Yes, the tactic that gives you 20% crit which is only meaningful on very few certain abilities due to the massive mitigation in game vs phys and meanwhile your opponent +10% crit chance against you aka gives your opponent couple levels free renown crit while giving you -2 levels of mandatory Futile Strikes. Good tactic. Huge payoff to hit for 100-150 more dmage on most irrelevant abilities. Lets be generous and say 200 more.gitonstrugle wrote: ↑Mon Sep 19, 2022 1:26 am
Squig herder tactic sharpened arrers do not affect all ranged attacks like you say, the actual version match squig herder version. Shadow warrior one increase 25% armor penetration in skirmish path and squig herder one increase 25% only in path of big shooting abilities not in the other paths.
You can check it yourself in carrer builder
https://builder.returnofreckoning.com/c ... uig-herder
If you wanna talk about one tactic which affects all abilities from all paths, you should speak about shadowarrior bullseye tactic which affect crit chance from all abilities and is core, while squig herder version Shootin wif da wind only increase crit chance in skirmish path abilities only and cost 12 specialization points.
RSW is absolutely drowning in tactics and abilities. Too many to be even 'viable' dps which even then is debatatable, generally. And 0 room for flavour without heavily gimping yourself. I do this and have fun but I'm okay with it, fyi. Viable for me is to be taken in 6vx premade setup vs 6v6vx premade setup with all classes and tactic slots organized. Can narrow it to 6v6 spvp if that helps you. Example is SW rkd is its ini debuff for crit therefore mandatory for rotation for dps is 20s cd 10 with VoN vs RSH 5s and its a dot (important for skirmish/qs) AND crit increaser. Insane. RSW has higher base dmg is your counter? RSH has pet. And more powerful abilities that save gcd which is better dps output in the first place on top of listed goodies.
Meanwhile RSH has 1 tactic free auto detaunt for massive amounts of one-size-fits-all damage mitigation no downside and 1 tactic flat 15% crit AND 35% crit dmage for one entire playstyle, same playstyle you question this case is 95% of RSH builds, no downside. So 25% phys mitigation (of which I have no idea the interaction with weaponskill but actual dps increase is minimal, which isn't engaging) vs 15% crit and 35% crit damage + plus pet. I don't like to use strauight numbers comparison in RVR thigns can and should happen, but this is what we got. Its different but RSW has base 25% crit damage and pays for it with +25% AP costs on all abilities. Yes we can talk about this if you want, lets discuss isometic class balance as a rebuttal, or RSW vs RSH. So the 2 tactics mean RSW is better vs meds and tanks (lol???) through tactic mitigation flat phys, and RSH better and target squishier meds and clothies. But in practice it is absolutely not like this, and you know it. Crit+critdmg inherently more useful than 25% phys mitigation in game where phys mitigation already exponentionally massive due to perma armor pots on everyone.
TLDR Grass isn't always greener for both but conversely, RSH can save on tactic slots and GCD's as they have certain abilities amalgamated or straight up buffed over RSW in accordance with their *isometric balance*. The stat swing of these 3 tactics and abilities, when looked at the lab like this is undeniable however it doesn't necessarily pan out like this in RvR although imo these abilities and tactics when compared like this are a godo indicator you have no diea what you are talknig about.
Edit; I didn't address you on the Bigshhoting RSH. My apologies. In hindsight, I wodner why...
Not that SW is a bad class imo, it is viable for average play, which I enjoy. But in comparison tactic for tactic I think is a bad idea and my post above showswhy i think that, personally speaking.