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Patch Notes 01/01/2021

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dirnsterer
Posts: 178

Re: Patch Notes 01/01/2021

Post#61 » Fri Jan 01, 2021 8:17 pm

ReturnOfReckoning wrote: Fri Jan 01, 2021 4:56 pm City Siege

- It will now avoid creating premade vs solo instances until the end of the queue time when it allows any combination to create instances.
I know the intentions are good, and it makes sense. And this would make sense to being a better change for organized players as they get proper match ups finally. But I would argue it wont end up working and these sort of systems feel arbitrary. Because this system will be abused in somehow, like someone said already 11 people just solo queue at the same time, bam you have a premade inside no matter what. People should be encouraged to grouping up and playing together.

And all of you organized people crying about this, please stop being such special snowflake primadonnas, you are almost worse than pug players. Be organized and adapt tho the changes for now. There has been pugs since time memorial taking wb spots off forts and it will stay that way as this is rvr game. But hey, at least they level and grind out those zones through the day when you come back from work to play in the T4 zones instead of crummy T2 while needing to ferry resources yourself. (All I am saying, cut the pugs some slack, you make it look like they do nothing when they actually contribute on their own way). And hey, if that is too much to bear, there are always games that REQUIRE you to organize, such as CSGO or Dota2 being few freebie examples they are preddy good give them a go.

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Detangler
Posts: 986

Re: Patch Notes 01/01/2020

Post#62 » Fri Jan 01, 2021 8:25 pm

lyncher12 wrote: Fri Jan 01, 2021 6:29 pm
Onigokko0101 wrote: Fri Jan 01, 2021 6:06 pm
lyncher12 wrote: Fri Jan 01, 2021 5:24 pm city change is the worst one ive seen yet
How? It literally just tries to create a more balanced instance by not allowing Premade vs Soloque until the end of que.

How in any world is that a bad thing, unless you just like curbstomping unorganized players.
What you fail to realize is that when its 55,60% destro online during city you already aren't guaranteed a pop with a 24 man. Now you will never get a pop because the saving grace last minute 6 engi city pug won't be there for you. There will be like 3 order warbands that are alliances and nothing else because why should the average joe now join a "premade"? There are probably 12 destro premades competing for those 3 pops.

You know what? I LOVE curbstomping these unorganized shitters. THEY DESERVE NOTHING. They are the idiots that are in a 16/4/4 warband in a fort contributing nothing but stealing a spot and then whine on the forum about a balance problem.

If I do all the work I deserve all of the reward. Premade city needs to grant 2x the rewards now to compensate for this bullshit. There is zero reason the average joe should get a safespace when they already have been getting pity medallions with 0 effort for a year.
I wish I could upvote on these forums. This guy is 100% right. If you cant bother joining a warband to try to make some semblance of a balanced group, the expect to get **** on. You know the risks of solo queue scenarios, why shouldn't this extend to end game content?
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
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dirnsterer
Posts: 178

Re: Patch Notes 01/01/2020

Post#63 » Fri Jan 01, 2021 8:42 pm

Detangler wrote: Fri Jan 01, 2021 8:25 pm
lyncher12 wrote: Fri Jan 01, 2021 6:29 pm
Onigokko0101 wrote: Fri Jan 01, 2021 6:06 pm

How? It literally just tries to create a more balanced instance by not allowing Premade vs Soloque until the end of que.

How in any world is that a bad thing, unless you just like curbstomping unorganized players.
What you fail to realize is that when its 55,60% destro online during city you already aren't guaranteed a pop with a 24 man. Now you will never get a pop because the saving grace last minute 6 engi city pug won't be there for you. There will be like 3 order warbands that are alliances and nothing else because why should the average joe now join a "premade"? There are probably 12 destro premades competing for those 3 pops.

You know what? I LOVE curbstomping these unorganized shitters. THEY DESERVE NOTHING. They are the idiots that are in a 16/4/4 warband in a fort contributing nothing but stealing a spot and then whine on the forum about a balance problem.

If I do all the work I deserve all of the reward. Premade city needs to grant 2x the rewards now to compensate for this bullshit. There is zero reason the average joe should get a safespace when they already have been getting pity medallions with 0 effort for a year.
I wish I could upvote on these forums. This guy is 100% right. If you cant bother joining a warband to try to make some semblance of a balanced group, the expect to get **** on. You know the risks of solo queue scenarios, why shouldn't this extend to end game content?
He is half right, but you should not upvote that post as he is not 100% right. He makes it sound like he does all the work, but I bet he does barely anything. High chance is, he is sitting in scenario queue for hours on end, maybe ganking few players in the zones while everyone else ferries resources, ranks keep up to rank 2. Then he opens the map, goes "Hey, look a keep" then goes there with most likely 6 man group, when there are 100+ other players, take the keep. "I did everything, I deserve everything!" which is just false. It is almost like this game is an MMO and an RVR game. Yes, REALM versus REALM, everyone always forgets that rvr stands for it. I do agree though that the losers should not get anything, which should be the motivating factor in winning.

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adapter
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Posts: 420

Re: Patch Notes 01/01/2021

Post#64 » Fri Jan 01, 2021 9:43 pm

Good work on the City queue pairing, it was about time that aoe spammer fight aoe spammer and solos fight solos
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anarchypark
Posts: 2073

Re: Patch Notes 01/01/2021

Post#65 » Fri Jan 01, 2021 9:55 pm

ever since the city introduced there were premade dodging in order.
"Late Queue"
except 2 or 3, many order /5 premade were dodging destro premade to face weaker enemy.
now dodging is gone. hooray!
let's see how competitive you are.

I wonder duo/trio queue will be combined with other 6/12/18 grp ?

anyway, solo city will be total random chaos.
hope it force them to grp.
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Killham
Posts: 9

Re: Patch Notes 01/01/2021

Post#66 » Fri Jan 01, 2021 11:45 pm

ReturnOfReckoning wrote: Fri Jan 01, 2021 4:56 pm
- Sharp Toofs: This tactic is now available at 3 points in Path of Bouncing. Effect is changed to: Git Em! will additionally hit all enemies within 20ft of your target once, and it's cost is reduced by 15 AP.

- Git Em! : This ability doesn’t require a pet anymore
Before this change Git Em! with tactic Sharp Toofs was the only good burst in single target of melee squig herder because there is no more 2 single target melee(dont hit me and git (something i forgot)) abilities after sh rework. Now its no more good single target burst on melee sh with pet and it's definitely nerf. Msh without pet already has great aoe and he has no needed another tactic to make Git Em! aoe component with base like 450 dmg in tooltip with 220 damage bonus - so today new tactic absolutely not usable cause there is much more profits from pierce defence or morale pump tactic in 4rth slot for msh without pet. So its not usable for msh without pet and not usable with pet cause its not giving damage anymore.

geezereur
Posts: 620

Re: Patch Notes 01/01/2020

Post#67 » Sat Jan 02, 2021 2:11 am

Everdin wrote: Fri Jan 01, 2021 5:54 pm
Detangler wrote: Fri Jan 01, 2021 5:21 pm So much for end game content requiring skill and organization....
It need more skill now, because farming pugs is over :)
true :lol:

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Wam
Posts: 803

Re: Patch Notes 01/01/2021

Post#68 » Sat Jan 02, 2021 5:20 am

ReturnOfReckoning wrote: Fri Jan 01, 2021 4:56 pm

- It will now avoid creating premade vs solo instances until the end of the queue time when it allows any combination to create instances.
My 2 Cents
Spoiler:
You know you are opening pandora's box with this change in design right? It really sends out a negative message to those who care about teaming with other players in a massive multiplayer online game...

There was already issues with que and now you are just causing extra problems. The lack of transparecy being a massive issue, the other night my alliance warband had played 8 hours... we instant qued with 24... and i know 18 man's who qued after us got a pop before us, where i am from que's work a different way not a RNG lottery. So having a number in SOR so you know your chances for "pop" would be a nice addition if possible (would also help with some people who afk and also reduce rage if people miss out if they know there chances of pop are low to begin with) we had a pop 5 minutes from the end... because a enemy order warband as per usual try to que dodge destro premades and get easy pug opposition at the end (there is a long history of this besides one or two groups that i know of on order side))

I worry for the future of organised in large scale and rvr with changes like this because... you are pandering to solo players and saying they contribute more than warbands. But not just this, you are reinventing the wheel for a small amount of solo DPS players from order side... and in doing so you are encouraging order to neglect healers and tanks and encouraging the archtype population imbalance... these players who have no interest in teaming can already gear up from losing and zerging in orvr, now they will be taking spots from premades who do the heavy lifting in crushing enemy faction zergs and taking well defended forts. Destro premades will be dumbing themselves down and having to break up and solo que to trample over and get priority before other destro premades to get a "pop" as order given the history of taking path of least resistance always will que manipulate even more and improve their chances with solo que lottery for the most part.

If FMJ, or ourselves pushed hard on destro many days in a row we got to a city and we get no pop... because people just solo que and order que avoid (as per usual) that will kill their motivation to push and shows you treat us lowly, that organised groups are beneath solo DPS healers in your eyes, who don't even get champion status in stage 3. That will eventually end up with people being disinterested and leaving because its a sour taste, the signal i see is screw premades, especially destro premades.

The current population in cities usually favours destro around 55/60 - 45-40 % so people are already missing out, despite instant queing as 24 man warband like you said in the past. There is generally more destro premades, but now you are trying to break this and dumb down the content even more and make it pure RNG pug teaming with little organisation, you have already dumbed it down with the removal of morale bombs. What you use in "ranked SC" does not work on a larger scale... you will end up with so much more drama, by teaming people of bad mentality or afkness with those on the other end of the spectrum, forcing people to team with those they despise.

I don't care if we fight LOB/NGE, or if we fight solo quers... it was pure RNG matchmaking you beat whats infront of you, if we fight the same people all the time it will become very repeitive and boring, and if we are GETTING THE SAME REWARDS FOR EXTRA WORK... then why simply bother? how is it fair? if you spend time gathering people and actually have to use assist and co-ordination... how is it fair you get the same or worse rewards than some solo streamer who afks most the instance in easier instance? People should aim to improve and get better in end game.

What is the vision for cities? its end game content... to me its like a dungeon, people keep on bringing alts (all the big boy fights on mains are long well gone) ... if you want cities to be competitive then can you not simply make the rewards global account based so you can play "mains" then send it to the character you wish to work on...

what is the definition of premade? because everyone's definiation is going to vary... feels like you making something more messy than it needs to be.

If with this new re design of content for a small portion of the player base... can I ask for the same treatment for the rest of the content, so that dungeons and chapter 22 can be completable whilst i am solo or without healers and tanks atleast? (healers do not really need gear from pve and thus hard to come by) this is exact same thing and logic which is being applied here... that groups of players who actually care about teaming with another are being placed LAST. Its simple if you do the maths and know order premades behaviour to dodge.

There is more premades on destro, you already instant que with 24 and not guranteed a pop... 18 mans get in before 24 man's... even though you mentioned 24 is suppose to be priority... now 24 man destro groups are kicked to the back of the que and will have to wait 30 minutes for a doubtful pop.

do you want cities to be competitive? if so can you increase the reward for "premades" and also make it account bound if you want people to play their main's and want it at higher level... because its basically pve / grinding alts to gear up... if it was competitive you will bring mains (but if you bring mains you dont gear up what is needed so its wasted) people play cities for gearing up... so why should solo'ers get the same reward and more priority for less effort? I need to know why they should get same reward for less effort (they take no risk and get maximum reward)... because you will kill organised groups and motivation to push any zones, and without that spearhead in orvr it will be even more of a circlejerk headless chicken zerg fest than it already is.

Currently there is 4-7 instances in NA time aprox

EU prime aprox around 15 instances

why do you feel the need to add more barriers to entry?

Destro pugs got with the program within the first two weeks... Order's simply refuse too and blame everything but themselves... now you pander to them again and they will still complain, especially about balance which they simply have zero clue about and talk with such major bias it is mind boggling.

I am passionate about this game and this server and supported for a long time, I try to raise my concerns in the best possible manner... this change just gives wrong signals in sense of direction and also for motivation.

Currently for organised forces its best to push to forts get some contribution abandon and let them fail and get medals via kills/bags from zone locks ... because city is far from guranteed no matter how much effort you put in. you could push for 12 hours, order que dodge... no pops for premades, then all the soloer's get in and not enough space for premades sorry... this is a ANTI TEAM and ANTI MMO change.

If you are so against people teaming just let me know now and i will move on and save my time and energy... if this is the direction you want us to go in and pander to solo leachers then by all means but if premades are just a after thought then thanks for everything i appreciate it, its been a blast.

PS. I've done hundreds of cities both sides, i think im on my 7th character by now... having to wait a mandatory extra 25 mins per each of these cities on a maybe and not definate city, seems like wasting our time for no reason compared to how things was.
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Ostabenny
Posts: 34

Re: Patch Notes 01/01/2021

Post#69 » Sat Jan 02, 2021 6:37 am

My first thought on this was that it would help order avoid uncoordinated pug groups early in queue, but they will still be premade - so it won’t prevent us getting those groups and snore fest fights. I’d really prefer City mmr rankings so we can be sure of a good fight.

Can understand the frustration on the destro side where you might be forced into long waits. Hopefully this will encourage order soloers to group up so they get a fast queue and don’t have to wait. Might need to refine this with some UI feedback so people know where they are in queue.

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Banjomissen
Posts: 140

Re: Patch Notes 01/01/2021

Post#70 » Sat Jan 02, 2021 7:09 am

Population balance when city sieges open will still be the same. If the overpopulated side wants to be sure to get in it’s quite easy. Login on your chars on the low pop realm, make a wb and get in. There’s a spot for everyone willing to get in.

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