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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Fateichel
Posts: 14

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#741 » Sat Jul 30, 2022 3:58 pm

Looks awesome but sadly MXAO cause flickering in fights. The whole screen flicker =(
but it looks so good with MXAO

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Fateichel
Posts: 14

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#742 » Sun Jul 31, 2022 4:13 pm

another thing Vulcan / 64bit causes animation problems. NPCs going and attacking backwards. It only runs fine (animations) with 32bit!

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xpander
Community Management
Posts: 728
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Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#743 » Sun Jul 31, 2022 5:27 pm

There is no 64bit. The animations problems is the uncapped framerate. both executables are 32bit .its just stupidly named on Launcher. one has fps cap to 100, which makes animations work correctly and otherone not. About the MXAO flickering. try older version. I had flickering with 4.x version also. 3.x seems to work fine.
Helpful links:

Install guide for Linux
Install guide for Windows
Offical RoR Discord

AUR package for WARAddonClient

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My Linux Gaming Videos

Fateichel
Posts: 14

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#744 » Sun Jul 31, 2022 6:59 pm

xpander wrote: Sun Jul 31, 2022 5:27 pm There is no 64bit. The animations problems is the uncapped framerate. both executables are 32bit .its just stupidly named on Launcher. one has fps cap to 100, which makes animations work correctly and otherone not. About the MXAO flickering. try older version. I had flickering with 4.x version also. 3.x seems to work fine.
Ah good to know =)

v3 is also flickering

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Insidiator
Posts: 6

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#745 » Mon Aug 01, 2022 4:29 pm

Thanks for your great effort man! Really amazing!

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tvbrowntown
Suspended
Posts: 272

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#746 » Fri Aug 05, 2022 1:19 am

Sildur, not sure if you will find this useful but I just compiled Reshade 5.3 and removed Bit Depth lock on it. It's there if you wanna toy with it.

https://www.mediafire.com/file/978d7g1u ... ck.7z/file

IIItwistedIII
Posts: 16

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#747 » Wed Sep 07, 2022 8:01 am

I dont understand what to put into "yourpath" and "yourwarhammerfolder" section on the notepad..

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Azhag
Posts: 94

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#748 » Wed Sep 07, 2022 11:54 am

Has anyone solved the problem of the game not starting after applying the new version of reshaders?
Image

Asmunder — 83+ IB
Asmundor — 82+ Chosen
Asmundus — 78+ KotBS
Asmundarion — 75+ SM
Asmundag — 73+ BO

And lots of other Asmund* toons.

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gyps
Posts: 116

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#749 » Wed Sep 07, 2022 12:37 pm

Any ways to run this under Mac Crossover? Tried the linux version as its basically wine, DXVK activated with all the files in the folder but I'm not sure if its working or not, didn't see much difference.

Toggling F11 either activates the ingame HOTBAR or the MAC sounds options (with FN pressed)

Thanks

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ritual
Posts: 18

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Post#750 » Wed Sep 14, 2022 4:55 pm

4.0.1 caused freezes and game crushes for me

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