Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Karl
Posts: 329

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#801 » Wed Feb 01, 2023 9:16 am

MDUBZ wrote: Wed Feb 01, 2023 7:52 am Was running great on previous upload with DX11 but now I'm stuck with "Authentication failed -- application will now terminate" when I get to char select screen on every version, Vulkan, DX12, DX11.
Nothing to do with your DX11 changes, server is having issues for all atm :)
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Sephirvine92
Posts: 10

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#802 » Wed Feb 01, 2023 1:20 pm

Hey thanks for this :)

How can I activate depth of field like in your screenshots ?

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Klash
Posts: 1

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#803 » Tue Feb 07, 2023 11:32 pm

Anyone know how to remove the old reshade? I've tried deleting files repeatedly and it just ends up crashing the launcher. Working on cleaning up my files for this game

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Scottx125
Posts: 959

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#804 » Wed Feb 08, 2023 2:54 am

Hitting printscreen to take a screenshot now crashes my game instantly :/.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
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For the Gif in it's full glory:
Now a member of Oath.

ibfury
Posts: 26

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#805 » Wed Feb 08, 2023 4:38 pm

Login via Sildurs-Launcher Stuck at [ Locating Battles... ]
Normal Launch is ok

ibfury
Posts: 26

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#806 » Wed Feb 08, 2023 8:02 pm

Work for a moment but now at propt:

Starting launcher before injecting dll.
The system cannot find the file specified.
You have 10 seconds to launch the game now.

And dont open launcher.

Abrafo
Posts: 29

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#807 » Thu Feb 09, 2023 4:06 am

Klash wrote: Tue Feb 07, 2023 11:32 pm Anyone know how to remove the old reshade? I've tried deleting files repeatedly and it just ends up crashing the launcher. Working on cleaning up my files for this game
Download an old version of Reshade, best if you get the same version that you have installed. Install it to an empty folder and you'll see all the files and folders it creates. From there, you can figure out what to remove from your game folder. That's how I've handled these types of issues in the past. Good luck, I hope this helps.

Hellfireuzu
Posts: 14

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#808 » Sun Mar 19, 2023 11:53 pm

Hello guys,

I am probably daft but MXAO does nothing for me.. (I am using the DX11 version)
Spoiler:
If I check DidsplayDepth.fx I can see either completely black screen or if I change the RESHADE_DEPT_INPUT_IS_REVERSED, I can get blue/white with no edges at all.

I tried "tweaking" (Random high numbers) with MXAO_HIGH_QUALITY/MXAO_MIPLEVEL_AO/MXAO_TWO_LAYER and it changed nothing for me.. Any idea what am I doing wrong?

Thanks
Yeah, I was being stupid. I haven't noticed that sometime ago something must've crashed somewhere and the small .bat script wasn't moving (renaming) the file properly :'D

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Eisboleas
Posts: 140

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#809 » Sat Apr 08, 2023 5:20 pm

after an NVDIA update seems like my loading screens went up to 1 minute or so. Any idea ?
"If you want to know who you are, you have to look at your real self and acknowledge what you see."

Darkenya [WE]

Infract
Posts: 1

Re: Sildur's Enhanced WAR v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#810 » Sun Apr 23, 2023 10:53 pm

Anyone have any luck getting Vulkan to work on Steam Deck/Linux? The 3.0 dvk9 version worked fine from the Linux installation guide page, but I am coming across a problem getting the 6.0 vulkan version to run seeing as the .exe file needs ran.

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