yeah i rest my case?Ysaran wrote: ↑Tue Dec 29, 2020 6:25 amI play without the tactic since long time. it isn't that difficult. just pre-hot yourself and if you get cought just punt+snare+flee+ap pot and back to healingnoobwarrior wrote: ↑Tue Dec 29, 2020 6:21 ami play without this tactic and it is difficult but it works
Run Away!
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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- Posts: 37
Re: Run Away!
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Re: Run Away!
Did u make a research? Because I noticed players which noticed...
Back to topic - as order players complained about WL pounce nerf as a "class defining spell" runaway is class defining spell for goblins. RunAway is an answer to pounce from WL, morale jump from SM and shadowstep from SW. Why this ability does not break after using spell like other "sprints"? This is a special tactic for a race is not the same, should not brake after using spell. To be honest, this is not a game/battle winning spell (like rampage), the impact of this tactic for WB gameplay is almost meaningless. The whole problem about runaway is "soloers", thats all.
Re: Run Away!
Order: You can't touch Rampage, it's class defining!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
Also order: You must nerf the Run Away! Who cares about class defining skills anyway!
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
Re: Run Away!
Stopp trying to adjust one aspect of a class (in this case solo players) with "global" changes to, in this case, classes which inevitably will affect other aspects of said classes.
If you have issues with solo goblins you already have several options without destroying the class (yes, removing a class defining skill such as run away for shamans is to destroy the class).
If you have issues with solo goblins you already have several options without destroying the class (yes, removing a class defining skill such as run away for shamans is to destroy the class).
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Re: Run Away!
WB builds for SH/Shammy use Run Away? Outside of some meme racial WB that is.Nekkma wrote: ↑Tue Dec 29, 2020 9:20 am Stopp trying to adjust one aspect of a class (in this case solo players) with "global" changes to, in this case, classes which inevitably will affect other aspects of said classes.
If you have issues with solo goblins you already have several options without destroying the class (yes, removing a class defining skill such as run away for shamans is to destroy the class).
Re: Run Away!
Thought you uninstalled the game?titaniummushroom wrote: ↑Tue Dec 29, 2020 6:46 amyeah i rest my case?Ysaran wrote: ↑Tue Dec 29, 2020 6:25 amI play without the tactic since long time. it isn't that difficult. just pre-hot yourself and if you get cought just punt+snare+flee+ap pot and back to healingnoobwarrior wrote: ↑Tue Dec 29, 2020 6:21 am
i play without this tactic and it is difficult but it works
My WH videos - viewtopic.php?f=53&t=42669
Re: Run Away!
I don't play alot in WBs anymore but run away for sure can be used in WBs. On live, before aoe nerfs I rarely used it in WBs as you moved in a tight ball of aoe death and did not need it but after the aoe nerfs fights became more spread out and kiting became viable again. Naturally, it is still close to useless in funnel/keep fights but other than that there is often room for kiting.
Edit: Writing only about shaman as I have never leveled a SH beyond T2.
Edit: Writing only about shaman as I have never leveled a SH beyond T2.
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Re: Run Away!
First of all it is a tactic not an ability. All that whining is about %25 speed increase that can easily be negated by any slow ability in game which has at least %40 run speed reduction apart from that order has 2 ranged KDs, champ challenge, charges that doubles Run Away %25 speed increase (WL has %50 speed increase, WH has %50 speed increase, Slayer %50), WL M1 root that can only be broken by SH M2, WL pull, pounces, perma snare by KOTBS, Melee KDs. So If you are not able to deal with gobbos despite all these tools, then it is most likely a L2P issue. It is very sad to see Dev.s are listening to these nonsense. They simply gimped Kaboom and rendered Run Away tactic to a useless tactic already. But guess what same people still keep crying...
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Re: Run Away!
What is it with this constant crying and overzealousness to nerf everything, going to be the death of this game if every little snowflake gets to have a say
Re: Run Away!
except its not class , but racial tactic. SH and SHam can have 2 + ( SH has 5 escape tools really ) escape tools .
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