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[ADDON] GuardPack 1.6c

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dtjror
Posts: 82

Re: [ADDON] GuardPack 1.2.1

Post#61 » Sat Oct 22, 2022 9:25 pm

Any idea what the problem is with teather indicator constantly resetting location?

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] GuardPack 1.3.0b

Post#62 » Sun Oct 23, 2022 3:59 am

Updated to version 1.3.0b
https://tools.idrinth.de/addons/guardpa ... oad/1-3-0/

*New frames: small, dots, chain
*Options to use different frames for in/out guard
*Togglable linescroll
*Option to hide/show icon/name on guardlist
*Icon for Distant and Dead
*Scalable
Spoiler:
Image

Image

Image
Teather Usage:
/teather offset <number> - Sets the guard icon offset on target (default: 80)
/teather frame <framename> - Sets the frame for both teather frames. options: modern, classic, small, dots, chain (default: modern)
/teather inframe <framename> - Sets the frame for guards applied to you. options: modern, classic, small, dots, chain (default: modern)
/teather outframe <framename> - Sets the frame for guards you apply. options: modern, classic, small, dots, chain (default: modern)
/teather scroll - Makes the Lines Scroll/Static. Type this to toggle Off/On (default: On)
/teather scroll <scrollspeed> - Changes the scrollspeed of the lines (default: 1.0)
/teather scale <scalefactor> - Sets the scale of teather (default: 1.0) !Note: You'll need to do a /reloadui after you change this value!
/teather reset - Resets all settings to default

GuardRange Usage:
/guardrange <out/in> icon - Toggle GuardIcon for icomming/outgoung guards (default: true)
/guardrange <out/in> name - Toggle GuardName for icomming/outgoung guards (default: true)
/guardrange color - Uses colors from Teather settings, if toggled off, allows to use own colors (default: true)
/guardrange reset - Resets all settings to default
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dtjror
Posts: 82

Re: [ADDON] GuardPack 1.3.0b

Post#63 » Sat Oct 29, 2022 11:38 pm

After the most recent patch, teather was causing the game to not recognize my mouse buttons (in-game, was still ok on login screen). Figured it out when I noticed the UI element was missing in the editor. Disabled the add on and voila, mouse buttons back. Anybody else experience this?

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Rydiak
Posts: 770

Re: [ADDON] GuardPack 1.3.0b

Post#64 » Sat Oct 29, 2022 11:47 pm

No issues with mouse buttons, but I've noticed a lot of null errors in chat from the addon. Hard to say if it is more than it used to throw though.
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Tesq
Posts: 5704

Re: [ADDON] GuardPack 1.3.0b

Post#65 » Sun Nov 06, 2022 4:13 pm

Spoiler:
sullemunk wrote: Sun Oct 23, 2022 3:59 am Updated to version 1.3.0b
https://tools.idrinth.de/addons/guardpa ... oad/1-3-0/

*New frames: small, dots, chain
*Options to use different frames for in/out guard
*Togglable linescroll
*Option to hide/show icon/name on guardlist
*Icon for Distant and Dead
*Scalable


Image

Image

Image


Teather Usage:
/teather offset <number> - Sets the guard icon offset on target (default: 80)
/teather frame <framename> - Sets the frame for both teather frames. options: modern, classic, small, dots, chain (default: modern)
/teather inframe <framename> - Sets the frame for guards applied to you. options: modern, classic, small, dots, chain (default: modern)
/teather outframe <framename> - Sets the frame for guards you apply. options: modern, classic, small, dots, chain (default: modern)
/teather scroll - Makes the Lines Scroll/Static. Type this to toggle Off/On (default: On)
/teather scroll <scrollspeed> - Changes the scrollspeed of the lines (default: 1.0)
/teather scale <scalefactor> - Sets the scale of teather (default: 1.0) !Note: You'll need to do a /reloadui after you change this value!
/teather reset - Resets all settings to default

GuardRange Usage:
/guardrange <out/in> icon - Toggle GuardIcon for icomming/outgoung guards (default: true)
/guardrange <out/in> name - Toggle GuardName for icomming/outgoung guards (default: true)
/guardrange color - Uses colors from Teather settings, if toggled off, allows to use own colors (default: true)
/guardrange reset - Resets all settings to default
any way to make the line curved towards the top mid way? like in this screen of ff12?
https://static.wikia.nocookie.net/final ... 0413020937
Image

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] GuardPack 1.3.0b

Post#66 » Sun Nov 06, 2022 6:00 pm

Tesq wrote: Sun Nov 06, 2022 4:13 pm any way to make the line curved towards the top mid way? like in this screen of ff12?
https://static.wikia.nocookie.net/final ... ersand.jpg
Not really viable based on how the lines are drawn/calculated
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Tesq
Posts: 5704

Re: [ADDON] GuardPack 1.3.0b

Post#67 » Sun Nov 06, 2022 11:57 pm

sullemunk wrote: Sun Nov 06, 2022 6:00 pm
Tesq wrote: Sun Nov 06, 2022 4:13 pm any way to make the line curved towards the top mid way? like in this screen of ff12?
https://static.wikia.nocookie.net/final ... ersand.jpg
Not really viable based on how the lines are drawn/calculated
Dosent need to be 3d line just 2d fixee high.

Something like

->( distance between p1 and p2 /2)+ x = B
X= the height we want

Line is draw start from A pass to B then go to C
A = player 1 position and C = player 2 position.
Image

vekkth
Posts: 34

Re: [ADDON] GuardPack 1.3.0b

Post#68 » Fri May 05, 2023 10:29 am

for some odd reason /teather never worked for me, while the addon itself is functional. I have Libslash installed and other addons respond to command line normally.

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sullemunk
Addon Developer
Posts: 1213

Re: [ADDON] GuardPack 1.3.0b

Post#69 » Fri May 05, 2023 4:55 pm

vekkth wrote: Fri May 05, 2023 10:29 am for some odd reason /teather never worked for me, while the addon itself is functional. I have Libslash installed and other addons respond to command line normally.
Depends on what you want it to do..
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vekkth
Posts: 34

Re: [ADDON] GuardPack 1.3.0b

Post#70 » Fri May 05, 2023 10:25 pm

sullemunk wrote: Fri May 05, 2023 4:55 pm
vekkth wrote: Fri May 05, 2023 10:29 am for some odd reason /teather never worked for me, while the addon itself is functional. I have Libslash installed and other addons respond to command line normally.
Depends on what you want it to do..
I would like to open options :)

edit mostly to try different style, that animated arrow is a bit too much for me.
I also tried to use tether from Vynil UI and it responded to command line as intended too.

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