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[WL] Pet getting worse and worse

Swordmaster, Shadow Warrior, White Lion, Archmage
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Sinisterror
Posts: 953

Re: [WL] Pet getting worse and worse

Post#61 » Tue Jan 07, 2025 7:46 am

Farrul wrote: Tue Jan 07, 2025 7:29 am
Sightbringer wrote: Mon Jan 06, 2025 6:00 pmAs a fresh 66RR WL, I basically only run in AOE mode which is pretty boring hitting essentially 2 abilities. Has me thinking I should've stuck with BW on the order side but I am currently succumbing to the sunken cost fallacy.
Tbh anything is more fun than a WL loner, in the past at least it could spam Pounce with zero CD( once upon a time it was 60FT range and spammable that gave Loner WL a few hilarious moments in the spotlight)

Without the pet all the utility that imho makes the class fun and worth playing is lost, it may be strong as Loner in a WB but dear lord you're spamming the same 3 buttons lol, 100% braindead class without the pet lion.
This is the biggest issue for more than just WL. But WL loner build highlights this super boring "meta"... 2-3 abilities used only with 24 ae cap, acces to 25% hd proc = you will be more effective just with boring aoe spam.

This class with pet(when it works) is the most fun melee dps in any game. It's sad that this Reverse Sorcerer(instant dmg vs Sorc needs buildup but dmg feels instant to target) super single target burst with super mobility, ability to pounce back in air when youve been knockbacked from bridge and your pet is on target no matter if you Pounce to keep walls your pet will be there.

And RoR has Restricted (for some reason?) this build RoR.builders - White Lion Which only gives WL 5 sec of uselessness when Pet dies instead of 15s. This was AMAZING build and felt like the best of bad choices how to deal with the pet issue and this is when the pet was working good.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Farrul
Posts: 515

Re: [WL] Pet getting worse and worse

Post#62 » Tue Jan 07, 2025 8:02 am

Sinisterror wrote: Tue Jan 07, 2025 7:46 amThis is the biggest issue for more than just WL. But WL loner build highlights this super boring "meta"... 2-3 abilities used only with 24 ae cap, acces to 25% hd proc = you will be more effective just with boring aoe spam.

This class with pet(when it works) is the most fun melee dps in any game. It's sad that this Reverse Sorcerer(instant dmg vs Sorc needs buildup but dmg feels instant to target) super single target burst with super mobility, ability to pounce back in air when youve been knockbacked from bridge and your pet is on target no matter if you Pounce to keep walls your pet will be there.

And RoR has Restricted (for some reason?) this build RoR.builders - White Lion Which only gives WL 5 sec of uselessness when Pet dies instead of 15s. This was AMAZING build and felt like the best of bad choices how to deal with the pet issue and this is when the pet was working good.
Yes hence why i almost never did the ''zerg'' WB play, it's just braindead aoe overall, but even a choppa looks complex and high IQ demanding in comparison to a Loner WL.

I agree WL with a pet is just a very fun and elegant spec( used to be). My second favorite melee after 2H IB of the past, since the 2H IB got ruined i retired him and with the WL pet offline i do not have much reason to play nowdays. Man i miss RoR 1,5-2 years back( despite silly OP regen WE ;) )

As for revenge, well tbh it's a shame the pet has 15 sec CD to begin with, this pet should always have been a 5 second recast for obvious reasons( low survivability and exposed to melee )

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Sinisterror
Posts: 953

Re: [WL] Pet getting worse and worse

Post#63 » Tue Jan 07, 2025 8:29 am

Farrul wrote: Tue Jan 07, 2025 8:02 am
Sinisterror wrote: Tue Jan 07, 2025 7:46 amThis is the biggest issue for more than just WL. But WL loner build highlights this super boring "meta"... 2-3 abilities used only with 24 ae cap, acces to 25% hd proc = you will be more effective just with boring aoe spam.

This class with pet(when it works) is the most fun melee dps in any game. It's sad that this Reverse Sorcerer(instant dmg vs Sorc needs buildup but dmg feels instant to target) super single target burst with super mobility, ability to pounce back in air when youve been knockbacked from bridge and your pet is on target no matter if you Pounce to keep walls your pet will be there.

And RoR has Restricted (for some reason?) this build RoR.builders - White Lion Which only gives WL 5 sec of uselessness when Pet dies instead of 15s. This was AMAZING build and felt like the best of bad choices how to deal with the pet issue and this is when the pet was working good.
Yes hence why i almost never did the ''zerg'' WB play, it's just braindead aoe overall, but even a choppa looks complex and high IQ demanding in comparison to a Loner WL.

I agree WL with a pet is just a very fun and elegant spec( used to be). My second favorite melee after 2H IB of the past, since the 2H IB got ruined i retired him and with the WL pet offline i do not have much reason to play nowdays. Man i miss RoR 1,5-2 years back( despite silly OP regen WE ;) )

As for revenge, well tbh it's a shame the pet has 15 sec CD to begin with, this pet should always have been a 5 second recast for obvious reasons( low survivability and exposed to melee )
This was interesting build to me because I have 50% Crit dmg with pet and 50% AA haste all the time, But when Pet dies Loner AND Revenger activates to 75% Dmg! So for 10s you had 75% dmg without Pet so you are still a threat, and you can activate Primal Fury to get 100% Dmg for 10s and this is what made this Class useful in all situations to me even though i basically use 2 Tactics (Crit dmg+ AA haste) when Pet is Alive and when pet Dies, another 2 tactics activate to not be useless for 15 seconds.

It might seem weird or stupid and sometimes people stop killing your pet because they know, so that is when you can change tactics to not have loner and Revenge : D This is Strategy and Tactics that is beyond the game itself lol. But RoR usually does like in this case Restrict something and not give anything in return. Or Restrict/or removing skills and give something no one asked and no one is happy:/
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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