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Magus Pets

Chosen, Magus, Marauder, Zealot
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Nickalispicalis
Posts: 68

Magus Pets

Post#1 » Tue May 30, 2023 4:21 pm

Would the world come to an end if the Pets followed you? Summon, Re-summon, Summon, Re-summon. Not fun. You have to sacrifice something to gain this ability? No problem!!

Alternatively, pet-less tree, buffed up Dots. No problem!!

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geezereur
Posts: 625

Re: Magus Pets

Post#2 » Tue May 30, 2023 5:00 pm

Use the tactic that let you insta cast pet summon

paperclipdog
Posts: 100

Re: Magus Pets

Post#3 » Tue May 30, 2023 6:01 pm

Nickalispicalis wrote: Tue May 30, 2023 4:21 pm Would the world come to an end if the Pets followed you? Summon, Re-summon, Summon, Re-summon. Not fun. You have to sacrifice something to gain this ability? No problem!!

Alternatively, pet-less tree, buffed up Dots. No problem!!
Yes it would. That's the whole gimmick of Magus. Manage your pet! It's a lot of fun for me. Insta summon tactic is mandatory for most content.

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Goryak
Posts: 191

Re: Magus Pets

Post#4 » Wed May 31, 2023 10:04 am

The tactic, Chaotic Attunement, ALSO reducing cooldown time on "Resummon" to 0, would be a welcomed change. :3
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HammerGuy
Posts: 76

Re: Magus Pets

Post#5 » Thu Jun 01, 2023 12:52 am

Chaotic attunement is mandatory. Without it you're sitting still for 3 seconds every fight. The only time you can get away with replacing it with some other tactic is when you're defending a keep or fort.

Ideally the pet summons, for both engineer and magus, would be instant by default. Then the chaotic attunement/well-oiled machine tactic could do something else, such as buff your group based on your pet.

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