Osprey39 wrote: ↑Thu Nov 21, 2024 1:41 pmYou're gonna have to help me out here. How does swapping a sword for a shield make you heal any better? Maybe I'm not high enough level and there's some abilities I'm not aware of, but it seems to me that you'd actually heal for less with your abilities that add a percentage of your damage if you are wielding a shield.
On the survivability front, I still don't see how it's that helpful when from what I can see, most of the incoming damage is from ranged attackers. I'm open minded here, but I need more explanation on the mechanics of it all.
What you're missing, or not aware of, is the fact that you can obviously only block with a shield and a block can negate ALL damage no matter the type or distance. Let's say you're swapping to a shield and specc heavily into block, as an example after all calculations (strike-through from the enemy as well as your stats, etc.) you end up at 50% block, that means 50% of all hits you recieve no matter wether that's a melee or ranged one will be entirely negated. Without a shield (dual wield) you need to specc into both parry (for melees) as well as dodge (for ranged) as well as disrupt (for magical) which is basically not possible while still maintaining acceptable dps. However on a shield you can essentially more or less just ignore those stats and only care about block which is all those negations combined into one. This works on any class which can use a shield so it's not just tied to DoK, block is by far the best defensive stat you can have.