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Patch Notes 02/10/2024

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Everdin
Posts: 717

Re: Patch Notes 02/10/2024

Post#61 » Tue Oct 08, 2024 1:44 pm

Akalukz wrote: Tue Oct 08, 2024 12:10 pm
forsa wrote: Tue Oct 08, 2024 2:12 am
Akalukz wrote: Tue Oct 08, 2024 12:50 am
I feel like you guys think I don't want SW to be good, hell I would love it if they took of the -20% damage, cuz then maybe I would push those last to renown ranks. You see more and more SW (primarily Fester) because they are safer to play than BW solo / small groups. They have a great heal debuff, defensive stance, rKD, group synergy tactics etc. It's just over tuned. I am primarily arguing because you guys are so strongly defending what is an obviously an over performing class.

Lol at the GTDC comment, does that skill even exist anymore?

You know what I say is true, you are just afraid of a nerf. It's understandable. that's why are bringing other issues into the discussion.
Nah, you are just mad cause SW killed you with that !OMG OP! Festering Arrow so you went for the good old REEE IMBA NERF ASAP.
You dont know neither the skills nor mechanics of the class you are talking about.
Also i have no issues with SW buff/nerf as my sw hit 80 long ago ( and lots of other 80+ toons on both sides) and i rarely play ror now.
Im just here to point out you hubris combined with destro-only player mentality "order op nerf plox"

I would say if you rarely play, you should probably remain out of the conversation. I have 80's on both sides as well. If you want to know the OP classes, look at the players playing them. a few weeks/month ago the complaints were about SH, before that WL, before that Mara (pull) before that GTDC, just so happens its SW time to be examined, as all of the preceding have received their nerf.
Fully agree with this statement, we should spiral down the nerfs for every class until there is only one ability each class:

Tank: Guard - holds a shield up, only hits that go directly visible to the shield will be blocked and shield breaks after 3 attacks
Healer: Heal - 5ft range, you attach medical tape on the wound and blow on it
phRDPS - you shoot an arrow/bullet
magicRDPS - you cast a bolt
MDPS- you hit with your weapon

That will be a hilarious game!
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Adelmar
Posts: 153

Re: Patch Notes 02/10/2024

Post#62 » Tue Oct 08, 2024 3:43 pm

Everdin wrote: Tue Oct 08, 2024 1:44 pm
Akalukz wrote: Tue Oct 08, 2024 12:10 pm
forsa wrote: Tue Oct 08, 2024 2:12 am

Nah, you are just mad cause SW killed you with that !OMG OP! Festering Arrow so you went for the good old REEE IMBA NERF ASAP.
You dont know neither the skills nor mechanics of the class you are talking about.
Also i have no issues with SW buff/nerf as my sw hit 80 long ago ( and lots of other 80+ toons on both sides) and i rarely play ror now.
Im just here to point out you hubris combined with destro-only player mentality "order op nerf plox"

I would say if you rarely play, you should probably remain out of the conversation. I have 80's on both sides as well. If you want to know the OP classes, look at the players playing them. a few weeks/month ago the complaints were about SH, before that WL, before that Mara (pull) before that GTDC, just so happens its SW time to be examined, as all of the preceding have received their nerf.
Fully agree with this statement, we should spiral down the nerfs for every class until there is only one ability each class:

Tank: Guard - holds a shield up, only hits that go directly visible to the shield will be blocked and shield breaks after 3 attacks
Healer: Heal - 5ft range, you attach medical tape on the wound and blow on it
phRDPS - you shoot an arrow/bullet
magicRDPS - you cast a bolt
MDPS- you hit with your weapon

That will be a hilarious game!
Highlighted area clearly shows that SW needs a hard nerf
Adelmar (WH) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#63 » Tue Oct 08, 2024 4:29 pm

Reivren27 wrote: Tue Oct 08, 2024 1:35 pm Population growth? You're a joker ).
"Growth" only happens during events and weekends, not even 1000 people, and a year and a half ago the number was up to 1300. Right now eu-prime has 700 people, and we're in the middle of fall.
Yeah you got it right.
Balance and sc changes made me realize that ror is not the game i used spend 4-8 hours daily for the last 6 years, and judging by the shrinking player base it seems im not the only one

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#64 » Tue Oct 08, 2024 5:18 pm

Voldt wrote: Tue Oct 08, 2024 10:17 am It's good for slightly tickling the enemy with a 1 in a 100 chance to actually pull something, if you can get close enough to smell your enemy's breath, that is.
Yeah, right nobody uses that gimped skill, especially in coordinated wb's.

https://www.youtube.com/watch?v=TbaG6_FoHks

I understand that you have a choppa and you are not happy that CTDC was cut from 30 to 25 feet, huge nerf.
Remember when it was implemented iirc it had 60 feet and was unblockable for like a year, then cut to measly 45 for another few years, to be cut to 30 not so long ago.

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Voldt
Posts: 48

Re: Patch Notes 02/10/2024

Post#65 » Wed Oct 09, 2024 8:42 am

forsa wrote: Tue Oct 08, 2024 5:18 pm
Voldt wrote: Tue Oct 08, 2024 10:17 am It's good for slightly tickling the enemy with a 1 in a 100 chance to actually pull something, if you can get close enough to smell your enemy's breath, that is.
Yeah, right nobody uses that gimped skill, especially in coordinated wb's.

https://www.youtube.com/watch?v=TbaG6_FoHks

I understand that you have a choppa and you are not happy that CTDC was cut from 30 to 25 feet, huge nerf.
Remember when it was implemented iirc it had 60 feet and was unblockable for like a year, then cut to measly 45 for another few years, to be cut to 30 not so long ago.
You take the nerf from 30 to 25 as an example to sarcastically say it was not a huge nerf when you list the nerf history right after that statement.

It's hard to fabricate a nice framing when you contradict yourself in your own words, isn't it?

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georgehabadasher
Posts: 181

Re: Patch Notes 02/10/2024

Post#66 » Wed Oct 09, 2024 11:42 am

For those that don't know, GTDC was also changed to not pull every tick. Even if it hits someone without an immunity timer, it only pulls them around 50% of the time.

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#67 » Wed Oct 09, 2024 4:55 pm

Voldt wrote: Wed Oct 09, 2024 8:42 am
forsa wrote: Tue Oct 08, 2024 5:18 pm
Voldt wrote: Tue Oct 08, 2024 10:17 am It's good for slightly tickling the enemy with a 1 in a 100 chance to actually pull something, if you can get close enough to smell your enemy's breath, that is.
Yeah, right nobody uses that gimped skill, especially in coordinated wb's.

https://www.youtube.com/watch?v=TbaG6_FoHks

I understand that you have a choppa and you are not happy that CTDC was cut from 30 to 25 feet, huge nerf.
Remember when it was implemented iirc it had 60 feet and was unblockable for like a year, then cut to measly 45 for another few years, to be cut to 30 not so long ago.
You take the nerf from 30 to 25 as an example to sarcastically say it was not a huge nerf when you list the nerf history right after that statement.

It's hard to fabricate a nice framing when you contradict yourself in your own words, isn't it?
GTDC is a great skill that grants speed buff, deals damage(+procs like snare from dok) and pulls at the same time, working both as opener - to quickly get to the enemy break the lines with great cc (cant cast while getting pulled and guard stops working), and as perfect chasing tool - again speed buff helps to catch up and the pull is the real killer. The fact that it is complemented by mara's pull is a cherry on the top.
For order in rvr it is quiet opposite as 99% of WL's will run solo tactic due to lion constantly dead, and engi pull is casted, so almost no pull outside of small scale and keeps.

Part about how it was before is to make it clear how braindead(4 choppas could pull entire wb) I WIN button (did you know that target is rotated in midair to land with its back turned to choppa for those juicy GFDSS hits) it was before (oh and i seem mix ranges up, first it was 65, then 40) - aforementioned mid aoe SW skill Barrage is 40 feet, split arrow tactic makes BHA and SFA 65 feet.
Let me rephrase it to sink in: unblockable aoe pull on a destro melee specialist had the same range as huge amount of order ranged classes skills.

There is no contradiction in my words, i just humor that when the GTDC finally got a deserved nerf (compensated by addition of FS, so you can deal more damage while you deal damage), every other choppa on the forum (including you) starts to write how weak and useless this skill is, contradicting the reality where it's very good tool used by coordinated WB's

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Voldt
Posts: 48

Re: Patch Notes 02/10/2024

Post#68 » Wed Oct 09, 2024 9:47 pm

forsa wrote: Wed Oct 09, 2024 4:55 pm
Voldt wrote: Wed Oct 09, 2024 8:42 am
forsa wrote: Tue Oct 08, 2024 5:18 pm

Yeah, right nobody uses that gimped skill, especially in coordinated wb's.

https://www.youtube.com/watch?v=TbaG6_FoHks

I understand that you have a choppa and you are not happy that CTDC was cut from 30 to 25 feet, huge nerf.
Remember when it was implemented iirc it had 60 feet and was unblockable for like a year, then cut to measly 45 for another few years, to be cut to 30 not so long ago.
You take the nerf from 30 to 25 as an example to sarcastically say it was not a huge nerf when you list the nerf history right after that statement.

It's hard to fabricate a nice framing when you contradict yourself in your own words, isn't it?
GTDC is a great skill that grants speed buff, deals damage(+procs like snare from dok) and pulls at the same time, working both as opener - to quickly get to the enemy break the lines with great cc (cant cast while getting pulled and guard stops working), and as perfect chasing tool - again speed buff helps to catch up and the pull is the real killer. The fact that it is complemented by mara's pull is a cherry on the top.
For order in rvr it is quiet opposite as 99% of WL's will run solo tactic due to lion constantly dead, and engi pull is casted, so almost no pull outside of small scale and keeps.

Part about how it was before is to make it clear how braindead(4 choppas could pull entire wb) I WIN button (did you know that target is rotated in midair to land with its back turned to choppa for those juicy GFDSS hits) it was before (oh and i seem mix ranges up, first it was 65, then 40) - aforementioned mid aoe SW skill Barrage is 40 feet, split arrow tactic makes BHA and SFA 65 feet.
Let me rephrase it to sink in: unblockable aoe pull on a destro melee specialist had the same range as huge amount of order ranged classes skills.

There is no contradiction in my words, i just humor that when the GTDC finally got a deserved nerf (compensated by addition of FS, so you can deal more damage while you deal damage), every other choppa on the forum (including you) starts to write how weak and useless this skill is, contradicting the reality where it's very good tool used by coordinated WB's
If every Choppa says that, you should re-evaluate your thinking, especially if you don't play a Choppa yourself. What you call reality is delusional subjectivity at best. But by all means, continue believing that if it makes you happy. Just don't expect everyone else to swallow it as "rEaLitY".

Let me rephrase that to let it sink in: The poster above you phrased it correctly. The pull is laughable. Plus, the damage is laughable. There is zero reason to run that skill.

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Everdin
Posts: 717

Re: Patch Notes 02/10/2024

Post#69 » Thu Oct 10, 2024 10:17 am

Voldt wrote: Wed Oct 09, 2024 9:47 pm ...
If every Choppa says that, you should re-evaluate your thinking, especially if you don't play a Choppa yourself. What you call reality is delusional subjectivity at best. But by all means, continue believing that if it makes you happy. Just don't expect everyone else to swallow it as "rEaLitY".

Let me rephrase that to let it sink in: The poster above you phrased it correctly. The pull is laughable. Plus, the damage is laughable. There is zero reason to run that skill.
Nothing changed, chopper "didn't use it" before.

Whats is this ability called where a choppers whirling his arms/weapon around his heads and draw order players in it? Cause I see a lot of choppers using this, but can't be GTDC because no chopper ever used it....
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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forsa
Posts: 154

Re: Patch Notes 02/10/2024

Post#70 » Thu Oct 10, 2024 5:56 pm

Voldt wrote: Wed Oct 09, 2024 9:47 pm
If every Choppa says that, you should re-evaluate your thinking, especially if you don't play a Choppa yourself. What you call reality is delusional subjectivity at best. But by all means, continue believing that if it makes you happy. Just don't expect everyone else to swallow it as "rEaLitY".

Let me rephrase that to let it sink in: The poster above you phrased it correctly. The pull is laughable. Plus, the damage is laughable. There is zero reason to run that skill.
Nah only braindead choppas run to cry on forum about perfectly working tool, how they cannot use it anymore cause it will not autowin every fight with keyboard faceroll. And i did play both choppa and slayer so i can compare them and choppa is in perfect spot rn, while sl is overnerfed.
Let me rephrase that to let it sink in: on the video i have added a coordinated warband employ choppas that use GTDC when it is requested by leader. Writing on forum that it is not like that is the definition of delusion.

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