Zxul wrote: ↑Sat Nov 02, 2024 3:20 am
"Less reliance on main stats"- Witchbrew scales with str now (to less dmg with capped str than before the change with 300 str, and to barely any dmg on high toughness targets), so can't skip on main stat.
He was obviously referring to stat
(s) (plural) meaning no reliance on weapon skill, which is a huge advantage for magic damage compared to physical, not least when it comes to building stats with items since again one does not have to build weapon skill with item budget or tactic slots occupied for the purpose and can just rely upon str.
Zxul wrote: ↑Sat Nov 02, 2024 3:20 amAs for more options for elemental dmg, with physical you only have problem with armor on tanks.
Now here is the catch- anyone teamed with any of the first 4 also has the resists buff. Or- anyone who uses resist lini (+360 all resists) now has an extra 21.4% mitigation vs you, which stacks with base resists, and with toughness mitigation.
Are you aware that resistance is soft-caped at 40% ? On a bis toon the liniment is approx 11-% mitigation ( up from 30 to 41 ish %).
With elemental danage as an option the WH would have access to approx 60% penetration vs prepared targets (liniment) or 70-80% vs unprepared targets, hence it would be a better class to play which is what he was referring to since magic-> physical in this game. As there are class resistance buffs there are also class resistance debuffs to further increase effectiveness of magic ( like for example a WH attacking someone under the influence of a knight debuff aura, BW debuff etc).
Zxul wrote: ↑Sat Nov 02, 2024 3:20 amIn other words, with physical dmg, and with having both armor debuff and ws armor pen, you are having a fun time vs anything which isn't tank- no way to buff armor beyond the base pot, unless someone sacrifices tali slots for armor, and even then cloth wearers won't mitigate much.
Are you not aware that there are % armor reduction items in this game(fleshrender, sov items , liniment etc)? Like for example on my SM i have 18-20% armor penetration reduction on top of 5k armor, which i could increase to 23-25% using a liniment, that mean the bleeding edge tactic/blessed blade tactic are more or less nulified by these items, have fun now with a WH hitting a chosen ( which will use a similar setup to my SM) with base 400 WS and burn armor lasting a short time.
Medium armor classes ? Mara has better mitigation vs phys than even tanks if they so want and Doks are self-healing with a few talis 4k armor + % reduction items, i guess that leaves Choppas, yes WH can kill choppas and vice versa.
Cloth wearers are the only exception where physical is actually decent (but only in theory since both shamans/magus are OP roaming classes better than a wh), but even there using armor talismans, blue pot( 8xx armor) is way more meta than using the resistance liniment( which few players bother with) and the WH would not need to worry about WS or the blessed blade tactic( which is hard to get for a BAl build if it doesn't skip important abilities on the tree or use the +2 sov bonus, sacrificing important set bonus).
Although i could agree magic damage wouldn't fix WH vs these classes since they're OP anyways and he will be easily kited/detaunted/cc, generally though elemental dps would help the class perform better ( which is what i believe panzer was talking about).
Zxul wrote: ↑Sat Nov 02, 2024 3:20 amFrom other hand, with ele dmg and without resists debuff, any in the list above, anyone teamed with them, or anyone who uses resists lini, has a 40% mitigation vs you which you can't debuff, as a baseline. But then there is the toughness mitigation on top- so vs anything with high toughness as well, expect 80%+ actual mitigation.
Good so it seems you are aware of the resistance softcap after all?
Then 60% penetration( 40 res) without having to invest into any WS or a tactic high up in the opposite tree results in a more effective/versatile WH class overall, even in solo without a debuff but in groups or random roam encounters there will be debuffs further boosting magic damage levels. If WH need to rely upon physical damage they need a boost penetration, the nerf from 50->25 on blessed blade crippled the class vs anyone in the def meta that is roaming ( meaning not random playes in vanq gear).
P.S. Toughness works all the same vs physical so there is no advantage/disadvantage.