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New LOTD balance system - proposal

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Ninjagon
Posts: 474

New LOTD balance system - proposal

Post#1 » Fri Sep 30, 2022 11:56 am

The current population system for Lands of the Dead event works like static CAP for both factions:

168 vs 168, or 192 vs 192

That's 7 or 8 full warbands (= 24 players) against each other, no matter if there are enough players on both sides or not. That can often leads to the population imbalance in the zone.

New system proposal: Make the population CAP dynamic:

Start with 2 warbands: 48 vs 48
Is there more (LOTD queueing) players on BOTH factions than 48? -> raise the CAP to 72 vs 72 (3 wb vs 3 wb)
Is there still more players than 72 vs 72 ? -> raise the CAP to 96 vs 96
...
and so on, up to the max CAP (which can be set as high as the server allows).

That way, the Lands of the Dead will be captured by faction that played better, not by faction that just have more players.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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wachlarz
Posts: 798

Re: New LOTD balance system - proposal

Post#2 » Fri Sep 30, 2022 12:07 pm

Ninjagon wrote: Fri Sep 30, 2022 11:56 am The current population system for Lands of the Dead event works like static CAP for both factions:

168 vs 168, or 192 vs 192

That's 7 or 8 full warbands (= 24 players) against each other, no matter if there are enough players on both sides or not. That can often leads to the population imbalance in the zone.

New system proposal: Make the population CAP dynamic:

Start with 2 warbands: 48 vs 48
Is there more (LOTD queueing) players on BOTH factions than 48? -> raise the CAP to 72 vs 72 (3 wb vs 3 wb)
Is there still more players than 72 vs 72 ? -> raise the CAP to 96 vs 96
...
and so on, up to the max CAP (which can be set as high as the server allows).

That way, the Lands of the Dead will be captured by faction that played better, not by faction that just have more players.
Better played faction have problems killing pugs players ?

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Celyt
Posts: 138

Re: New LOTD balance system - proposal

Post#3 » Fri Sep 30, 2022 12:32 pm

LOTD should be once a day not once every 7. It's a zone that players would sit in for days on live.

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Ninjagon
Posts: 474

Re: New LOTD balance system - proposal

Post#4 » Fri Sep 30, 2022 12:33 pm

wachlarz wrote: Fri Sep 30, 2022 12:07 pm Better played faction have problems killing pugs players ?
What?
It is just bout equal start chances, man ...
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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Garamore
Posts: 397

Re: New LOTD balance system - proposal

Post#5 » Fri Sep 30, 2022 12:38 pm

How do you decide who gets in?
Do you take 2-2-2 balance at start and therefore end up with some people from each guild
How do you form warbands and people lead when its random if they get in.

Biggest issue atm is order not separating from a blob and therefore loosing the cap game. Change that and order will win every one as they have more organised wbs even with less numbers.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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wachlarz
Posts: 798

Re: New LOTD balance system - proposal

Post#6 » Fri Sep 30, 2022 1:02 pm

Ninjagon wrote: Fri Sep 30, 2022 12:33 pm
wachlarz wrote: Fri Sep 30, 2022 12:07 pm Better played faction have problems killing pugs players ?
What?
It is just bout equal start chances, man ...
U know if zerging side fight all in one place they got like 65% less dmg and healing ? That why destro roam on all BO in map not blob in center of map like orda on atlest 3 lodt events.

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Avanos
Posts: 46

Re: New LOTD balance system - proposal

Post#7 » Fri Sep 30, 2022 1:04 pm

Ninjagon wrote: Fri Sep 30, 2022 12:33 pm
wachlarz wrote: Fri Sep 30, 2022 12:07 pm Better played faction have problems killing pugs players ?
What?
It is just bout equal start chances, man ...

Last fort I was in was 160 order vs 30 destro.
At least LOTD numbers are fairly equal.

Try balancing forts instead.
Veretta the Witch Elf

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Ninjagon
Posts: 474

Re: New LOTD balance system - proposal

Post#8 » Sun Oct 02, 2022 2:27 pm

Garamore wrote: Fri Sep 30, 2022 12:38 pm How do you decide who gets in?
Do you take 2-2-2 balance at start and therefore end up with some people from each guild
How do you form warbands and people lead when its random if they get in.

Biggest issue atm is order not separating from a blob and therefore loosing the cap game. Change that and order will win every one as they have more organised wbs even with less numbers.
How to decide who gets in? It is very simple, Garamore.
The same rule like now: more resources -> you go in. This is fair and no need to be changed.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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wonshot
Posts: 1101

Re: New LOTD balance system - proposal

Post#9 » Sun Oct 02, 2022 3:15 pm

This suggestion would not cover the issues that has happend in the past, that realm1 are losing or the pugplayers are not enjoying their time and leave and if there are not enough in queue to fill their opened spot, that would lead realm2 to have numbers advantage.

Example:
Order and Destro both have 3 warbands queueing, Order start winning and destro have 20 players leave but because there are not 20players in the queue, order will already have players inside and now an advantage of 20 players.
(just as I personally speculate the assumed population advantages have been created, if they even exsist. Because there are not enough to fill the "leavers" spots and not because one side is filling initially and the others dont)
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
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SepticDisaster
Posts: 89

Re: New LOTD balance system - proposal

Post#10 » Sun Oct 02, 2022 5:01 pm

I love the level of presumptuousness here. “My side is more skilled and better looking and should win because I said so”. Priceless.

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