wargrimnir wrote: ↑Tue Mar 21, 2023 5:12 pm
A lot of replay value in this game is the variety of different characters you can play. It's a design core, not a feature we want to pursue.
As you say, games strength lies in the diversity of the classes / archtypes and it has been incredibly fun to explore - yet the grind to bis is extremely favorable to the "1 char only" player.
Now thats an error, it makes the quality of the game worse. If one could play whatever was needed any given day without sacrificing progression on ones current "project" we'd all get to experience much more of what the game has to offer, and the roles would be more balanced because balanced wbs do better, thats incentive. Atm doing good doesnt matter because you always fail onwards on suboptimal toons.
Awful solo cities full of unfavorables and dps healers would be a thing of the past too, cuz people could log something viable to increase odds of winning while still progressing. Ofcourse, if all classes had viability on all areas of the game it would be good but this isn't a stated goal of the devs.
This has all been repeated ad nauseum i think, but its a topic worth bumping