Patch Notes 17/11/2022
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Re: Patch Notes 17/11/2022
I can feel a very cool Christmas gift is coming for me! <3
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Re: Patch Notes 17/11/2022
So Swordmaster and Black Orcs had broken tactics and nobody complained about them being OP tanks. Meanwhile WH and WE had broken tactics and everyone complained about them non-stop.
Somehow I feel robbed. Buff SM and BO?
Somehow I feel robbed. Buff SM and BO?
Re: Patch Notes 17/11/2022
Thanks, no thanks. Less whinging about WH/WE defensive builds makes the forums boring. What am I supposed to read during lunch break?
Oh yeah, the colossal meltdown on Twitter. That should last a week or two.
Oh yeah, the colossal meltdown on Twitter. That should last a week or two.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
Re: Patch Notes 17/11/2022
I got set video setting on fastest framerate and abilities only on me and I would want to see the puddles, I thought the idea was to see it on lowest of the lowest setting but unfortunately it wont work that way. Kinda dont want to see all other effects only mine and all puddles...
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- wildwindblows
- Posts: 381
Re: Patch Notes 17/11/2022
Stats in .getstats are not visual bug.Phantasm wrote: ↑Thu Nov 17, 2022 7:05 pmDid you try it? isnt it just visual bug? What happens when you change zone or enter scenario?wildwindblows wrote: ↑Thu Nov 17, 2022 5:22 pm Marauder have same tactic bug on stance tactics. I already put this on bugtracker while ago.
https://github.com/WarEmu/WarBugs/issues/20285
I was able to equip 7-8 tactics on SH and get procs/effects on dummies and constructs, but as soon I change zone or enter scenario, original tactic set being forced to use - means only 4 default active.
Which part of video settings i need to change/enable to see puddles on custom settings?
Re: Patch Notes 17/11/2022
Thank you for the update. Sounds like a good progress.dalen wrote: ↑Thu Nov 17, 2022 9:21 pmNo, the original plan was to try and make the two ability systems co-exist and gradually switch abilities over. But that proved to be too complicated to get working as many abilities, buffs, debuffs etc interact with each other in many different ways.BluIzLucky wrote: ↑Thu Nov 17, 2022 5:44 pmR.I.P Fluffmaster, you had a good run
Out of curiosity was this fixed with the new ability system or was it more tactic switch related?
Guess I'm really asking if the new system will be patched in in one go or if you can convert ability by ability?
So once the new system is done the switch will be done all at once.
It is currently mostly working for all the player abilities with the patch 1.4.8 ability data. But some testing and bug fixing still remains on that. We are also working on fixing dungeons to work with it and bringing over most of the RoR class changes to it.
Re: Patch Notes 17/11/2022
U remeber when sm or bo kill U solo ?
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Re: Patch Notes 17/11/2022
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Re: Patch Notes 17/11/2022
thanks for your time, this change sounds amazingdalen wrote: ↑Thu Nov 17, 2022 9:21 pmNo, the original plan was to try and make the two ability systems co-exist and gradually switch abilities over. But that proved to be too complicated to get working as many abilities, buffs, debuffs etc interact with each other in many different ways.BluIzLucky wrote: ↑Thu Nov 17, 2022 5:44 pmR.I.P Fluffmaster, you had a good run
Out of curiosity was this fixed with the new ability system or was it more tactic switch related?
Guess I'm really asking if the new system will be patched in in one go or if you can convert ability by ability?
So once the new system is done the switch will be done all at once.
It is currently mostly working for all the player abilities with the patch 1.4.8 ability data. But some testing and bug fixing still remains on that. We are also working on fixing dungeons to work with it and bringing over most of the RoR class changes to it.
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