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Warrior Priest - Grace - The Survival Bible

In this section, you will find some advices and basics to start quietly ingame. Question like " I'm lvl 1, what shall i do?", "What class shall i pick?", will find some answers in this place.

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Rydiak
Posts: 717

Re: Warrior Priest - Grace - The Survival Bible

Post#91 » Mon Nov 21, 2022 1:42 pm

Hulgore wrote: Mon Nov 21, 2022 12:44 pm
Rydiak wrote: Tue Mar 05, 2019 3:38 am
If you are unable to obtain Sovereign Martyr gear pieces yet, and are looking for the best set you can get just prior to it, here is my recommendation:
  • 5-piece Vale-Walker (shoulders, body, gloves, boots, jewel)/3-piece Bloodlord (helm, belt, cloak), Genesis Warrior Aspect+Remnant, Rough Gunbad Diamond, Titan’s Battlehammer of Reverence, Bloodlord Buckler – 5 Strength, 2 Wounds, and 2 Armor talismans
Hi, so I've recently acquired this gear combination, but I dont understand how am I supposed to slot the 9 talismans you're suggesting.

I have one slot in weapon and shield, that makes 2 ; I have one slot on bloodlord helm, that makes 3 ; then I have a slot on shoulders, chest, gloves and boots from Vale-Walker set, so 4 more slots for a total of 7 talismans slots.

Also with this gear, I got killed by a rank 33 SH in 1v1. He didnt even have to kite me, he just stood still shooting at me and I just died. I have no damage and my health gets melted by pretty much any dps despite the high chances of block, dodge, parry. If this is the result I get from pre-bis that I spent weeks to obtain, I pretty much feel that I've seriously wasted my time. The class feels overall weak, slow, unimpactful in many situations
Thank you for catching that error. I have corrected the typo in my guide.

In regards to the death you experienced, a bolstered SH can do a massive amount of damage to an unprepared melee character. Try to break LoS and force the fight closer to you. Barring that, using Shielding Grace while you close the distance will give you a sizable defense boost. As I say in my conclusion, the build is difficult and not for everyone. No harm in admitting you don't like a spec.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!

Check out my Damage Calculator. Also includes extra RoR calculators!

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Hulgore
Posts: 44

Re: Warrior Priest - Grace - The Survival Bible

Post#92 » Mon Nov 21, 2022 7:04 pm

Rydiak wrote: Mon Nov 21, 2022 1:42 pm
Thank you for catching that error. I have corrected the typo in my guide.

In regards to the death you experienced, a bolstered SH can do a massive amount of damage to an unprepared melee character. Try to break LoS and force the fight closer to you. Barring that, using Shielding Grace while you close the distance will give you a sizable defense boost. As I say in my conclusion, the build is difficult and not for everyone. No harm in admitting you don't like a spec.
Thank you for your answer. Regarding these advices against squigs, I find 2 problems :

1) the only way I have to break his channeled attack is to punt him away, which is problematic because he can then simply kite me with the distance I created myself. I could snare him using "Weight of Guilt" before using the punt, but that would require to use an ability like "Castigation' prior to that, and by the time I do all of that I already suffer massive damage and his ability is pretty much already over

2) using "Shielding Grace" to close the distance does not work because using "Shielding Grace" does not make you run faster, so you end up with a Squig 60ft in front of you, strafing in the same direction as you at the exact same speed than you, while he's shooting at you. While channeling you can't use "Judgement" to snare him, or you just burn all your Righteous Fury so you can't use "Judgement" at all. It's already barely possible to catch a target with "Judgement" because the slow is so low and so short, I don't see how I'm supposed to do that without snaring the target at all.

So when you say that I'm supposed to "force the fight closer" to me, well it's not like I have an instant AoE pull, or a sprint, or a 10s snare immunity, or a knockdown from distance, or a tactic that makes me run faster, or some kind of leap. I can only apply a 20% snare for 2 seconds if I have enough Righteous Fury. Now you can compare that with the toolkit of a squig herder or a shaman, and you can see how much chance I have to "force the fight closer" to me.

Then I'd just like to remind that against this Squig I mentionned, the entire fight was in melee. I jumped on him with my horse, used "Sigmar's Vision" and kept attacking him. He just stood there, face tanking me, and I died, just like that. I dodged and blocked I don't know how much attacks and I still died, and he was not even close to death when it happenned, because my damage are so low. So it's not so much that I do not like the class, it's just that getting killed this easily by a barely playing rank 33 squig herder while wearing invader level equipment is completely unacceptable when you see how much time investment is required to obtain this gear. This means that even if you remove the whole kitting problem it's not like you're actually threatening anyone.

Furthermore, I would like to add that in groups or warbands any chosen or blackguard can punt you away and you're useless as long as you're not back into melee, and you have no way to quickly recover the distance. Thats not a matter of liking or not liking the class, it's just that there are holes in it that make it very easy to counter.
If we come back to dueling a Squig, if I reach him in melee he can punt me away. I may manage to get back in melee by spamming "Judgement", but then he jumps away. So I have to dispell the snare from his jump, and I'm back to spamming "Judgement". Then if I succeed and reach him in melee once more, I get disarmed for 4 seconds and I can't attack and heal myself (I die), or I get knockdowned for 2 seconds before I can reach him and he recreates more distance (and I die).
Regarding these situations, there's nothing to like or dislike about the grace spec, and it's not a matter of being hard or not to play it, it's just that you have no tools to compete against all these controls and mobility, as the class is objectively very limited regarding these aspects (or you could argue that some classes are not limited enough). Now if you look at the amount of Squigs, Chosens, Blackguards and Shamans you encounter while playing the game, it's not abusive to say that you spend a lot of time not doing much besides running after you target, which is neither entertaining nor challenging for anyone

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