Cause you cant deny enemy chance to crit. You can have -10% chance to be critted, but a 50% BW still have ( 50 - 10 ) 40% to crit you.
Rebalancing Attributes: A chance for more diversity
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Rebalancing Attributes: A chance for more diversity
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Re: Rebalancing Attributes: A chance for more diversity
It will be nice if you guys stop trying to reinvent the wheel already. There is plenty of things to do with the current game, and diversity in stat is not one of those.
So many dead builds, useless tactics, bug tracker is filled with years old stuff and you really wanna bother with THIS?
So many dead builds, useless tactics, bug tracker is filled with years old stuff and you really wanna bother with THIS?
Re: Rebalancing Attributes: A chance for more diversity
Personally, I don't like the idea of making talismans affect something other than raw stats.
However, I do see that some stats might benefit from tweaking to make them more attractive to stack. I think +crit/-crit might be an interesting way to do this. For instance:
However, I do see that some stats might benefit from tweaking to make them more attractive to stack. I think +crit/-crit might be an interesting way to do this. For instance:
- Initiative now also increases chance to crit (melee, range, and magic)
- Toughness now also reduces chance to be crit (moved here from initiative)
- Willpower now also increases chance to heal crit
Spoiler:
Re: Rebalancing Attributes: A chance for more diversity
I am saying "yes". It looks interesting to be tried, and it's something new. If this will break something in game it always can be reverted.
BG Kecis | Magus Zechariah | Chosen Kastul
Re: Rebalancing Attributes: A chance for more diversity
Interesting idea, but like Auran said TTK is high enough, no need for more power creep. And willpower toughness and wounds already work fine, I dont see any reason to buff them.
However, Initiative could use a small uility buff like, AP pool/regen or morale regen. Would be nice to see initiative more than 350 not being useless.
However, Initiative could use a small uility buff like, AP pool/regen or morale regen. Would be nice to see initiative more than 350 not being useless.
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Re: Rebalancing Attributes: A chance for more diversity
So what point spending a lot rr if i got 30% with rr or 50% dont invest in fs3. Its so big numbers that dont make dif.
About topic, its good idea. But like other write some classes can stack a lot of main stat. So numbers should be balanced.
Re: Rebalancing Attributes: A chance for more diversity
Sure? Was this changed?
I think in your example the BW should have a 50% chance to crit you. If it doesn't work this way anymore, it should be changed that way.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: Rebalancing Attributes: A chance for more diversity
If you have negative chance to be crit , enemy will have his crit chance minus your negative chance.
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Re: Rebalancing Attributes: A chance for more diversity
So it doesn't not only work against +crit debuffs on you (kobs or ini debuff for example), but also directly against the crit chance of your enemy now? Ok.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
- CountTalabecland
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Re: Rebalancing Attributes: A chance for more diversity
After guard dmg changes I think that sub-endgame gear tanks do need a survivability boost.
Or they could just revert guard changes.
No to speed buffs of any kind. Gobbos dont need to be faster.
Willpower already isn’t worth stacking and i dont think ppl would like it if it made WP/DoK even tougher.
I am in support of reducing crit across the board and lowering AoE damage as I would like fights to last longer and take more than random button mashing from stacked AoE classes to win. However, it is hard to balance where 6 man ranked takes 15 minute per kill and Wb v Wb where half the ppl die in 5-15 seconds.
Or they could just revert guard changes.
No to speed buffs of any kind. Gobbos dont need to be faster.
Willpower already isn’t worth stacking and i dont think ppl would like it if it made WP/DoK even tougher.
I am in support of reducing crit across the board and lowering AoE damage as I would like fights to last longer and take more than random button mashing from stacked AoE classes to win. However, it is hard to balance where 6 man ranked takes 15 minute per kill and Wb v Wb where half the ppl die in 5-15 seconds.
Last edited by CountTalabecland on Wed Jan 27, 2021 3:45 pm, edited 2 times in total.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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