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[PTS] Patch Notes 01/09/2024

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Akalukz
Posts: 1730

Re: [PTS] Patch Notes 01/09/2024

Post#11 » Sun Sep 01, 2024 10:37 pm

just get rid of Population numbers by pairing and leave it as AAO
-= Agony =-

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MaxHayman
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Re: [PTS] Patch Notes 01/09/2024

Post#12 » Sun Sep 01, 2024 10:44 pm

Phantasm wrote: Sun Sep 01, 2024 9:59 pm So, how we report if there is a problem with addon? Most addons were developed years ago, simply do bugtracker for them?

With 3 pairings open, did you consider limiting use of SoR addon, maybe delay added to population numbers?
If you post it on the bug tracker we will try and get the addon updated.
Max Hayman

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ekalime
Developer
Posts: 230

Re: [PTS] Patch Notes 01/09/2024

Post#13 » Mon Sep 02, 2024 1:29 am

leftayparxoun wrote: Sun Sep 01, 2024 6:58 pm ''- You will now no longer be debolstered entering Tier 1 PvE areas''

What does this mean for the Hardly Fast mounts? Do they become obsolete after a character leaves T1?
He'll always have a place in your heart. Technically they are still a viable option for players who are poor and... never visit a capital city?

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3rdworldofficer
Posts: 19

Re: [PTS] Patch Notes 01/09/2024

Post#14 » Mon Sep 02, 2024 5:02 am

Finally I can speed through first parts of the Vainglorious quest, if I'm reading this right.
Rosarius, the Undaunted - WH

Bengalfan87
Posts: 4

Re: [PTS] Patch Notes 01/09/2024

Post#15 » Fri Sep 06, 2024 4:00 pm

Campaign

- A pairing now unlocks 2 hours after its fortress has fallen. This means that assuming no fort was claimed in the last 2 hours all 3 pairings should be open.

I noticed last night during NA Time when order locked 2 zone by taking the forts, everyone was forced to play in the the only unlocked zone. When this happened even more people stop going to the RVR lakes. This locking the zones for 2 hours is just going to funnel everyone into one zone eventually and the game will be so laggy that it would be unplayable. Personally I liked the option to always have at least 2 zones open so you can go off to the other zone and Run boxes or solo over there if it becomes too laggy for you. It allowed an out from the lag and from massive size Warbands that are roaming around either they are flanking for each other or not it give you another zone to be in.

Sulorie
Posts: 7422

Re: [PTS] Patch Notes 01/09/2024

Post#16 » Sat Sep 07, 2024 10:47 am

Bengalfan87 wrote: Fri Sep 06, 2024 4:00 pm Campaign

- A pairing now unlocks 2 hours after its fortress has fallen. This means that assuming no fort was claimed in the last 2 hours all 3 pairings should be open.

I noticed last night during NA Time when order locked 2 zone by taking the forts, everyone was forced to play in the the only unlocked zone. When this happened even more people stop going to the RVR lakes. This locking the zones for 2 hours is just going to funnel everyone into one zone eventually and the game will be so laggy that it would be unplayable. Personally I liked the option to always have at least 2 zones open so you can go off to the other zone and Run boxes or solo over there if it becomes too laggy for you. It allowed an out from the lag and from massive size Warbands that are roaming around either they are flanking for each other or not it give you another zone to be in.
During NA times I was told the population is lower than during EU prime, how is it lagging then? :D about what numbers we are talking here?
Dying is no option.

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MaxHayman
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Re: [PTS] Patch Notes 01/09/2024

Post#17 » Sun Sep 08, 2024 8:06 am

On Friday we noticed people from US West and US Central were having network issues including packet loss.
Max Hayman

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