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Weighting Live Event Progress

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Tinkz
Posts: 35

Weighting Live Event Progress

Post#1 » Sun Nov 13, 2022 12:36 pm

I'm all for playing for the rewards and not getting them for free and I understand that the Capture and Hold the Central Ruins throughout the scenario is the "hardest" task of this weeks Live Event, but I think the weighting of such tasks should be looked at again. Currently, the task accounts for 60% of the progress while the remaining 3 tasks account for only about 40%.

The weighting should be the other way round Basic and Advanced Rewards should in my opinion make up 60% of the event and the "hard" task the remaining 40% to reach Elite Reward.

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Scottx125
Posts: 965

Re: Weighting Live Event Progress

Post#2 » Sun Nov 13, 2022 1:58 pm

There shouldn't be any weight in my opinion, each task complete should represent a portion of the bar. So by my logic you should be 3/4 full and just past advanced.
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ekalime
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Posts: 205

Re: Weighting Live Event Progress

Post#3 » Sun Nov 13, 2022 7:38 pm

Tinkz wrote: Sun Nov 13, 2022 12:36 pm I'm all for playing for the rewards and not getting them for free and I understand that the Capture and Hold the Central Ruins throughout the scenario is the "hardest" task of this weeks Live Event, but I think the weighting of such tasks should be looked at again. Currently, the task accounts for 60% of the progress while the remaining 3 tasks account for only about 40%.

The weighting should be the other way round Basic and Advanced Rewards should in my opinion make up 60% of the event and the "hard" task the remaining 40% to reach Elite Reward.

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I'll look into it

Tinkz
Posts: 35

Re: Weighting Live Event Progress

Post#4 » Sun Nov 13, 2022 8:22 pm

ekalime wrote: Sun Nov 13, 2022 7:38 pm

I'll look into it
Thank you!

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