 » Thu Dec 03, 2020 5:01 pm

So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.

This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 03/12/2020

Post#22 » Thu Dec 03, 2020 5:03 pm

Jabba wrote: Thu Dec 03, 2020 5:01 pm So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.

This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.

That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Detangler
Posts: 986

Re: Patch Notes 03/12/2020

Post#23 » Thu Dec 03, 2020 5:05 pm

Do oppressor/vanquisher disenchant down to purple 200 fragments? I don't recall offhand. If so, then +23s are going to be insanely easy to make, as any alt with loads of unused emblems/medallions can buy and mail them to the right crafter for a lot of powerful talismans.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

grapefruit
Posts: 41

Re: Patch Notes 03/12/2020

Post#24 » Thu Dec 03, 2020 5:06 pm

You just made it worse...
Its also not like you can stance dance pets.
There is still a cd on casting pet.
Not sure where you get this theoritical view on pvp from.

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Jabba
Posts: 344

Re: Patch Notes 03/12/2020

Post#25 » Thu Dec 03, 2020 5:07 pm

Grunbag wrote: Thu Dec 03, 2020 5:03 pm
Jabba wrote: Thu Dec 03, 2020 5:01 pm So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.

This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.

That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
So be useless for 90% of situations with a spiked squig because you can't get in range.

Or use gas squig and still be completely useless because your range is still shorter than everything else, now you've just given up other stuff for the terrible range to merely be well below subpar range.

Great.
Last edited by Jabba on Thu Dec 03, 2020 5:08 pm, edited 2 times in total.
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Spellbound
Posts: 329
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Re: Patch Notes 03/12/2020

Post#26 » Thu Dec 03, 2020 5:07 pm

Grunbag wrote: Thu Dec 03, 2020 4:56 pm
Ramlaen wrote: Thu Dec 03, 2020 4:53 pm Does Run Away break on ability use? If not that is now a core Charge but better.
Run away never broke on ability use
Why does a range class get an ability better than charge for free? I will patiently wait for a reasonable answer that makes sense. =D
Last edited by Spellbound on Thu Dec 03, 2020 5:08 pm, edited 1 time in total.
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 03/12/2020

Post#27 » Thu Dec 03, 2020 5:08 pm

grapefruit wrote: Thu Dec 03, 2020 5:06 pm You just made it worse...
Its also not like you can stance dance pets.
There is still a cd on casting pet.
Not sure where you get this theoritical view on pvp from.

Why dance pet ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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wargrimnir
Head Game Master
Posts: 8280
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Re: Patch Notes 03/12/2020

Post#28 » Thu Dec 03, 2020 5:13 pm

Spellbound wrote: Thu Dec 03, 2020 5:07 pm
Grunbag wrote: Thu Dec 03, 2020 4:56 pm
Ramlaen wrote: Thu Dec 03, 2020 4:53 pm Does Run Away break on ability use? If not that is now a core Charge but better.
Run away never broke on ability use
Why does a range class get an ability better than charge for free? I will patiently wait for a reasonable answer that makes sense. =D
As logical answers are not allowed to be used as serious responses, the obvious answer is the magical powers of Gork and Mork.
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[email protected] for exploits and cheaters.
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 03/12/2020

Post#29 » Thu Dec 03, 2020 5:13 pm

Jabba wrote: Thu Dec 03, 2020 5:07 pm
Grunbag wrote: Thu Dec 03, 2020 5:03 pm
Jabba wrote: Thu Dec 03, 2020 5:01 pm So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.

This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.

That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
So be useless for 90% of situations with a spiked squig because you can't get in range.

Or use gas squig and still be completely useless because your range is still shorter than everything else, now you've just given up other stuff for the terrible range to merely be well below subpar range.

Great.
You can also log , play , test instead of having strong opinion by just reading . :)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Kaeldrick
Posts: 100

Re: Patch Notes 03/12/2020

Post#30 » Thu Dec 03, 2020 5:13 pm

Start with Gaz and when target comes closer, eat it for wounds buff and insta summon Spiky. Should work, will try that.

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