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Data Mining the Killboard Scenarios | Jan 2023

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Sinisterror
Posts: 838

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#21 » Mon Jan 09, 2023 1:41 pm

inoeth wrote: Mon Jan 09, 2023 1:31 pm just remove rampage, problem solved
Just change Rampage to what it was live which is NOT ignoring Guard Mechanic and Morale Avoidances. Slayer is the core dps on order like it was live but here aoe cap is 24 instead of 9 so these 3 things are why it is insanely OP here.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Morradin
Posts: 220

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#22 » Mon Jan 09, 2023 1:42 pm

rejndjer wrote: Mon Jan 09, 2023 12:25 pm there's bunch of IC sieges because when destro attack altdorf there's a clear defender advantage during stage 1 for order. because of that funnel at that square, dont remember BO name. funny nobody mentioned this.

P.S. also most of order forts are taken when there's nobody online. maybe make forts not count for city score if less than 500 players on server are online or something like that?
You have the same funnel in IC. All in game doorways are the same size, IC and altdorf.

And I like your idea about using pop to figure out fort loss/win. Instead of players though, it should use percentages, this way as our population gets lower we still have endgame. Say, if a fort has a greater than 15%, 20% or 25% difference in numbers between attacker than defender, then it does not count for realm victory points.

rejndjer
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Posts: 431

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#23 » Mon Jan 09, 2023 1:51 pm

Morradin wrote: Mon Jan 09, 2023 1:42 pm
rejndjer wrote: Mon Jan 09, 2023 12:25 pm there's bunch of IC sieges because when destro attack altdorf there's a clear defender advantage during stage 1 for order. because of that funnel at that square, dont remember BO name. funny nobody mentioned this.

P.S. also most of order forts are taken when there's nobody online. maybe make forts not count for city score if less than 500 players on server are online or something like that?
You have the same funnel in IC. All in game doorways are the same size, IC and altdorf.

And I like your idea about using pop to figure out fort loss/win. Instead of players though, it should use percentages, this way as our population gets lower we still have endgame. Say, if a fort has a greater than 15%, 20% or 25% difference in numbers between attacker than defender, then it does not count for realm victory points.
i haven't measured it, but in IC chokepoint BO, there's more space to move around. also there's no height difference like there is on altdorf choke BO.

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agemennon675
Posts: 504

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#24 » Mon Jan 09, 2023 2:05 pm

FFNation wrote: Sun Jan 08, 2023 9:43 pm This is really cool, thanks for doing this!

My takeaway is. Looks like damage is much more important for winning than healing. Those damage dealers have high 90% win rates (only 1 out of 10 is a healer and 9 out of 10 are order).

While the top healers have much lower win rates.

Or maybe we could conclude Melee is OP, specifically order melee.

I'm new to the game, but seeing 90% win rates seems way out of balance.

This also looks bad too as a new destro player.
Realm Win Rate City Sieges
Since April 2022 Altdorf has been sieged 72 times, IC has been sieged 202 times

I'm sure a lot of this comes down to player skill and looks like all the best are playing for order side.
Data looks like that because those classes are probably played only with a premade farming un-organised opposition in the scenarios / event scenario etc. Try to not take it too seriously, this game is designed that way so premades farm pugs for easy rewards but when it comes to Group ranked those premades are nowhere to be found
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Whyumadbro
Posts: 485

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#25 » Mon Jan 09, 2023 3:51 pm

Detangler wrote: Sun Jan 08, 2023 3:30 pm Well no wonder I have more fun in pug t4 scenarios, its the only area that Destro actually wins more often.

Devolving into Rampage/GtdC thread by page 3. Calling it.
damn....

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Detangler
Posts: 986

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#26 » Mon Jan 09, 2023 10:03 pm

Whyumadbro wrote: Mon Jan 09, 2023 3:51 pm
Detangler wrote: Sun Jan 08, 2023 3:30 pm Well no wonder I have more fun in pug t4 scenarios, its the only area that Destro actually wins more often.

Devolving into Rampage/GtdC thread by page 3. Calling it.
damn....
I hit it right on the money :lol:
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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Phantasm
Posts: 684

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#27 » Tue Jan 10, 2023 3:21 am

Spoiler:
MasterYoda wrote: Sun Jan 08, 2023 2:24 pm Hello everybody,

Shortly after the killboard was released in April 2022 did I write a short essay about how one might be able to use the killboard statistics for insights into class and realm balance.

This forum post can be found here for those interested: viewtopic.php?t=48128
The code I was using for the statistical analysis can be found here: https://github.com/PaulPauls/ror-killboard-analysis

Yesterday evening I decided to again data mine the killboard over night and write out possible results this morning. The scraped killboard data encompasses scenario and city instance results from the 2nd of April 2022 up to the early morning of the 8th of January 2023. The scraped data is 3.2 Gigabytes in size but zipped up in a convenient 346MB file for anyone interested in checking the data or doing their own analysis.

The scraped killboard scenario data can be found here as a zip (faster to download and less strenuous for the RoR servers): https://drive.google.com/file/d/1E9ngRu ... share_link

I did not have the time or the interest in repeating a wide-ranging data analysis of all classes as I did the last time - even though class balance has not changed significantly since i last performed it - there is merely more data available now. I therefore largely reused the original code and will keep myself brief. I expect people will certainly use this data to speculate about game balance and I do think that to a degree it contains indications about such, however please feel free to check out the information that killboard data mining provides from the github repository. You'll see that this information is limited and obviously by nature does not include rvr performance data. Though I do think it is useful and interesting if taken with a grain of salt.


Realm Win Rate T4 Standard Scenarios

A 'stomp' by either realm was defined by if the opposing realm had less than 100 points and therefore received the minimal amount of crests from the scenario. The percentage behind the 'stomps' specifies the percentage of how many wins are actually stomps, e.g. 56% of all T4 standard scenarios that order wins are done so with destro players receiving the minimal amount of crests.
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Total Scenarios:   76446
Order Wins:        40882 (53.5%)
Order Stomps:      22902 (56.0%)
Destro Wins:       35546 (46.5%)
Destro Stomps:     18076 (50.9%)
Draws:                18 (0.0%)

Scenario: Altdorf War Quarters      | Order Wins: 10   (66.7%) | Destro Wins: 5    (33.3%)
Scenario: Battle for Praag          | Order Wins: 1537 (62.4%) | Destro Wins: 925  (37.6%)
Scenario: Stonetroll Crossing       | Order Wins: 1222 (62.4%) | Destro Wins: 735  (37.5%)
Scenario: The Ironclad              | Order Wins: 1160 (61.3%) | Destro Wins: 733  (38.7%)
Scenario: Twisting Tower            | Order Wins: 648  (59.8%) | Destro Wins: 436  (40.2%)
Scenario: Garden of Morr            | Order Wins: 1500 (58.7%) | Destro Wins: 1054 (41.3%)
Scenario: Dragons Bane              | Order Wins: 1092 (57.5%) | Destro Wins: 807  (42.5%)
Scenario: Doomfist Crater           | Order Wins: 705  (57.4%) | Destro Wins: 524  (42.6%)
Scenario: Gromril Crossing          | Order Wins: 820  (57.0%) | Destro Wins: 617  (42.9%)
Scenario: Reikland Hills            | Order Wins: 1588 (56.0%) | Destro Wins: 1249 (44.0%)
Scenario: The Sacellum Arena        | Order Wins: 1033 (55.8%) | Destro Wins: 817  (44.2%)
Scenario: The Eternal Citadel       | Order Wins: 1027 (55.7%) | Destro Wins: 816  (44.2%)
Scenario: Howling Gorge             | Order Wins: 1677 (55.4%) | Destro Wins: 1349 (44.6%)
Scenario: The Old Dwarf Road        | Order Wins: 734  (54.2%) | Destro Wins: 620  (45.8%)
Scenario: Logrins Forge             | Order Wins: 999  (54.1%) | Destro Wins: 849  (45.9%)
Scenario: Caledor Woods             | Order Wins: 1261 (53.8%) | Destro Wins: 1081 (46.2%)
Scenario: Daemonball Rally          | Order Wins: 1315 (53.2%) | Destro Wins: 1155 (46.7%)
Scenario: Phoenix Gate              | Order Wins: 1406 (52.8%) | Destro Wins: 1254 (47.1%)
Scenario: Reikland Factory          | Order Wins: 1446 (52.4%) | Destro Wins: 1311 (47.6%)
Scenario: Maw of Madness            | Order Wins: 1048 (52.2%) | Destro Wins: 960  (47.8%)
Scenario: Gates of Ekrund           | Order Wins: 1327 (52.2%) | Destro Wins: 1216 (47.8%)
Scenario: Highpass Cemetery         | Order Wins: 1812 (52.1%) | Destro Wins: 1665 (47.9%)
Scenario: Krazy Fungus Cave         | Order Wins: 2011 (52.0%) | Destro Wins: 1855 (48.0%)
Scenario: Blood of the Black Cairn  | Order Wins: 775  (51.8%) | Destro Wins: 722  (48.2%)
Scenario: Tor Anroc                 | Order Wins: 927  (51.7%) | Destro Wins: 866  (48.3%)
Scenario: Talabec Dam               | Order Wins: 1117 (51.6%) | Destro Wins: 1044 (48.3%)
Scenario: Mourkain Temple           | Order Wins: 1677 (51.4%) | Destro Wins: 1583 (48.5%)
Scenario: Khaines Embrace           | Order Wins: 710  (51.3%) | Destro Wins: 670  (48.4%)
Scenario: Pyramid of Settra         | Order Wins: 1410 (50.9%) | Destro Wins: 1360 (49.1%)
Scenario: Black Fire Basin          | Order Wins: 2000 (50.7%) | Destro Wins: 1948 (49.3%)
Scenario: College of Corruption     | Order Wins: 868  (50.1%) | Destro Wins: 863  (49.9%)
Scenario: Nordenwatch               | Order Wins: 130  (49.2%) | Destro Wins: 134  (50.8%)
Scenario: Thunder Valley            | Order Wins: 869  (48.8%) | Destro Wins: 910  (51.1%)
Scenario: Lost Temple of Isha       | Order Wins: 1370 (47.3%) | Destro Wins: 1525 (52.7%)
Scenario: Thanquols Stand: Ratnarök | Order Wins: 471  (47.2%) | Destro Wins: 526  (52.8%)
Scenario: Serpents Passage          | Order Wins: 1169 (46.5%) | Destro Wins: 1345 (53.5%)
Scenario: The Undercroft            | Order Wins: 11   (39.3%) | Destro Wins: 17   (60.7%)

Realm Win Rate T4 PUG Scenarios
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Total Scenarios:   20535
Order Wins:         9091 (44.3%)
Order Stomps:       3579 (39.4%)
Destro Wins:       11441 (55.7%)
Destro Stomps:      4667 (40.8%)
Draws:                 3 (0.0%)

Scenario: Nordenwatch               | Order Wins: 3398 (47.7%) | Destro Wins: 3719 (52.3%)
Scenario: Gates of Ekrund           | Order Wins: 1526 (44.4%) | Destro Wins: 1910 (55.6%)
Scenario: Mourkain Temple           | Order Wins: 1100 (43.6%) | Destro Wins: 1420 (56.3%)
Scenario: Pyramid of Settra         | Order Wins: 1067 (43.3%) | Destro Wins: 1397 (56.7%)
Scenario: Lost Temple of Isha       | Order Wins: 1022 (40.6%) | Destro Wins: 1493 (59.4%)
Scenario: Reikland Factory          | Order Wins: 978  (39.4%) | Destro Wins: 1502 (60.5%)

Realm Win Rate City Sieges
Since April 2022 Altdorf has been sieged 72 times, IC has been sieged 202 times
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Total Scenarios:     287
Order Wins:          159 (55.4%)
Order Stomps:        142 (89.3%)
Destro Wins:         115 (40.1%)
Destro Stomps:       102 (88.7%)
Draws:                13 (4.5%)

Scenario: Altdorf                   | Order Wins: 49   (62.8%) | Destro Wins: 23   (29.5%)
Scenario: The Inevitable City       | Order Wins: 110  (52.6%) | Destro Wins: 92   (44.0%)

Realm Win Rate Mid-Tier Standard Scenarios
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Total Scenarios:   49747
Order Wins:        25161 (50.6%)
Order Stomps:      10391 (41.3%)
Destro Wins:       24573 (49.4%)
Destro Stomps:     10399 (42.3%)
Draws:                13 (0.0%)

Scenario: The Old Dwarf Road        | Order Wins: 248  (59.8%) | Destro Wins: 167  (40.2%)
Scenario: Twisting Tower            | Order Wins: 554  (59.8%) | Destro Wins: 372  (40.2%)
Scenario: Krazy Fungus Cave         | Order Wins: 1670 (59.3%) | Destro Wins: 1146 (40.7%)
Scenario: Stonetroll Crossing       | Order Wins: 717  (58.8%) | Destro Wins: 501  (41.1%)
Scenario: Battle for Praag          | Order Wins: 1110 (58.1%) | Destro Wins: 801  (41.9%)
Scenario: Thunder Valley            | Order Wins: 878  (57.5%) | Destro Wins: 647  (42.4%)
Scenario: Gromril Crossing          | Order Wins: 753  (56.9%) | Destro Wins: 571  (43.1%)
Scenario: Reikland Factory          | Order Wins: 1120 (54.9%) | Destro Wins: 920  (45.1%)
Scenario: The Sacellum Arena        | Order Wins: 342  (54.5%) | Destro Wins: 286  (45.5%)
Scenario: Doomfist Crater           | Order Wins: 825  (53.0%) | Destro Wins: 731  (47.0%)
Scenario: Gates of Ekrund           | Order Wins: 929  (52.3%) | Destro Wins: 848  (47.7%)
Scenario: Nordenwatch               | Order Wins: 107  (52.2%) | Destro Wins: 98   (47.8%)
Scenario: Phoenix Gate              | Order Wins: 681  (51.9%) | Destro Wins: 632  (48.1%)
Scenario: Altdorf War Quarters      | Order Wins: 15   (50.0%) | Destro Wins: 15   (50.0%)
Scenario: The Ironclad              | Order Wins: 580  (49.9%) | Destro Wins: 582  (50.1%)
Scenario: Dragons Bane              | Order Wins: 827  (49.8%) | Destro Wins: 832  (50.2%)
Scenario: Howling Gorge             | Order Wins: 821  (49.7%) | Destro Wins: 828  (50.2%)
Scenario: Lost Temple of Isha       | Order Wins: 1224 (49.6%) | Destro Wins: 1244 (50.4%)
Scenario: Caledor Woods             | Order Wins: 780  (49.5%) | Destro Wins: 795  (50.5%)
Scenario: Blood of the Black Cairn  | Order Wins: 582  (49.4%) | Destro Wins: 597  (50.6%)
Scenario: Highpass Cemetery         | Order Wins: 876  (48.9%) | Destro Wins: 915  (51.1%)
Scenario: Mourkain Temple           | Order Wins: 1094 (48.8%) | Destro Wins: 1147 (51.2%)
Scenario: Pyramid of Settra         | Order Wins: 1016 (48.7%) | Destro Wins: 1068 (51.2%)
Scenario: College of Corruption     | Order Wins: 600  (48.4%) | Destro Wins: 639  (51.6%)
Scenario: Khaines Embrace           | Order Wins: 411  (47.4%) | Destro Wins: 456  (52.6%)
Scenario: Reikland Hills            | Order Wins: 875  (47.3%) | Destro Wins: 975  (52.7%)
Scenario: Tor Anroc                 | Order Wins: 695  (46.8%) | Destro Wins: 790  (53.2%)
Scenario: Daemonball Rally          | Order Wins: 338  (46.4%) | Destro Wins: 391  (53.6%)
Scenario: Logrins Forge             | Order Wins: 722  (46.3%) | Destro Wins: 838  (53.7%)
Scenario: Maw of Madness            | Order Wins: 589  (45.8%) | Destro Wins: 697  (54.2%)
Scenario: The Eternal Citadel       | Order Wins: 521  (45.7%) | Destro Wins: 620  (54.3%)
Scenario: Serpents Passage          | Order Wins: 786  (45.5%) | Destro Wins: 940  (54.4%)
Scenario: Garden of Morr            | Order Wins: 534  (45.1%) | Destro Wins: 649  (54.9%)
Scenario: Talabec Dam               | Order Wins: 452  (43.8%) | Destro Wins: 578  (56.0%)
Scenario: Black Fire Basin          | Order Wins: 774  (43.1%) | Destro Wins: 1020 (56.9%)
Scenario: The Undercroft            | Order Wins: 30   (37.5%) | Destro Wins: 50   (62.5%)
Scenario: Thanquols Stand: Ratnarök | Order Wins: 85   (31.2%) | Destro Wins: 187  (68.8%)

Realm Win Rate Mid-Tier PUG Scenarios
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Total Scenarios:   15914
Order Wins:         8424 (52.9%)
Order Stomps:       2577 (30.6%)
Destro Wins:        7488 (47.1%)
Destro Stomps:      2054 (27.4%)
Draws:                 2 (0.0%)

Scenario: Reikland Factory          | Order Wins: 1031 (53.7%) | Destro Wins: 890  (46.3%)
Scenario: Nordenwatch               | Order Wins: 2908 (53.4%) | Destro Wins: 2534 (46.5%)
Scenario: Pyramid of Settra         | Order Wins: 1061 (52.9%) | Destro Wins: 943  (47.1%)
Scenario: Mourkain Temple           | Order Wins: 1070 (52.9%) | Destro Wins: 953  (47.1%)
Scenario: Gates of Ekrund           | Order Wins: 1364 (52.8%) | Destro Wins: 1217 (47.2%)
Scenario: Lost Temple of Isha       | Order Wins: 990  (51.0%) | Destro Wins: 951  (49.0%)


General Fun Facts about the scenario slayings in the aforementioned time period
  • 203.173 Scenarios have been played
  • 3.400.253 Order players have been slain
  • 3.369.994 Destro players have been slain
  • 114.425 Unique characters (not accounts) have played in scenarios
  • 21.255 of those characters have played regularly and a lot in more than 50 scenarios

Now, the crowning of the scenario stat kings: ;)

Highest Win Ratio (minimum 50 scenarios played):
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Alienist         | RUNE_PRIEST    | Win Ratio: 95.8%
Doesithurt       | SLAYER         | Win Ratio: 95.5%
Lllara           | WHITE_LION     | Win Ratio: 94.2%
Elprofessor      | KNIGHT         | Win Ratio: 94.0%
Xergoel          | WHITE_LION     | Win Ratio: 93.7%
Necrot           | IRONBREAKER    | Win Ratio: 92.2%
Evilspinnray     | WHITE_LION     | Win Ratio: 91.9%
Breakbones       | CHOPPA         | Win Ratio: 91.7%
Germes           | WHITE_LION     | Win Ratio: 91.3%
Behemot          | SLAYER         | Win Ratio: 91.3%

Most avg Kill Damage (minimum 50 scenarios played):
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Lllara           | WHITE_LION     | Avg kill damage: 71083  | Avg Deathblows: 7.6  | Avg Deaths: 0.2  | Win Ratio: 94.2%
Behemot          | SLAYER         | Avg kill damage: 67197  | Avg Deathblows: 6.4  | Avg Deaths: 0.1  | Win Ratio: 91.3%
Oohlghrist       | SLAYER         | Avg kill damage: 64661  | Avg Deathblows: 5.8  | Avg Deaths: 0.3  | Win Ratio: 75.3%
Sporrk           | CHOPPA         | Avg kill damage: 61765  | Avg Deathblows: 5.4  | Avg Deaths: 0.5  | Win Ratio: 78.5%
Mat              | SLAYER         | Avg kill damage: 61661  | Avg Deathblows: 5.9  | Avg Deaths: 0.6  | Win Ratio: 87.0%
Fpoon            | SLAYER         | Avg kill damage: 61538  | Avg Deathblows: 6.0  | Avg Deaths: 0.3  | Win Ratio: 84.1%
Benlur           | WHITE_LION     | Avg kill damage: 61319  | Avg Deathblows: 5.7  | Avg Deaths: 0.4  | Win Ratio: 90.8%
Mesger           | CHOPPA         | Avg kill damage: 61293  | Avg Deathblows: 6.1  | Avg Deaths: 0.2  | Win Ratio: 79.5%
Froddo           | SLAYER         | Avg kill damage: 60578  | Avg Deathblows: 5.9  | Avg Deaths: 0.4  | Win Ratio: 82.0%
Doesithurt       | SLAYER         | Avg kill damage: 60516  | Avg Deathblows: 5.8  | Avg Deaths: 0.1  | Win Ratio: 95.5%

Most avg Deathblows (minimum 50 scenarios played):
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Lllara           | WHITE_LION     | Avg kill damage: 71083  | Avg Deathblows: 7.6  | Avg Deaths: 0.2  | Win Ratio: 94.2%
Nightmare        | SORCERER       | Avg kill damage: 47373  | Avg Deathblows: 7.1  | Avg Deaths: 0.2  | Win Ratio: 66.0%
Calpernia        | SORCERER       | Avg kill damage: 49766  | Avg Deathblows: 6.9  | Avg Deaths: 0.0  | Win Ratio: 72.3%
Gosik            | SQUIG_HERDER   | Avg kill damage: 57374  | Avg Deathblows: 6.7  | Avg Deaths: 0.1  | Win Ratio: 66.2%
Ceithin          | SORCERER       | Avg kill damage: 43860  | Avg Deathblows: 6.5  | Avg Deaths: 0.1  | Win Ratio: 72.7%
Drukar           | BRIGHT_WIZARD  | Avg kill damage: 52255  | Avg Deathblows: 6.5  | Avg Deaths: 0.1  | Win Ratio: 86.3%
Coldlara         | SORCERER       | Avg kill damage: 50777  | Avg Deathblows: 6.4  | Avg Deaths: 0.4  | Win Ratio: 70.0%
Miramax          | MARAUDER       | Avg kill damage: 53371  | Avg Deathblows: 6.4  | Avg Deaths: 0.2  | Win Ratio: 81.6%
Rnya             | BRIGHT_WIZARD  | Avg kill damage: 44606  | Avg Deathblows: 6.4  | Avg Deaths: 0.1  | Win Ratio: 71.1%
Behemot          | SLAYER         | Avg kill damage: 67197  | Avg Deathblows: 6.4  | Avg Deaths: 0.1  | Win Ratio: 91.3%

Most avg Protection (minimum 50 scenarios played):
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Elize            | SWORDMASTER    | Avg kill damage: 3874   | Avg Deaths: 0.4  | Avg Protection: 128904  | Win Ratio: 45.8%
Zwamp            | BLACK_ORC      | Avg kill damage: 3887   | Avg Deaths: 0.5  | Avg Protection: 112058  | Win Ratio: 54.2%
Slavking         | BLACK_ORC      | Avg kill damage: 3683   | Avg Deaths: 0.2  | Avg Protection: 108351  | Win Ratio: 71.9%
Tzarinacake      | SWORDMASTER    | Avg kill damage: 5371   | Avg Deaths: 0.2  | Avg Protection: 107809  | Win Ratio: 68.8%
Refr             | IRONBREAKER    | Avg kill damage: 4615   | Avg Deaths: 0.1  | Avg Protection: 102879  | Win Ratio: 73.9%
Tabesh           | SWORDMASTER    | Avg kill damage: 7280   | Avg Deaths: 0.8  | Avg Protection: 101013  | Win Ratio: 58.9%
Kasskroute       | BLACK_ORC      | Avg kill damage: 2357   | Avg Deaths: 0.4  | Avg Protection: 100558  | Win Ratio: 44.6%
Ithyner          | SWORDMASTER    | Avg kill damage: 5426   | Avg Deaths: 0.7  | Avg Protection: 96571   | Win Ratio: 50.0%
Pootiet          | CHOSEN         | Avg kill damage: 3801   | Avg Deaths: 0.5  | Avg Protection: 94262   | Win Ratio: 49.4%
Khainov          | BLACKGUARD     | Avg kill damage: 2679   | Avg Deaths: 0.2  | Avg Protection: 93303   | Win Ratio: 55.3%

Most avg Healing (minimum 50 scenarios played):
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Zummos           | SHAMAN         | Avg kill damage: 1518   | Avg Deaths: 0.2  | Avg Healing: 193723  | Win Ratio: 69.7%
Eviilavo         | ZEALOT         | Avg kill damage: 77     | Avg Deaths: 0.6  | Avg Healing: 192212  | Win Ratio: 62.2%
Adrit            | ZEALOT         | Avg kill damage: 153    | Avg Deaths: 0.8  | Avg Healing: 177370  | Win Ratio: 63.6%
Saintbald        | WARRIOR_PRIEST | Avg kill damage: 1475   | Avg Deaths: 0.6  | Avg Healing: 177297  | Win Ratio: 59.5%
Littlepoop       | SHAMAN         | Avg kill damage: 997    | Avg Deaths: 0.3  | Avg Healing: 174073  | Win Ratio: 66.7%
Shamean          | SHAMAN         | Avg kill damage: 2244   | Avg Deaths: 0.2  | Avg Healing: 169401  | Win Ratio: 73.8%
Drgreen          | SHAMAN         | Avg kill damage: 1285   | Avg Deaths: 0.6  | Avg Healing: 168937  | Win Ratio: 53.2%
Squapug          | RUNE_PRIEST    | Avg kill damage: 100    | Avg Deaths: 0.3  | Avg Healing: 163629  | Win Ratio: 65.5%
Defelldar        | ZEALOT         | Avg kill damage: 395    | Avg Deaths: 0.1  | Avg Healing: 161873  | Win Ratio: 79.5%
Wampire          | DISCIPLE       | Avg kill damage: 1939   | Avg Deaths: 0.4  | Avg Healing: 158985  | Win Ratio: 74.3%

Furthermore, since I oftentime see people asking if scenarios are popping, here an overview of the average waiting times accumulated over the weeks, days or hours of the day, allowing among others to see if scenarios pop faster/slower than a couple of months ago or at what time they pop fastest:

Scenario Queue wait time T4
Spoiler:
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Scenario Queue wait time Mid-Tier
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Personal Feedback to RoR

Lately RoR has become incredibly toxic and bitter - particularly on destro side where I experienced it the most since I lately play mostly destro on my YodaXYZ twinks, though I certainly saw it on order too. I don't want to propose solutions or anything the like since I am sure the core of the problem is the availability of developer hours and community manager hours - since this is a free and volunteer-run game. And I am very thankful and grateful to those volunteers providing such a fun experience and that I understand what a monumental undertaking it is to run an MMO as volunteer devs. As usual would I like to point out that I'd be happy to help if I can.

However I would also like to point out that destro global chat - and I suppose order global chat as well - is incredibly hostile and bitter and oftentimes insulting to the devs themselves or anyone trying to defend the game. Oftentimes from the same players and usually spurned on when the realm imbalance is too great - rightfully blaming the ease of xrealming, class imbalances or the possibility of completely unfair playstyles like stealth-gank parties. It degrades into enormous bitternes that I am sure is not only driving new players reading it in global chat away in droves but is just not fun to be exposed to in a game that is intended to be fun in ones own free time. Trying to provide counter points and defending the game so that new or other players don't get exposed to it and leave is only met with more 'horde mentality' - putting those people on ignore results in the same negative effect for new players or others who just want to enjoy the game. I genuinely consider this lately a huge issue driving new players away.

You may be aware of this, you may not be and I'm sure a lot of players and devs probably disagree with me. I honestly do not know. But since I rarely use the forums since I don't like the time-based response ordering instead of an upvote-based response ordering (e.g. reddit) did I just think that I'd leave my personal feedback here as well.

Again, thanks for the hard work!


Cheers!
agemennon675 wrote: Mon Jan 09, 2023 2:05 pm Data looks like that because those classes are probably played only with a premade farming un-organised opposition in the scenarios / event scenario etc. Try to not take it too seriously, this game is designed that way so premades farm pugs for easy rewards but when it comes to Group ranked those premades are nowhere to be found
Is it possible Yoda to conclude that from gathered data? Whats the ratio of premade vs premade standard scenario and premade vs pug? That could confirm or debunk a myth that playing premade scenario queing system pair you against pugs often then vs other premade.

JohnnyWayne
Posts: 182

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#28 » Tue Jan 10, 2023 3:11 pm

There is no indication in the data about setup premade groups. The most you could do is filter by members of a guild in sc >= 6 and define it as class premade, but there is no way to extend that to other scenarios. You maybe could build a surrogate model to fill the data, but I think you'd just have some trivial criteria being the leading factor like "crushingly won game" or "had top 2 tanks / heals / dps / DBs". You could, on the other hand, check for balanced setups vs imbalanced setups. That was also part of the last analysis.

For better evaluation an extension of the API would be nice, but who is supposed to do that with what time?

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Emissary
Community Management
Posts: 329

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#29 » Tue Jan 10, 2023 8:54 pm

Detangler wrote: Sun Jan 08, 2023 3:30 pm Well no wonder I have more fun in pug t4 scenarios, its the only area that Destro actually wins more often.

Devolving into Rampage/GtdC thread by page 3. Calling it.
Mine showed at the end of page #2 ... so close ;)

edited to say you did say "by" page 3 so I stand corrected sir you are a God among men :)
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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Paxsanarion
Posts: 304

Re: Data Mining the Killboard Scenarios | Jan 2023

Post#30 » Tue Jan 10, 2023 10:29 pm

GrishnakBlagtoof wrote: Mon Jan 09, 2023 8:27 am
Order is just flat dominating. And years ago when it was Destro "dominating" people went to Order....and none have come back...why?
The numbers don't lie....
Typically I agree with you....however I can assure you Order is not dominating during EU prime time......it really depends on when you play more than anything else.......and who logs Order and who logs Destro at a given moment :-) For example right now it is 530 pm NA east coast time.......and T4 is 58% Destro :-)
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